Why is there no hold ground button in this game?
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Posts: 269
Posts: 1970 | Subs: 5
Posts: 269
What would that button do that Stop does not do?
Because it would HOLD GROUND. Is English not your first language? Units chase other units and run out of cover all the time for no reason at all when you leave them alone. It's beyond retarded.
Posts: 1970 | Subs: 5
Personally I think even given an attack order units should never chase into the fog of war automatically. So I could support that getting changed.
A hold position button only makes sense in games where units will automatically chase enemy units on sight. Usually these games feature melee combat. Since that's not the default behavior, the stop command should be sufficient.
Posts: 578
Units chase other units and run out of cover all the time for no reason at all when you leave them alone.
Wut? Units only chase other units if you've ordered them to attack said unit. Otherwise they remain stationary.
Posts: 612
Seriously ... It's so fucking annoying to have a tank chase and then die when you are microing across the map for a second.
Some one does not know how the commands in an RTS work
So here is some enlightenment:
A unit will not leave the spot it is unless given a command. If you give them a command they will execute it to the best of their ability until the die, are given another command, or the command cannot be done. So a tank that is sitting around cannot and will not move unless you order it to attack another.
So the lesson to be learned here is that if you tell your unit to start firing at another unit, make sure you remember to re micro it because it will pursue the unit unless told otherwise, your unit dies, or the enemy unit is no longer in vision (this can be because they died as well).
Posts: 269
Wut? Units only chase other units if you've ordered them to attack said unit. Otherwise they remain stationary.
Some one does not know how the commands in an RTS work
So here is some enlightenment:
A unit will not leave the spot it is unless given a command. If you give them a command they will execute it to the best of their ability until the die, are given another command, or the command cannot be done. So a tank that is sitting around cannot and will not move unless you order it to attack another.
So the lesson to be learned here is that if you tell your unit to start firing at another unit, make sure you remember to re micro it because it will pursue the unit unless told otherwise, your unit dies, or the enemy unit is no longer in vision (this can be because they died as well).
God narrow thinking like this is the reason why games stay bad. This is a feature in Starcraft and other RTS'es. It is a simple request and easy enough to implement and strictly improves gameplay. People like you can simply continue using your apm for other things and people who do care are better off. It is a strict improvement.
And it makes a huge difference which is why it is in games like Starcraft II ...
Posts: 2115 | Subs: 1
God narrow thinking like this is the reason why games stay bad. This is a feature in Starcraft and other RTS'es. It is a simple request and easy enough to implement and strictly improves gameplay. People like you can simply continue using your apm for other things and people who do care are better off. It is a strict improvement.
And it makes a huge difference which is why it is in games like Starcraft II ...
Maybe youre better off playing your beloved Starcraft 2 chess game with "essential" RTS features and having your fun there, instead of coming here and spreading toxicity.
Posts: 17914 | Subs: 8
Because it would HOLD GROUND. Is English not your first language? Units chase other units and run out of cover all the time for no reason at all when you leave them alone. It's beyond retarded.
What if I told you that it already got that function?
It would be just renamed stop button.
Posts: 8154 | Subs: 2
Instead of asking for a hold ground, you should ask a button for ALL UNITS for hold fire.
Posts: 1468 | Subs: 4
God narrow thinking like this is the reason why games stay bad. This is a feature in Starcraft and other RTS'es. It is a simple request and easy enough to implement and strictly improves gameplay. People like you can simply continue using your apm for other things and people who do care are better off. It is a strict improvement.
And it makes a huge difference which is why it is in games like Starcraft II ...
Get off your high horse you ignorant idiot.
What you're asking for is literally already in the game via the stop command. Hell, hold ground is actually the default functionality of a squad. If you tell them to move to a spot, they'll go there and engage anything in range (seeking cover if possible) but they will not actually move on or chase stuff on their own.
But I guess you probably already knew that, since you're so good at this game and stuff.
Seriously though, go away. Maybe next time do your homework before trying to come to the forums and cry about something that you're utterly wrong about. Might help. Just a thought.
Posts: 179
Instead of asking for a hold ground, you should ask a button for ALL UNITS for hold fire.
Hold fire should be an option on every unit. It would allow for better ambushes.
Posts: 351
Posts: 269
Maybe youre better off playing your beloved Starcraft 2 chess game with "essential" RTS features and having your fun there, instead of coming here and spreading toxicity.
Why can't COH learn from other games? SC2 definitely learned from other RTS's including previous versions of itself? This is a fanboy argument and not really worth responding too.
\
What if I told you that it already got that function?
It would be just renamed stop button.
Only it doesn't work that way does it? Vehicles will chase out of cover or placement. Maybe ground units don't but valuable fuel-based units definitely chase.
This would had been a real concern on a previous patch. Your units dance way less than before and they stay on cover.
Instead of asking for a hold ground, you should ask a button for ALL UNITS for hold fire.
Well if the functionality is the same it would be great. Maybe infrantry doesn't, but vehicles certainly do. And as for units "sticking" precision movement is actually a little more difficult now as nudging your units is difficult as they will default to the nearest cover when you sometimes want to dance out of range. It is unsettling but that wasn't what my original point was about anyways.
Get off your high horse you ignorant idiot.
What you're asking for is literally already in the game via the stop command. Hell, hold ground is actually the default functionality of a squad. If you tell them to move to a spot, they'll go there and engage anything in range (seeking cover if possible) but they will not actually move on or chase stuff on their own.
But I guess you probably already knew that, since you're so good at this game and stuff.
Seriously though, go away. Maybe next time do your homework before trying to come to the forums and cry about something that you're utterly wrong about. Might help. Just a thought.
Only it's not. It doesn't apply to vehicles who always chase things.
Wow, Romeo, you're way more polite than I would have been. Seeing someone insult you like that out of their own ignorance is kind of infuriating though. I hope a mod locks this and bans that trash.
I didn't use any ad hominem attacks though a lot of people in this community have attacked me for pointing out an obvious issue. If you want the game to keep bad aspects, that's your perogative, but taking personal affront to that is fanboyish. This game is far from perfect. I guess at this point the only people left are diehards. This game is so inferior to vCOH in so many ways and it only got marginally better after the last patch.
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Posts: 245
I don't think we can be any clearer about this.
Posts: 1094 | Subs: 20
Only it's not. It doesn't apply to vehicles who always chase things.
The hell are you talking about. Vehicles chase nobody unless you order them to do so. This whole thread is pointless.
Posts: 1468 | Subs: 4
Anyways... pointless thread is pointless. Hopefully a mod closes it up soon.
Posts: 1944 | Subs: 2
snip
You're wrong broseph, do you even CoH? Non turreted vehicles will rotate in place to engage enemies that are in range. The only circumstance for a vehicle pursuing is you gave an attack order on a unit that is not in range. It will only pursue until it is barely within range, where it will park until the target leaves your max range again. If you lose vision on the target the tank sits there and will not aimlessly drive in to the fog of war.
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