We got a decent balance and Imo the meta isnt as stale as people tend to say. But coh2 would be even better if they made som more commanders viable. Jager inf is an good example. As I am bored to death of seeing and using lmgs I pick this commander. Its fun to play with:
1 cammo on your Mg42
2 G43 on your grens
3 Tactical movement for your pgs to flank that Isu
4 Light artilley barrage
5 Stuka close air support which they made good
But as we all see its only fun in theory. The ammo-cost is way to high to use more then 2 maybe 3 of this commanders abilities. I dont think relic has changed any commanders abilities just buffed or nerfed the costs. I think they should redesign some of them. But I guess its not that easy for them to know which of them they should change.
So, Which commanders do you think relic should redesign?
Plz redesign old commanders-Jaeger inf as example
25 Nov 2014, 16:47 PM
#1

Posts: 680
25 Nov 2014, 17:12 PM
#2


Posts: 8154 | Subs: 2
^Replace either of the last 2 abilities with trade fuel for munition.
NKVD: replace one of it's abilities with the commissar.
Defensive commander: include the old beta barbwire (with a muni cost if needed) on the first slot. Make them build faster defenses.
On other cases, it's a matter of fixing some units rather the commander itslef.
Mechanized groups: make them arrive at 2CP. For being turretless clowncars they arrive too late.
Irregulars or the little AT gun.
NKVD: replace one of it's abilities with the commissar.
Defensive commander: include the old beta barbwire (with a muni cost if needed) on the first slot. Make them build faster defenses.
On other cases, it's a matter of fixing some units rather the commander itslef.
Mechanized groups: make them arrive at 2CP. For being turretless clowncars they arrive too late.
Irregulars or the little AT gun.
25 Nov 2014, 17:25 PM
#3

Posts: 976
We got a decent balance and Imo the meta isnt as stale as people tend to say. But coh2 would be even better if they made som more commanders viable. Jager inf is an good example. As I am bored to death of seeing and using lmgs I pick this commander. Its fun to play with:
1 cammo on your Mg42
2 G43 on your grens
3 Tactical movement for your pgs to flank that Isu
4 Light artilley barrage
5 Stuka close air support which they made good
But as we all see its only fun in theory. The ammo-cost is way to high to use more then 2 maybe 3 of this commanders abilities. I dont think relic has changed any commanders abilities just buffed or nerfed the costs. I think they should redesign some of them. But I guess its not that easy for them to know which of them they should change.
So, Which commanders do you think relic should redesign?
I agree completely that a cmdrs review is in order.
28 Nov 2014, 21:50 PM
#4

Posts: 1216
But as we all see its only fun in theory. The ammo-cost is way to high to use more then 2 maybe 3 of this commanders abilities. I dont think relic has changed any commanders abilities just buffed or nerfed the costs. I think they should redesign some of them. But I guess its not that easy for them to know which of them they should change.I agree, I think the camo ability should at least cost less if not a free passive. This commander ability is only really useful when on the defensive where you need to hide your forces for an ambush, you're not gonig to be using that if you're on the move.
So, Which commanders do you think relic should redesign?
29 Nov 2014, 16:03 PM
#5

Posts: 680
As has been stated Soviet industry is one of the commanders who also need some love. With the Elite-commander I think i got a manpowerincome at around 100 with the Ace. If I go 100 pop with Soviet industry its around 50.
I played around with Soviet industry trying to go for it at 10 cp to maintain some mamnpower, but going that late is also hurts your manpower to much. So the commander is completly broken. Anyone else paid for this shit?
I played around with Soviet industry trying to go for it at 10 cp to maintain some mamnpower, but going that late is also hurts your manpower to much. So the commander is completly broken. Anyone else paid for this shit?

30 Nov 2014, 09:47 AM
#6

Posts: 196
Even the newest doctrines have their problems, with some being rather useless.
Take for exampleRecon Support (waaaaay MP-expensive call-in, Forward Observers being crap, I&R Pathfinders only good for the artillery), Encirclement (Sprint is nice, but everything else is pretty gimmicky- e.g. Break Supplylines won't even destroy a cache) or Tank Hunters (a 100-munitions upgrade for the ability to get some MP and Fuel from vehicle wrecks (of which there usually isn't going to be many around?, four abilities that are meant to do the same thing- kill light vehicles).
Take for exampleRecon Support (waaaaay MP-expensive call-in, Forward Observers being crap, I&R Pathfinders only good for the artillery), Encirclement (Sprint is nice, but everything else is pretty gimmicky- e.g. Break Supplylines won't even destroy a cache) or Tank Hunters (a 100-munitions upgrade for the ability to get some MP and Fuel from vehicle wrecks (of which there usually isn't going to be many around?, four abilities that are meant to do the same thing- kill light vehicles).
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OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
Yesterday, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
Yesterday, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
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