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russian armor

Ninja Changes - Post findings here

18 Nov 2014, 01:59 AM
#1
avatar of Speculator

Posts: 157

ISU152 - New HE/AP round abilities.
Jagdtiger - No longer ignores shot blocker. Replaced with concrete piercing round-like ability.

jump backJump back to quoted post18 Nov 2014, 02:04 AMNapalm
Fixed starting positions are no longer


jump backJump back to quoted post18 Nov 2014, 14:49 PMCruzz
KV-1 -4% received damage bulletin nerfed to -4% received accuracy

Sturmoffizier accuracy aura bulletin nerfed (4% --> 2%) but aura size increased (15 --> 20)

JagdTiger no longer goes through world objects with normal attack or supporting fire. New Piercing Fire ability similar to ISU concrete piercing round

ISU152 AP/HE rounds compared to old main gun:
AP: aoe from 6 to 1.5, no deflection damage, can't stun jagdtiger, accuracy from 0.025-0.05 to 0.03-0.55
HE: penetration from 200-260 to 30-90 edit: plus deflection damage modifier from 33% to 16.6%

Recrewed Grw34 81mm crew size from 6 to 4 for USF.


*updated with confirmed changes 11/18/14
18 Nov 2014, 02:01 AM
#2
avatar of Napalm

Posts: 1595 | Subs: 2

Awh my gawddddddddddddddddddddddd
18 Nov 2014, 02:02 AM
#3
avatar of sneakking

Posts: 655

Permanently Banned
Is this real life
18 Nov 2014, 02:04 AM
#4
avatar of Napalm

Posts: 1595 | Subs: 2

Fixed starting positions are no longer
18 Nov 2014, 02:06 AM
#5
avatar of sneakking

Posts: 655

Permanently Banned
Kreygasm :snfBarton:
18 Nov 2014, 02:08 AM
#6
avatar of iTzDusty

Posts: 836 | Subs: 5

ARE THEY ACTUALLY IN OMGGGGGGGGGGGGGGGG.

BESTTTTTTTTT
18 Nov 2014, 02:08 AM
#7
avatar of braciszek

Posts: 2053

Let the complaining that the JT was nerfed harder than the ISU begin?
18 Nov 2014, 02:26 AM
#8
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

More ninjas pls...

And


Add the 7 new Maps into automatch rotation pls.
18 Nov 2014, 02:28 AM
#9
avatar of NinjaWJ

Posts: 2070

what!?!?!? cruzz help us!!
18 Nov 2014, 02:36 AM
#10
avatar of juggernauth

Posts: 118

Let the complaining that the JT was nerfed harder than the ISU begin?


It was indeed nerfed harder than ISU.

The main problem with the ISU is it's squad wiping capabilities, and I bet HE rounds still stun tanks. Nothing has changed.
18 Nov 2014, 02:39 AM
#11
avatar of Lucas Troy

Posts: 508

I'm looking forward to seeing these two units a little less constantly.
18 Nov 2014, 02:40 AM
#12
avatar of nwglfls

Posts: 240

Cruzz, we need you!!!!!!!!!!!
18 Nov 2014, 02:44 AM
#13
avatar of Mr. Someguy

Posts: 4928

MVCruzz, where are you?
18 Nov 2014, 02:58 AM
#14
avatar of Cabreza

Posts: 656

ISU152 - New HE/AP round abilities.
Jagdtiger - No longer ignores shot blocker. Replaced with concrete piercing round-like ability.


The joygasm is real!
18 Nov 2014, 03:01 AM
#15
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
WHAAAAAAAAAAATTT!!!!!!!!!!
18 Nov 2014, 03:34 AM
#16
avatar of JuanElstretchyNeck

Posts: 226

Wait, so they nerfed Jagdtiger into the ground but not the ISU?
18 Nov 2014, 03:37 AM
#17
avatar of willyto
Patrion 15

Posts: 115



Tested it versus CPU and holy shit the nerf is real:

- It takes 11 seconds to change between HE and AP rounds.
- AP rounds do brutal damage versus tanks and normal damage to infantry.
- HE rounds are brutal versus infantry but useless versus tanks (Could barely damage a Stug and I mean barely. None damage at all)

This was needed, if they catch you with the wrong ammo you're done.
18 Nov 2014, 03:50 AM
#18
avatar of MarcoRossolini

Posts: 1042

From a realism standpoint, HE shells doing no damage to tanks is concerning.

From a gameplay perspective, it sounds like an awesome change. I'll have to spam ISUs just to test it.
18 Nov 2014, 03:58 AM
#19
avatar of juggernauth

Posts: 118

jump backJump back to quoted post18 Nov 2014, 03:37 AMwillyto



if they catch you with the wrong ammo you're done.


Too bad HE will be used 90% of the time and will continue to rape infantry :p
18 Nov 2014, 04:08 AM
#20
avatar of HardworkingBulldozer

Posts: 117

Is the fuel cost for the jagd still the same?


So the Jagd is only operational on desert maps where there are no mountains around.

WE NEED DESERT MAPS RELIC
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