About the B-4
Posts: 117
Posts: 292
http://www.coh2.org/replay/27063/b4-1-shot
Here's the proof. Also streamed while filming.
Warp to 20m
This is still incorrect, you are using FMR at the same time.
In a normal game, are you always that lucky to have a JT/KT standing still and you know where it is, at the same time having 190 munition available?
My point still stands, THE B4 CAN NOT ONE SHOT SUPER HEAVY TANKS ON ITS OWN.
You can compare it to how ridiculous the Jagdtiger becomes with a Command Panther and its mark vehicle. It two shots every tank the allies have except the IS2/ISU. It even one shots Jacksons.
Posts: 322
This is still incorrect, you are using FMR at the same time.
In a normal game, are you always that lucky to have a JT/KT standing still and you know where it is, at the same time having 190 munition available?
My point still stands, THE B4 CAN NOT ONE SHOT SUPER HEAVY TANKS ON ITS OWN.
I never made the claim it would do it on its own I made the claim it would do it without assistance from another doctrine.
Even so you can't be seriously trying to justify a 1 shot to the heaviest vehicle in coh2.
Posts: 403
Have you ever used the unit before?
Posts: 976
Thanks.
Posts: 2070
You act like everytime it fires its going to hit a JT (or something).
Have you ever used the unit before?
Posts: 503
This is still incorrect, you are using FMR at the same time.
In a normal game, are you always that lucky to have a JT/KT standing still and you know where it is, at the same time having 190 munition available?
My point still stands, THE B4 CAN NOT ONE SHOT SUPER HEAVY TANKS ON ITS OWN.
You can compare it to how ridiculous the Jagdtiger becomes with a Command Panther and its mark vehicle. It two shots every tank the allies have except the IS2/ISU. It even one shots Jacksons.
are you sure? cmmd-panthers concentrated fire is 45munitions (not 80 like mark vehicle) and is supposed to buff accuracy not damage... ive read various claims that it buffs dmg by 50%... yet the ability description says otherwise
but then you barely play the game...
Posts: 2053
u sure? cmmd-panthers concentrated fire is 45munitions (not 80 like mark vehicle) and is supposed to buff accuracy not damage... ive read various claims that it buffs dmg by 50%... yet the ability description says otherwise.
It actually does do slightly more damage to the marked target. Unless it underwent a ninja change...
I did test the command panther on IS-2's and the IS-2 definitely took more damage when marked.
But the command panther itself can only mark, and i believe that ability has a radius.
Posts: 503
It actually does do slightly more damage to the marked target. Unless it underwent a ninja change...
I did test the command panther on IS-2's and the IS-2 definitely took more damage when marked.
But the command panther itself can only mark, and i believe that ability has a radius.
what the heck... why cant they put that in the units description then? i was always like "meh. im going to hit that isu anyways why mark it for increased accuracy"
Posts: 658
Posts: 322
It actually does do slightly more damage to the marked target. Unless it underwent a ninja change...
I did test the command panther on IS-2's and the IS-2 definitely took more damage when marked.
But the command panther itself can only mark, and i believe that ability has a radius.
35% isn't 'slightly more' that a pretty huge damage increase, If you ever played a MMO 35% increase to your class is normally on a 10 min+ cooldown because it can swing raid fights in such a profound way.
Posts: 4630 | Subs: 2
Damaged boost for Allies.
Warning for Axis.
Mark Target does not work with B-4 unless you face newbie.
It works only if you get deep behind enemy line and you are surrounded.
B4 3vet is less OP than Jadgtiger shooting through houses, forests and stuff like that.
Hitting anything moving is really hard. It's not like clikc-hit, it's more like click-miss vs decent player.
Posts: 196
Hitting anything moving is really hard. It's not like clikc-hit, it's more like click-miss vs decent player.
Not with how slow and sluggish the worthwhile targets are.
Posts: 4630 | Subs: 2
Not with how slow and sluggish the worthwhile targets are.
I cant agree with you because there is about 5secs from firing to hit. Add rotation time and po have plenty time to move Jadgtiger few meters. Once you notice shot you have 60sec of peace. After you just have to watch out and move juicy targets. I have no problems with b4 as Axis but maybe because im using it and i know how to deal with it.
Posts: 17914 | Subs: 8
Not with how slow and sluggish the worthwhile targets are.
You probably never played soviets or watched any reps and have no idea how big speed demon B-4 is when it comes to turning and aiming on something that isn't immobilized.
Posts: 923
And that this should be changed to something else?
Posts: 292
Those of you who cry for a nerf, how do you suggest Allies to effectively counter Jagdtigers in the future? The B4 is already hard countered by any Ostheer player with a Stuka commander.
If the B4 gets nerfed the Axis won't have to have an Ostheer player prepared to get a commander with Stuka Bombing Strike = more Tigers. IMO a nerf to this unit will be the last nail in the coffin for Allied 3v3 + 4v4 play.
Posts: 322
If the B4 gets nerfed the whole Counter Attack commander will never see daylight again.
Those of you who cry for a nerf, how do you suggest Allies to effectively counter Jagdtigers in the future? The B4 is already hard countered by any Ostheer player with a Stuka commander.
If the B4 gets nerfed the Axis won't have to have an Ostheer player prepared to get a commander with Stuka Bombing Strike = more Tigers. IMO a nerf to this unit will be the last nail in the coffin for Allied 3v3 + 4v4 play.
Oh just stop.
People are asking for a vet 3 nerf on it, Not nerfing the unit.
It will still be very strong, just not 1 shot capable.
Posts: 403
Oh just stop.
People are asking for a vet 3 nerf on it, Not nerfing the unit.
It will still be very strong, just not 1 shot capable.
So you never have used the unit before.
Posts: 503
in a game where unit preservation is of utmost importance and damage/HP values are delicately balanced (yeah, some might disagree about this part) a 50% dmg increase is simply over the top. especially if it affects the unit with the highest damage output per shot (yes the sturmtiger has the same damage, but nobody in his right mind ever goes for a short ranged "b4" with longer reload time and a hefty fuel cost. i do, but...).
im repeating myself here: i thought that oneshot wipes were despised by most people who care about the game, yet when its the B4 its suddenly totally fine to one shot tanks (975 dmg is enough to oneshot all but the heaviest tanks). its ability to wipe squads is fine. it is after all static and slow and who knows what... but that damage. how can you seriously defend that? oh yeah it is needed to kill JTs. that it fucks up every tank that isnt at least a tiger doesnt matter then?
same is true for buildings btw. theyre HP is set to be resilient enough to withstand some damage but not too much. the 50% increase is screwing with that, too. all for the sake of killing a single doctrinal unit.
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