Current State of the metagame : MG42s
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Because of mgs you lose a lot of your capping power. It forces so much more static play.
The worst thing is that even if you pin an infantry unit, very often you lose more models/health than the pinned squad. After they retreat you must retreat as well. (It's kind of funny - you feel you're winning because a squad got into your firing arc and is pinned. But after you count the bodies it's your mg that lost more squad members or health than the pinned squad).
And my fovourite bit - people keep telling you that you should pin with an mg and use grendiers to shoot at the pinned squad. The problem is it takes ages to babysit the situation and kill any models. One grenade of the opposing team and half of your army gone. Also they forget that there will be another squad runnig somewhere near - probably coming from behind. Such tactical advice would probably be ok if mg+grenadier squad cost not much more than one rifle squad.
Anyway, my suggestion is that if any infantry comes into the mg arc, it shoud get punished severly after being there for more than 2-3 seconds. They should have 2-3 seconds to retreat, pop smoke or they would take serious damage. It could be something like a model every burst in the open even at max distance. Basically they should be forced to babysit their squads more than just get into the arc and wait until the flank happens without almost any risk.
Posts: 196
I feel the MG42 is just in a pathetic state right now.
Basically they should be forced to babysit their squads more than just get into the arc and wait until the flank happens without almost any risk.
+1.
And the thing that annoys me most is when some infantry, Riflemen or Airborne usually, just walk up to it from the front and kill it.
The MG should be a hard Counter to infantry in its arc, balanced by its lack of mobility and the limitations of said arc.
Right now, it just can't do its job, so i'm better off without it.
Personally, I find that sad. Seems they don't want us to use Combined Arms anymore.
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But for the rest I think 2 mg42s adn 2/3 grens is the strongest opening on most maps for 2v2 at least.
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The worst thing is that even if you pin an infantry unit, very often you lose more models/health than the pinned squad. After they retreat you must retreat as well. (It's kind of funny - you feel you're winning because a squad got into your firing arc and is pinned. But after you count the bodies it's your mg that lost more squad members or health than the pinned squad).
And my fovourite bit - people keep telling you that you should pin with an mg and use grendiers to shoot at the pinned squad. The problem is it takes ages to babysit the situation and kill any models. One grenade of the opposing team and half of your army gone. Also they forget that there will be another squad runnig somewhere near - probably coming from behind. Such tactical advice would probably be ok if mg+grenadier squad cost not much more than one rifle squad.
Anyway, my suggestion is that if any infantry comes into the mg arc, it shoud get punished severly after being there for more than 2-3 seconds. They should have 2-3 seconds to retreat, pop smoke or they would take serious damage. It could be something like a model every burst in the open even at max distance. Basically they should be forced to babysit their squads more than just get into the arc and wait until the flank happens without almost any risk.
The crux of the problem..spot on.+1.Mg42-the wehrmacht trademark unit has become a joke.
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And the thing that annoys me most is when some infantry, Riflemen or Airborne usually, just walk up to it from the front and kill it.
The MG should be a hard Counter to infantry in its arc, balanced by its lack of mobility and the limitations of said arc.
Right now, it just can't do its job, so i'm better off without it.
Personally, I find that sad. Seems they don't want us to use Combined Arms anymore.
I was playing a 4v4 with friends on La Gleize. A guard squad tried to flank my forces at the north VP, but my vet 0 or vet 1 MG42 was waiting behind the wooden fence a bit behind the house overlooking said VP. The guard squad came around the trees and was fired at by the MG42. They became suppressed but still crawled forward over the open snow-covered ground. They came within grenade range, threw their grenade, then wiped my MG42.
They weren't in cover, but they weren't in negative cover either.
I mean, wtf. I only looked over to see them chuck the grenade; I was expecting at least one flanking squad and had my counter properly setup behind a fence for cover and it gets wiped. I figured it was going to be o.k. and was microing other engagements near the village, but no, I was wrong. That shit makes me hate this game sometimes.
in 1v1s, against USF, I would honestly much rather get a sniper and an MG42 than two MG42s, but at 360 mp, you're better off saving that mp for a Pak gun against the M20 or M15.
I would definitely support slight buffs to everything previously suggested. Would it also make sense to have a grenade range nerf to every unit when suppressed? If you're crawling on the ground, it's harder to lob a grenade at range laying down than if standing up.
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But for the rest I think 2 mg42s adn 2/3 grens is the strongest opening on most maps for 2v2 at least.
For 2v2 maybe, but for 1v1 that build is complete suicide. Not only are you sacrificing major capping power but without a friend to support you your mgs are going to get flanked left and right. Especially considering that a gren squad can't beat a rifleman squad at any range.
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BartonPL vs KoreanArmy. Minute 7:52 (2 flames vs 1mg + grens)
https://www.youtube.com/watch?v=g0YhT0O_9gE#t=472
Im struggling with the MG42 as well, not more than one supported by tons of grens + rifle grenades is the only way for me!
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I still use them a lot, they are so much fun.
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Take a look at this video at this precise time. I know flamethrowers are flamethrowers but... frontal
BartonPL vs KoreanArmy. Minute 7:52 (2 flames vs 1mg + grens)
https://www.youtube.com/watch?v=g0YhT0O_9gE#t=472
Im struggling with the MG42 as well, not more than one supported by tons of grens + rifle grenades is the only way for me!
He retreated not because of the flamethrowers but do to the fact the two units had gotten completely surrounded on all sides. Cons from behind the mg and the flamethrowers at the front.
Posts: 5
He retreated not because of the flamethrowers but do to the fact the two units had gotten completely surrounded on all sides. Cons from behind the mg and the flamethrowers at the front.
Alright but beyond the big picture, lets focus on that little encounter. By the time one of the two engineer squads got suppressed, it was already on flamethrower range. Whats the point of an mg squad if you can't stop frontal infantry assaults? Even if Barton attacked with one engineer, I bet it was going to get burned anyways. And this is not even considering the squad of grens supporting the mg
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The unit wouldnt need a spoter. It would mean less babysitting for it and more time to pin. It would be more self sufficient - other units wouldnt need to be engaged and could cap somewhete else while an mg would guard some region of the map better on its own. Buying an mg would also mean buing a good spotter for the rest of your units. Ideally one of the models could have binoculars. What do you guys think?
Nice idea, but it's too much work, imo no chance for it ever happening.
Relic didn't even let us to manually change the facing of garrisoned mg - this feature is so obvious yet un-implemented for such a long time, so I wouldn't expect any other changes, especially more ambitious like yours.
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Anyway, I feel that some vision buff might do the job. Now when an mg sees the unit there's too little time for it to start shooting. (When it has a spotter it's better but again you need another unit to accompany it which means a lot of manpower not doing too much) It could solve some problems as unpacked mg would see the unit approaching earlier and had time to unpack and pin the unit before the unit gets into granade/flame range.
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