Jakson and M10
Posts: 83
Posts: 1617
It has shitty pen, range and slow turret rotation...
Posts: 262
Also, it is disheartening to use the pen ability and see multiple shots continue to bounce.
Posts: 403
Yeah, 90mm, yay.
Posts: 1802 | Subs: 1
Jackson needs a small buff I think. Either RoF or Penetration slightly. Jacksons are unstoppable with spotters.
Posts: 2819
Id like to see a small nerf in the jackson damage, but make it reliabily penetrate all heavy tanks, it's ridicolous to see tigers sometime getting almost oneshotted by 3 jacksons, sometimes not even a single shot penetrates.
Dude this signature
Hahaha
Posts: 27
Buffing the current ability could be a good placeholder for something more creative.
Posts: 207
Posts: 97
Posts: 1617
Health buff is all it needs 20% more would be plenty, as for its pen and damage output, MY GOD these babies are just perfect in that area no need to change it up/down!
Considering it's all RNG whether they pen axis heavy armor...I'd go for pen buff and blitz nerf for the M36 and range + pen buff for M10s, or pen + health via upgrade (sandbags anyone)
Posts: 74
Posts: 862
One was designed to replace the other. Both are based on the Sherman chasis. The m10 was a bit faster than the m36 not not by a whole lot, while the m36 was a bit slower and had the 90mm.
The real choices for this period should have been m18 vs m36. Now there you would have had different choices. The m18 had the 3" gun but it was FAST (up to 92kph/57mph on road). Make it so it can outrun ... well... pretty much everything. The m36 was still faster than a Sherman, and lighter, but of course its feature is the 90mm, which should be able to pretty reliably penetrate almost anything.
Posts: 593
Posts: 538
It feels so dumb, getting behind enemy vehicles and then getting hardly any shots out only due to that relatively slow rotation speed.
Posts: 2561
Either give it more range or health and raise the price so it's easier to use. And can actually be of help vs heavy armor later on.
Posts: 141
I use M10s pretty regularly and find them to be very effective against certain types of Axis armor - I'd much rather have M10s over M36s when fighting Jagdtigers/Elephants, It's very easy to roll in 2-3 M10s to Jagds flank and wipe it out. M10 is also really useful for going deep behind the lines and taking out pesky walking stukas.
When fighting KT/Tiger I prefer Jackson, with range and speed it's usually pretty effective vs those.
Where the problem really arises is when dealing with panther. It's too hardy for either either M10 or M36 to deal with and it's too fast for either one to flank it.
The changes I would like to see.
M10
- Scatter reduced from 7.5 to 6.5
- Vision increased from 35 to 50
- CP reduced from 7 to 6
M36
- Increased penetration from 160/180/200 to 200/220/240
- Increase cost to 135 or 140FU to compensate for penetration buff.
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