USF Mortar Half Track
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The USF Mortar half track could be pretty useful and a blob deterrent but with its current stats it is forced to just barrage on static emplacements. Slow firing speed, much inaccuracy, poor range, rather expensive. Would be pretty nice to see this unit revisited. What is the community thoughts on this unit?
Tracker page
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It amazes me how Relic has been able to design a unit so terrible. There are 4 other mortars in this game, one of which is actually another mortar halftrack. With so many different units to go by, it baffles me how they could mess up the numbers on the USF mortar halftrack that much.
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It's a horrible unit. Which is a shame because it is the only way to get some early artillery without wasting 80 fuel on captain tech.
It amazes me how Relic has been able to design a unit so terrible. There are 4 other mortars in this game, one of which is actually another mortar halftrack. With so many different units to go by, it baffles me how they could mess up the numbers on the USF mortar halftrack that much.
What really baffles me is how the su76 has been ignored since release
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What really baffles me is how the su76 has been ignored since release
It has not been ignored. It received a nice nerf during the major armor patch
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Copy pasting the stats from the OH MHT is too hard
That wouldn't be "Asymmetrical" which seems to mean different and worse (in the case of Allies)
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well u c guys the allied mortars have to be 75% less effective than germans because they shoot at 5 man squads instead of 6 ok?
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USF mortar halftrack is garbage. I got one recently and kept it firing the entire game and it only got vet1 in the last 5 minutes of the game or so. I watched the replay and was stunned to see that my targets seemed to have some sort of strange force field that caused each round to land just far enough away to do 0 damage. Meanwhile, the grw was vet3, tearing through my mp.
MHT sucks, steal a grw.
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the usf mht needs to get xp for using white phos though, which it doesnt in the current state.
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- Greyhound (Canister shot)
- Pack Howitzer (HE barrage and of course WP barrage)
- AT Gun (Take Aim! and AP rounds)
- Captain (On Me! and Supervise are free at least)
The greyhound is probably the most extreme example. The munitions costs and micro requirements to use all these various abilities makes it hard to justify purchasing them. I'd rather get a scott out 40 fuel faster than try to make a mortar halftrack work. It performs the same role way more effectively because it doesn't rely on an expensive ability to inflict real damage.
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Plus you never know when you'll get a lottery win and wipe a repairing sturm pio squad
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