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About the B-4

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17 Nov 2014, 16:36 PM
#301
avatar of ☭ Калашникова ☭

Posts: 322



So you never have used the unit before.




Your right ive never touched the B4 have absolutely no idea how the commander works
Or the math behind the B4, FMR or how the unit interacts with the world.
17 Nov 2014, 16:41 PM
#302
avatar of DakkaIsMagic

Posts: 403

Cool, you have some game time, that has nothing to do with ever using the unit in a game agest a real player.

If the weapon isent heavly damangeing units/tanks, the only thing the other player is going to do is reverse the tank back to base, repair, then back to the front.

A waste of mun on PS.

17 Nov 2014, 17:17 PM
#303
avatar of Katitof

Posts: 17914 | Subs: 8





Your right ive never touched the B4 have absolutely no idea how the commander works
Or the math behind the B4, FMR or how the unit interacts with the world.


We have here people with more hours played and not a single allied game on their playercard.

Just saying.
17 Nov 2014, 17:22 PM
#304
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

The weapon will only damage tanks if they are static, or if you have sacrificed a lot of Axis fanboys to the RNGod.

As several people have said, if you keep your tanks moving the B4 has a hard time dealing with them

Therefore it's real effect is two fold:

1) It forces tanks on the field to keep moving

2) It forces tanks to pull back out of range to be repaired; thereby diminishing field presence because of the transit time back and forth


Which is why VET3 needs to be thought about; yes the damage bonus is high, but a range bonus would make it more potent because the area of threat is greatly increased


17 Nov 2014, 17:26 PM
#305
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

but claiming it is totally inaccurate and can only hit a bad players units isnt right either... if you manage to preseve your units till your opponent can cuilt b4s, youll probably have like 10+ units running all over the place... try to pay attention to every single one once a b4 fires... but i guess u are all better players than me if i get hit by it and you dont


Yes, but only a handful of those 10 units will be the B4 target.


You will at best have 2 or 3 pieces of armour, possibly a blob at your med truck if you are healing up.


If he wants to precision strike a single raketenwerfer then let him
17 Nov 2014, 17:33 PM
#306
avatar of Australian Magic

Posts: 4630 | Subs: 2

it is an okay unit and totally fine until it hits vet 3 and deals 960 dmg per shot...
in a game where unit preservation is of utmost importance...


And this means that you have micro your heaviest units. Preservation does not mean that units can not be one-shotted. It means that you have to protect them from this.

Most of the games OKW players just put Jadtgier somewhere between buidling to protect from flanking, keep 2 volks squads near and that's all. No micro, on sniping enemy's vehicles.

Nefring vet 3 B4 means that you still won't move JT. Get hit, 2 strimpio to repeair, whili this you still can snipe and befire B4 is ready you have fresh Jadgtiger.

More micro rather than call for a nerf. Shoot and move a unit few meters, build flaktruck to kill recon planes, count 60sec after shot. That's all.


but claiming it is totally inaccurate and can only hit a bad players units isnt right either... if you manage to preseve your units till your opponent can cuilt b4s, youll probably have like 10+ units running all over the place... try to pay attention to every single one once a b4 fires... but i guess u are all better players than me if i get hit by it and you dont


i can assure you that almost none B4 user will waste 90 munition just to get 1 squad or 1 crew weapon so you can pay attention on 1 heavy tank and 1 blob.
17 Nov 2014, 17:38 PM
#307
avatar of ☭ Калашникова ☭

Posts: 322

jump backJump back to quoted post17 Nov 2014, 17:17 PMKatitof


We have here people with more hours played and not a single allied game on their playercard.

Just saying.



http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561197965143555

Not good at looking up my playercard eh? Well here let me help you;
I play not only axis but allies in 3's and 4's AT were allies 'suck'
I direct you to my Teams with Best is on water/Best is on Fire/Pocheesy.

A little more games with axis but we play both quite regularly.

Research better before you try to call me out,

Just saying.

(Also I think some games are missing from when before ladder's came out)

Nefring vet 3 B4 means that you still won't move JT. Get hit, 2 strimpio to repeair, whili this you still can snipe and befire B4 is ready you have fresh Jadgtiger.


If you hit with the B4 directly on and didn't move in with your team's mediums when it was half health in this scenario you failed to take advantage of it being around 60%.
17 Nov 2014, 17:48 PM
#308
avatar of Switzerland
Donator 33

Posts: 545

This thread is a war reenactment unto itself, propaganda washed opinions vs hard facts and it's funny that the most clear, concise, factual, undeniable, incorruptible, impregnable way to show you've played PvP and played allies while doing so, is by showing your clocked steam time, this thread is the best and by best I mean best locking material that is.

This has been a mobile message of hyperbole brought to you by,

Switzerland <444>3
17 Nov 2014, 17:51 PM
#309
avatar of DakkaIsMagic

Posts: 403

This thread is a war reenactment unto itself, propaganda washed opinions vs hard facts and it's funny that the most clear, concise, factual, undeniable, incorruptible, impregnable way to show you've played PvP and played allies while doing so, is by showing your clocked steam time, this thread is the best and by best I mean best locking material that is.

