Login

russian armor

Ninja Changes - Post findings here

18 Nov 2014, 13:15 PM
#61
avatar of HardworkingBulldozer

Posts: 117

Right on, Of course it is
18 Nov 2014, 13:59 PM
#62
avatar of Vaits
Donator 11

Posts: 21

jump backJump back to quoted post18 Nov 2014, 10:17 AMspajn
Just remove pak43 it is a failed design and give us back Flak88


OT but I like the Pak43 - especially nice for OKW without Pak40 okwokw

Changes sound great! B-)

18 Nov 2014, 14:04 PM
#63
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post18 Nov 2014, 13:59 PMVaits


OT but I like the Pak43 - especially nice for OKW without Pak40 okwokw



Just remember (if you played that game) how flak 88 was working in vCoh. Now compare it to PAK 43. Which one you like best?
18 Nov 2014, 14:05 PM
#64
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

IDK if this is new or not, but you can sort the bulletins and skins according to unit type. I think it's new. Either way, I like it :p
18 Nov 2014, 14:06 PM
#65
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post18 Nov 2014, 14:04 PMJohnnyB


Just remember (if you played that game) how flak 88 was working in vCoh. Now compare it to PAK 43. Which one you like best?

:ot:
You are welcome, of course, to start a new thread. There's no need to derail this one :p
18 Nov 2014, 14:12 PM
#66
avatar of gary.giles71

Posts: 165

... oh .. they nerfed the ISU? That Russian meta was so yesterday. Many other squad wiping options out there that you can get on the field much sooner.
18 Nov 2014, 14:49 PM
#67
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They are adding something new to warspoils. If you look on the main menu at the loadout you can see a new slot next to victory strike, and if you filter by it you can see there is a gap in the filter categories screen where something new would go.
18 Nov 2014, 14:49 PM
#68
avatar of Cruzz

Posts: 1221 | Subs: 41

KV-1 -4% received damage bulletin nerfed to -4% received accuracy

Sturmoffizier accuracy aura bulletin nerfed (4% --> 2%) but aura size increased (15 --> 20)

JagdTiger no longer goes through world objects with normal attack or supporting fire. New Piercing Fire ability similar to ISU concrete piercing round

ISU152 AP/HE rounds compared to old main gun:
AP: aoe from 6 to 1.5, no deflection damage, can't stun jagdtiger, accuracy from 0.025-0.05 to 0.03-0.55
HE: penetration from 200-260 to 30-90 edit: plus deflection damage modifier from 33% to 16.6%

Recrewed Grw34 81mm crew size from 6 to 4 for USF.
18 Nov 2014, 14:50 PM
#69
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post18 Nov 2014, 14:49 PMCruzz
KV-1 -4% received damage bulletin nerfed to -4% received accuracy

Sturmoffizier accuracy aura bulletin nerfed (4% --> 2%) but aura size increased (15 --> 20)

JagdTiger no longer goes through world objects with normal attack or supporting fire. New Piercing Fire ability similar to ISU concrete piercing round

ISU152 AP/HE rounds compared to old main gun:
AP: aoe from 6 to 1.5, no deflection damage, can't stun jagdtiger, accuracy from 0.025-0.05 to 0.03-0.55
HE: penetration from 200-260 to 30-90

Recrewed Grw34 81mm crew size from 6 to 4 for USF.
Good man. It's always good to have you around to keep us updated. :)
18 Nov 2014, 15:02 PM
#70
avatar of lel69fgt

Posts: 41

Permanently Banned
jump backJump back to quoted post18 Nov 2014, 14:49 PMCruzz


JagdTiger no longer goes through world objects with normal attack or supporting fire.

O.O finally

jump backJump back to quoted post18 Nov 2014, 14:49 PMCruzz
can't stun jagdtiger

...
18 Nov 2014, 15:37 PM
#71
avatar of Burts

Posts: 1702

Thank god for the JT and ISU-152 nerf.


No more retarded JT shooting through cliffs and entire cities.

This is a big step towards making the 2v2 metagame not retarded.
18 Nov 2014, 15:44 PM
#72
avatar of Mittens
Donator 11

Posts: 1276

Wait you can't stun it now?
18 Nov 2014, 15:51 PM
#73
avatar of somenbjorn

Posts: 923

jump backJump back to quoted post18 Nov 2014, 15:44 PMMittens
Wait you can't stun it now?


Looking at Cruzzs post, the ISUs AP round cannot stun it.
18 Nov 2014, 16:34 PM
#74
avatar of Cassius

Posts: 19

Well, I always thought that the stuns were a trade-off for being able to shoot through shot-blocker. So I think it´s a bit weird that it has still the same price AND keeps getting stunned.
18 Nov 2014, 17:33 PM
#75
avatar of NinjaWJ

Posts: 2070

So the ISUs shot has the exact same damage as the old one? weird...this is indeed a significant nerf... lol




HE as "standard" is the best option IMO:
1. There are much more targets to fire at.
2. Hitting infantry results in instant MP bleed, while damaging vehicles does not.
3. Your cons AT nades / mines can slow down approaching tanks, and the ISU has enough armor and health so it can afford a delay.

I for sure will use it with HE and only switch to AP on a situational basis ^^


yes i was thinking about this last night and you are right
18 Nov 2014, 17:43 PM
#76
avatar of Spearhead

Posts: 162

I would use it as tankhunter mainly to defend 1-2 spotting infantry killers (t70)

(haven't played yet)
18 Nov 2014, 19:20 PM
#77
avatar of Robotnik

Posts: 39



Possibly because it will alienate a specific bunch of the fanbase. No other reason to hide the changes.

It's bad practice.


Nah, changes just slip through the cracks. When we release a patch for CoH:EF, we run into the same problem. When you have many developers submitting many changes, and some of those changes affect or negate other changes, it gets hard to keep track of everything, and I would say writing the damn changelog is the hardest thing to do when releases a big patch
18 Nov 2014, 19:29 PM
#78
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Didn't Cynthia post something about relic being "transparent" on a thread about Kappatch recently? Ninja changes... transparent they are not. (Yoda)
18 Nov 2014, 19:53 PM
#79
avatar of keithsboredom

Posts: 117

as a developer I have a strong feeling this is more due to Relic prioritizing what they want people working on, and the change log is low on the list. Especially if they follow a similar development framework that is popular amongst software developers today; i.e. code now document later, so they probably don't even have the proper documentation completed by the time these updates are due to launch.
18 Nov 2014, 20:03 PM
#80
avatar of carloff

Posts: 301

as a developer I have a strong feeling this is more due to Relic prioritizing what they want people working on, and the change log is low on the list. Especially if they follow a similar development framework that is popular amongst software developers today; i.e. code now document later, so they probably don't even have the proper documentation completed by the time these updates are due to launch.

You kinda strange dev. As a system analitic at full time job I always recive ALL changes done by programmers. But this changes almost never done without my permission. The chain like - i give to coder all the changes - he work to put them in - then i got all changes and start to testing it - and the last step, all info about changes are combined and sended to clients.

MVGame
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

913 users are online: 1 member and 912 guests
Brick Top
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50007
Welcome our newest member, Helzer96
Most online: 2043 users on 29 Oct 2023, 01:04 AM