Relic, please adjust Vet gain on the Stuka zu Fuss.
Posts: 432
I think that for the alternate fire mode to be justifiably locked behind Vet-4, that it should be a bit more accessible and attainable than it is currently.
Furthermore I daresay that it opens up far more options for the OKW player to eliminate blobs of Allied infantry and artillery/ATG's as well as garrisoned units, which currently they are sorely lacking.
So please take this into consideration as currently I would go as far as to assume that most OKW players don't even know that there is an Incendiary Barrage option due to how exceedingly rare it is that the Stuka zu Fuss would ever reach Vet-2 or Vet-3, let alone Vet-4.
Posts: 542
You won't find any support for this thread by the way anyway because here everyone will flip out just hearing anything that doesn't involve nerfing Stuka to the ground.
Posts: 322
Posts: 2396 | Subs: 1
Can we fix panzerwerfer first?
This. Pzwerfer is not that bad, but neither good. I would like it to be at least "ok".
Posts: 322
This. Pzwerfer is not that bad, but neither good. I would like it to be at least "ok".
When comparing rocket artillery pwerfer is hands down the worst, with one of the highest costs.
Posts: 2819
Anything that 'buffs' it a little should be outruled.
Posts: 1108
Posts: 432
As it stands, it is barely available. Most blob suppressing and killing tools end up getting nerfed into the ground. Also currently in most 1v1 and 2v2 games I've seen, Axis almost always end up getting steamrolled by American BAR-Rifleblobs and Hordes of Conscripts- Penals, and Shocktroopers.
Posts: 144
Posts: 8154 | Subs: 2
You won't find any support for this thread by the way anyway because here everyone will flip out just hearing anything that doesn't involve nerfing Stuka to the ground.
A guy called Cruzz, who made a mod which most praised:
"Reduced vet requirements for Stuka zu Fuss, LEIG, Sturmtiger by 20% because these units pretty much always fail to reach more than vet2 even in very long games."
The unit needs other nerf on different areas, but adjusting veterancy is something needed (on several other units aswell).
The vet ability is locked in vet 4 because it is really effective and doesn't share cooldown with it's main barrage.
This is the original vet:
SDKZF251 Wurfrahmen 40
-10% ability recharge
-30% ability recharge
+30% range
Unlocks napalm barrage ability
+30% speed +30% rotation speed +30% ac/de-celeration
And i would rather see it
SDKZF251 Wurfrahmen 40
-10% ability recharge
Unlocks napalm barrage ability (Shares cooldown with main barrage)
-30% ability recharge
+30% range +30% speed +30% rotation speed +30% ac/de-celeration
Napalm barrage no longer shares cooldown with main barrage
Posts: 1158
Posts: 2238 | Subs: 15
thanks Cruzz.
Posts: 1970 | Subs: 5
I have honestly never seen it in-game, only on replays and streams.
Nice post Sierra!
Posts: 2280 | Subs: 2
Permanently BannedIf anything. stuka needs an HP nerf
Posts: 432
I think the stuka needs a health reduction. I believe that would make it vet up faster if my understanding of the vet system is correct. If not, it should have its vet requirements reduced and changed so it gets the incendiary ability earlier.
I have honestly never seen it in-game, only on replays and streams.
Nice post Sierra!
I don't necessarily see how reducing the unit's HP would increase its vet gain. The problem is that it doesn't gain a lot of exp from killing infantry and team weapons and its exp-milestones are set very high.
As far as I've noticed, having units attack vehicles seems to be the exp fast-track. Hell I had a 222 kill two M3 scout cars with penals the other day and it got instant Vet-2.
Also thanks!
Posts: 1970 | Subs: 5
Don't forget to vote
Posts: 432
Again, I could be wrong but I think vet gained is proportional to the ratio of damage inflicted to the inflicting unit's health. Regardless of implementation details, both changes would be good.
Don't forget to vote
If that were true, then wouldn't snipers earn insane vet from killing Shocktroops or Paratroopers? Just a thought in any case.
I looked at your page there, I don't necessarily agree with changing the Stuka's barrage pattern into a circle. It was designed with the intent of a creeping barrage in this game, and I don't see any sense in changing it now. Especially since all strafing runs were changed to be comparable.
Besides that, as I said in an earlier post, it feels like the Stuka was ninja nerfed for its barrage to be less exact along its line and more spread out.
As for its HP, I don't really see what the problem with its HP is, it's an armored halftrack right? It only takes 2-3 shots of a Bazooka or two shots of a tank to kill it. Or One-shot from an ISU-152 right?
In example, it takes at least 2-4 barrages from a Luchs to kill a Katyusha IIRC.
I think it is fair considering the very significant manpower and fuel investment OKW player needs to acquire and use such a potent piece of equipment. Though I guess if vet changes are made it could be considered.
Posts: 1970 | Subs: 5
I looked at your page there, I don't necessarily agree with changing the Stuka's barrage pattern into a circle. It was designed with the intent of a creeping barrage in this game, and I don't see any sense in changing it now. Especially since all strafing runs were changed to be comparable.
The suggestions are just suggestions. Whether relic or a mod maker chooses to incorporate zero, one, or more is up to them. They are not intended to all be implemented simultaneously, they just offer multiple avenues of thought. For example a different barrage shape might be chosen instead of a health reduction, for whatever reason.
As for its HP, I don't really see what the problem with its HP is, it's an armored halftrack right? It only takes 2-3 shots of a Bazooka or two shots of a tank to kill it. Or One-shot from an ISU-152 right?
I think it is fair considering the very significant manpower and fuel investment OKW player needs to acquire and use such a potent piece of equipment. Though I guess if vet changes are made it could be considered.
The priest has similar durability to the stuka but horrible mobility. Its counterparts the panzerwerfer and katyusha by comparison are much more fragile. I would certainly not want to see either of those units receive a health buff since it's very important for it to be possible to hunt and destroy them with light or medium AT to mitigate the immense threat they pose. Well, the katyusha anyway. So it makes more sense to reduce the stuka's health to make a flank with a stuart or T-70 more rewarding for example.
Posts: 74
Again, I could be wrong but I think vet gained is proportional to the ratio of damage inflicted to the inflicting unit's health. Regardless of implementation details, both changes would be good.
Don't forget to vote
surely it is proportional to the unit's cost(hence why Shreked Volks vet much faster than shreked PGs) plus a multiplier if damage is inflicted on a veteran unit.
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