Radical Early Game Changes
Posts: 141
OKW
OKW is argued to be the “best designed faction”. In a way that may be true, but I think their early game design just doesn’t really fit in with the other factions. I know, I KNOW – Asymmetrical balance. I know that different factions are different, but there has to be some continuity. Besides, the changes I’m suggesting would fall more in line with the faction’s ‘eliteness.
- MG34 swapped with Kubel wagon. Defensive tactics and Luftwaffe ground forces can now deploy kubel - instead of MG34 and MG34 takes the place of Kubel at OKW HQ.
- Changes to MG34 – Increase cost to 240, lower its dps but increase its suppression. Basically I’d - like it if it suppressed one burst slower than MG42 but had somewhat more DPS.
- Sturmpioneers now can now be equipped with Panzerschrek.
- Volksgrenadier and Panzerfusiler swap slots. Panzerfusiler now available from OKW HQ,volksgrenadier is now a CP0 call-in for breakthrough commander. They now have a passive panzerfaust, but no longer can upgrade to panzershcreck. Cost reduced to 220mp.
Volksgrenadiers should exist for the OKW – as a doctrinal spammable unit, similar to ostruppen. Panzerfusilers fit in much better with OKW’s primarily elite design. Panzerfusilers as I understand it were basically the recon units of panzer regiments – so it would make sense for them to be the core, starting infantry, of an elite vehicle oriented faction. It also grants OKW a light AT snare. The switch for sturms to upgrade to panzerschreck balances the panzerschreck out – it does not change its early availably, but it is now equipped on a more expensive and slightly more vulnerable (4 man) squad so it wouldn’t be as spammable.
USF
For a faction that’s supposed to be based on adaptability and combined arms it sure is strange that the starting options are so limited for USF. By granting the USF 50 fuel at start they could immediately begin teching a LT. Or wait a bit and then start building captain. This would do so much to open up the USF early game. While it would grant access to powerful units like stuart/AA halftrack/M20 I nerfed their build times – either you’d have to get a captain to negate the long build times or just wait. To keep things a bit balanced the officers would no longer be deployed with special weapons – this also opens up the options for what units they can pick up. I also increased the tech cost for major to offset the increased early game fuel.
- Now starts with 50 fuel.
- Captain structure cost reduced to 70FU from 80.
- Major increased from 90 to 120 FU.
- Captain and LT are no longer deployed with weapons. As a result the cost of the units are both - - reduced to 280 (for subsequent call-ins if they are killed).
- M20 building increased from 45 to 70s.
- AA halftrack build time increased from 60 to 90 seconds.
- M5 ‘Stuart’ build time increased from 50 to 90 seconds.
- Cooldown for WC51(mechanized commander) would be doubled (I think it’s 30s now, so 60s after this - change) – to avoid spam now that there is more starting fuel for USF.
Clearly these changes would adversely affect soviet/whermact. On the one hand their teching is a bit more costly, but usually opens up more options than OKW/USF. I’m simply suggesting a slight decrease in teching cost for both factions. This may not be the proper answer, but it’s the best I’ve got for now.
Wehrmacht
Battlephase tech all require 10 less fuel for each battlephase.
Soviet
All base structures cost 10 less fuel.
Posts: 4928
OKW is argued to be the “best designed faction”.
By fucking who, blobmasters?
Posts: 117
Again, Company Of Heroes 2 is not in development and relic is not asking for any design ideas and fan inputs.
Hopefully your ideas could be used for COH3, at least you can hope.
Your "unit swapping" ideas are nice imo though.
Posts: 658
Sweet jesus - that'd be awesome.
Posts: 117
LMFAO
Posts: 1122
Posts: 1221 | Subs: 41
Meanwhile the OKW fight back with a fucking enormous blob of fusiliers. And will win against anything except perhaps a well-executed multiple M20 rush. Soviets won't have the slightest chance against the fusiliers+mg34 combo and neither will a captain USF.
Posts: 2280 | Subs: 2
Permanently BannedPosts: 589
You may as well make sherman T1 and 20FU for USF though, thus saving time by making the game last 3 mins instead of 5.
Posts: 63
Posts: 927
Posts: 1891
Also. Give Obers MP40s.
Posts: 1605 | Subs: 1
- MG34 swapped with Kubel wagon. Defensive tactics and Luftwaffe ground forces can now deploy kubel
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