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Win-Ratio 29.10. - 21.11.2014 + Other Fun Stats

21 Nov 2014, 20:19 PM
#1
avatar of NinjaWJ

Posts: 2070

Hello, i and many others (luddee :D) have been following Legends' work for a while now. He or she has presented us with some very nice stats for discussion. You can find the original post at http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/126722-win-ratio-29-10-21-11-2014-other-fun-stats. The google spreadsheet which contains all the inforation you need is here: https://docs.google.com/spreadsheets/d/1pkFRjN9K7ewdJbcGtMJa3paYkttHGUDe_7BjiZkBM-c/edit

Here is a pic of one of the many graphs




Quick Notes

1. Game seems balanced in 1v1 and 2v2
2. 4v4 is the most popular game mode
3. Info gathered from ladders of the top 200 players from each faction

Older work by Legends
https://docs.google.com/spreadsheets...it?usp=sharing

http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/106966-win-lose-ratio-from-15-9-25-9-2014-much-more

http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/84723-win-lose-ratio-from-24-7-5-8-2014

http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/97486-win-lose-ratio-from-27-8-7-9-2014

21 Nov 2014, 20:30 PM
#2
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
lol

OKW dominating all!

I thought they were soo hard to play.

*Meanwhile I have a 12 win streak with OKW
21 Nov 2014, 21:04 PM
#3
avatar of Jazzhead

Posts: 41

Those 1v1 and 2v2 numbers are in a pretty nice place for sure. That's probably as close to perfect as you can realistically get.
21 Nov 2014, 22:17 PM
#4
avatar of ATCF
Donator 33

Posts: 587

Very nice that we have people who have time to make these, i appreciate all graphs that we can get :D ( Some people complain that MAPS usually favours some factions, atleast in 1vs1 like Stalingrad is better for close range soviets, while Faymonville as Axis in south spawn might favour them more)
21 Nov 2014, 22:21 PM
#5
avatar of Nathanm465

Posts: 204

Permanently Banned
1vs1 and 2vs2 seems to be, concluding from this date then, balanced.

On the other hand, 3v3 and 4v4 you are very reliant upon the IQ and capabilities of your, almost always, random teammates. Have had games where 1 teammate just camped his base for about 5-10 minutes after each attack. This happens on both sides of the teams. Have been steamrolled by very good Soviet or US players, have been steamrolled by very good Ostheer or OKW players as well. Most of the times the steamroll could always happen because one stupid player couldn't keep his act together, mostly from the first minute on.

3vs3 and 4vs4 will never be balanced, in those games you are to much relied upon the general IQ or depths of stupidity that is called your "teammate".

21 Nov 2014, 22:49 PM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Greate work guys, OKW need nerf :snfBarton:
21 Nov 2014, 23:27 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

Look at that oh so poor, underpowered ostheer.

Turns out the only underpowered thing about them was located between keyboard and a chair. :nahnah:
21 Nov 2014, 23:33 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

When are we gonna have 2v2 AT ?
22 Nov 2014, 00:08 AM
#9
avatar of OZtheWiZARD

Posts: 1439

These pie charts don't mean sheep.
22 Nov 2014, 00:17 AM
#10
avatar of ilGetUSomDay

Posts: 612

As much as I applaud the use of statistics in the original thread, these charts are only a simple representation going on. I think the wins per number of games is a better representation than win ratios, as win ratios has to do with the total number of games per player (which can vary quite a bit).

I think the next step would be to take a random sample of games in the top 200 and do a Gaussian distribution for each faction.

Props to Legends
22 Nov 2014, 00:50 AM
#11
avatar of NinjaWJ

Posts: 2070

These pie charts don't mean sheep.


it is only for visual purposes. there is interesting information in the google spreadsheet. Legends also talks about why the numbers are trustworthy in his original thread on the official coh board.
22 Nov 2014, 00:53 AM
#12
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post22 Nov 2014, 00:50 AMNinjaWJ


it is only for visual purposes. there is interesting information in the google spreadsheet. Legends also talks about why the numbers are trustworthy in his original thread on the official coh board.


With OZ making that kind of a comment, there is no need for him to even look at the spread sheets, Statistics is clearly above him
22 Nov 2014, 01:01 AM
#13
avatar of Jaigen

Posts: 1130

As much as I applaud the use of statistics in the original thread, these charts are only a simple representation going on. I think the wins per number of games is a better representation than win ratios, as win ratios has to do with the total number of games per player (which can vary quite a bit).

I think the next step would be to take a random sample of games in the top 200 and do a Gaussian distribution for each faction.

Props to Legends


Would not matter 1 vs 1 is well balanced. the JT and isu152 issue is mostly resolved. that leaves the issue of the ostheer supercharging the okw economy wih fuel caches in 3vs 3 and 4vs 4. i beleive that the okw should only receive 2 fuel and not 3. It would fix a lot of issues.
22 Nov 2014, 01:35 AM
#14
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post22 Nov 2014, 01:01 AMJaigen


Would not matter 1 vs 1 is well balanced. the JT and isu152 issue is mostly resolved. that leaves the issue of the ostheer supercharging the okw economy wih fuel caches in 3vs 3 and 4vs 4. i beleive that the okw should only receive 2 fuel and not 3. It would fix a lot of issues.


1) It does matter if 1v1 is well balanced

2) A statistical experiment such as this does not in any way prove how or why the statistics are the way they are, but simply that there is a discrepancy of wins between the factions. This is not the thread to discuss what is causing the problems but rather discussing the results which is:

there is irrefutable evidence pointing that above 1v1 Axis win more, and that there is a correlation which means these statistical results do matter and are not a random result.
22 Nov 2014, 02:17 AM
#15
avatar of dpfarce

Posts: 308

Made stupid post ignore


EDIT: I posted something stupid here then I realised that it made no sense, and couldn't find the delete post button
22 Nov 2014, 02:22 AM
#16
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post22 Nov 2014, 02:17 AMdpfarce
Made stupid post ignore


Maybe you would like to explain why you think it is a poor post rather than making yourself looking dumb?
22 Nov 2014, 02:27 AM
#17
avatar of faus515

Posts: 101

ok its balanced
This is Q3 arena MF!

22 Nov 2014, 08:34 AM
#18
avatar of Jaigen

Posts: 1130





there is irrefutable evidence pointing that above 1v1 Axis win more, and that there is a correlation which means these statistical results do matter and are not a random result.



i can only say this : LOLLLLLLLLLLLLLLLLLLLLLLLL. 1 vs 1 is balanced. in fact soviets and usf have far less things to complain about then the ostheer who are only being propped up by the tiger. nearly every single faction is close to the 25% marker. a few weeks a ago the soviets had 28 % btw it simply fluctuates slightly but overall the balance is good in 1vs 1.
22 Nov 2014, 08:35 AM
#19
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post22 Nov 2014, 02:27 AMfaus515
ok its balanced
This is Q3 arena MF!



yuou know if their was a rifleman with a bar for each volks the result would be a horrific slaughter of all those volks.
22 Nov 2014, 09:11 AM
#20
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post22 Nov 2014, 08:35 AMJaigen


yuou know if their was a rifleman with a bar for each volks the result would be a horrific slaughter of all those volks.

Don't wanna go off-topic, but the answer is not Blob vs Blob. The blobbing issue (on both sides) needs to be fixed.
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