Jakson and M10
Posts: 2396 | Subs: 1
I know a big part of you feels that USF has little answer to Axis heavy armor in late game, mainly because not a strong enough AT solution, so I wanna put my 2 cents in. Please state your opinions and tell me how you think these 2 AT-dedicated units should be changed (if you think they should be changes at all). I think that a health increase is necesary or their AT capabilities need to be buffed somehow.
Posts: 379
The M10 comes at 7cps and so isn't meant to be a heavy tank counter. I feel like the Tank Commander call-ons are there so you can go tier 3 heavy and still get reasonably solid tanks -> M10 + Bulldozer without teching to tier 4.
The Jackson is extremely good vs other armour, its guns already as powerful as I feel you can make it so the only options to buff it vs other armour would be to increase the armour of the Jackson itself which goes against the design of the unit.
I feel USF play similar to CoH USA, your late game involves getting a greater variety of units rather than "better" units like the axis game involves.
Posts: 24
Alternatively HP increase would be welcomed, but then it could easily become OP, as its not intended to slug it out with heavies. But now if you want to go in aggresively you may lose 1-2 then Axis heavy lolblitzes to safety with sliver of health and you are f#$%ked. And you are kind of forced into P-47s, at least in team games.
Just my opinion, maybe I am wrong
Posts: 1605 | Subs: 1
Buff Jackson pen to the point when +pen ability is needed only against really heavy armored vehicles: Panther, KT, JT.
Lower M10 CP requirement by 1.
Posts: 8154 | Subs: 2
The Jackson will remain a hard* unit to use (besides 1on1) and you can't really buff** it without changing the damage per shell.
I remember certain unit which dealt the same damage per shell, but it got a reload buff and damage nerf to make it more consistent.
*It's easier to lose since you have a minor margin of error.
**A buff on pen, when using AP, is not out of mind.
Posts: 8154 | Subs: 2
The Jackson will remain a hard* unit to use (besides 1on1) and you can't really buff** it without changing the damage per shell.
I remember certain unit which dealt the same damage per shell, but it got a reload buff and damage nerf to make it more consistent.
*It's easier to lose since you have a minor margin of error.
**A buff on pen, when using AP, is not out of mind.
Posts: 79
Personally, I think the Jackson is fine (I don't use the M10, so can't comment). I think it would be more sensible if its penetration was higher and its damage was lower. The logic of a high damage low penetration shot eludes me.
Posts: 93
Posts: 2396 | Subs: 1
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Posts: 655
Permanently BannedPosts: 1970 | Subs: 5
M10 needs more health and accuracy.
Posts: 655
Permanently BannedJackson could use more acceleration and a buff to its AP rounds ability
Why increase the Jackson's acceleration? It doesn't need to be fast if it's a TD. It just needs to be good at being a TD.
Posts: 513
Posts: 219
Posts: 3602 | Subs: 1
Or a better penetration at any range
Or a faster reload so it shot faster.
Right know, it problems is its windows of opportunity to shot is too small, and with that shitty pen, it is kind of useless.
So or you make sure when it shots, it damages something, or you give him 2x more try to pen anything.
Posts: 1970 | Subs: 5
Why increase the Jackson's acceleration? It doesn't need to be fast if it's a TD. It just needs to be good at being a TD.
To improve its ability to kite.
Posts: 1820 | Subs: 2
But really, both tanks are performing as they should in my opinion.
Posts: 1970 | Subs: 5
Jackson is fine, i wouldn't change anything with it. M10 is fine aswell, it's an awesome tank but the downside is the crazy slow turret rotation. Vet1 gives the m10 a AP round that lasts for a few seconds, if you are lucky you can manage two shots with it and it inflicts alot of damage. Vet 2 unlocks Nitros.
But really, both tanks are performing as they should in my opinion.
In 1v1. In 2v2 I really struggle to make any use of M10s. In anything higher they're completely worthless. I think increasing their survivability and reliability is the best way to round out their performance in other modes without making them too good in 1v1s.
Posts: 1820 | Subs: 2
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