This has been a mobile message of hyperbole brought to you by,

Switzerland <444>3

I love Switzerland.
17 Nov 2014, 17:57 PM
#310
avatar of NinjaWJ

Posts: 2070

If the B4 gets nerfed the whole Counter Attack commander will never see daylight again.

Those of you who cry for a nerf, how do you suggest Allies to effectively counter Jagdtigers in the future? The B4 is already hard countered by any Ostheer player with a Stuka commander.

If the B4 gets nerfed the Axis won't have to have an Ostheer player prepared to get a commander with Stuka Bombing Strike = more Tigers. IMO a nerf to this unit will be the last nail in the coffin for Allied 3v3 + 4v4 play.
17 Nov 2014, 18:02 PM
#311
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

So allied players are forced to deal with all the ADVANTAGES of JT, but the axis player is not supposed to deal with its sole VULNERABILITY.

"Hans, zis is ze pride of German engineering! It's all fine and dandy while the uberarmoured supergun of doom is twoshotting everything, across half the map, through seven hedgerows, three brick houses and a small mountain, while vet3 Jackson's HVAP rounds bounce off its frontal armour."

"Sounds too good to be true, Hans? Well, it is. It's slow as fuck und zere are Soviet heavy howitzers about."

Normal universe Hans : "Oh shucks. Guess it does make sense zat a unit zat powerful should have drawbacks and hard counters. Better keep on my toes if I sense a howitzer nearby"
Hans in this thread: "Artillerie is clearly unfair."

There is only one dedicated hardcounter that resides at the top of a single doctrine (and is itself hardcounterable by almost any offmap strike). For this hardcounter to oneshot, the JT must be stationary and its position known, and the b4 has to have veterancy, and a damage-boosting ability should be used, and the OKW player should not consider maneuvering it, and...

Yes, CoH2 is built around unit preservation. Yes, oneshotting supertanks is contrary to gameplay principles and ultimately toxic. But JT has enough advantages as it stands. For players to continue to benefit from these advantages while simultaneously consider the only threat to it to be overpowered and unfair - well, that seems just a bit hypocritical to me.

The hardcounter is as overpowered as the unit it hardcounters.

Nerf the JT and you can nerf the B4 vet3. No sooner.
17 Nov 2014, 18:05 PM
#312
avatar of ☭ Калашникова ☭

Posts: 322

So allied players are forced to deal with all the ADVANTAGES of JT, but the axis player is not supposed to deal with its sole VULNERABILITY.

"Hans, zis is ze pride of German engineering! It's all fine and dandy while the uberarmoured supergun of doom is twoshotting everything, across half the map, through seven hedgerows, three brick houses and a small mountain, while vet3 Jackson's HVAP rounds bounce off its frontal armour."

"Sounds too good to be true, Hans? Well, it is. It's slow as fuck und zere are Soviet heavy howitzers about."

Normal universe Hans : "Oh shucks. Guess it does make sense zat a unit zat powerful should have drawbacks and hard counters. Better keep on my toes if I sense a howitzer nearby"
Hans in this thread: "Artillerie is clearly unfair."

There is only one dedicated hardcounter that resides at the top of a single doctrine (and is itself hardcounterable by almost any offmap strike). For this hardcounter to oneshot, the JT must be stationary and its position known, and the b4 has to have veterancy, and a damage-boosting ability should be used, and the OKW player should not consider maneuvering it, and...

Yes, CoH2 is built around unit preservation. Yes, oneshotting supertanks is contrary to gameplay principles and ultimately toxic. But JT has enough advantages as it stands. For players to continue to benefit from these advantages while simultaneously consider the only threat to it to be overpowered and unfair - well, that seems just a bit hypocritical to me.

The hardcounter is as overpowered as the unit it hardcounters.

Nerf the JT and you can nerf the B4 vet3. No sooner.


Lets not forget all the other stuff that can be 1 shot that is under 960 HP

JT is a separate issue, Everyone knows its OP and should have its terrain ignoring shot nerfed.
17 Nov 2014, 18:07 PM
#313
avatar of braciszek

Posts: 2053

Except everything under 960 hp is definitely fast enough to dodge a B4 shot.
17 Nov 2014, 18:09 PM
#314
avatar of ☭ Калашникова ☭

Posts: 322

Except everything under 960 hp is definitely fast enough to dodge a B4 shot.


Under normal open terrain circumstances id say yes. But that's not always the case.
17 Nov 2014, 18:16 PM
#315
avatar of DakkaIsMagic

Posts: 403



Under normal open terrain circumstances id say yes. But that's not always the case.


What other circumstances? If it hits it hits, if it misses it misses. What else is there?
17 Nov 2014, 18:17 PM
#316
avatar of Switzerland
Donator 33

Posts: 545

Then don't wallow your Tanks in mud in front of a B4?
17 Nov 2014, 18:22 PM
#317
avatar of ☭ Калашникова ☭

Posts: 322



What other circumstances? If it hits it hits, if it misses it misses. What else is there?


We are assuming a huge wide open teamgame map, like Steppes B4's use is limited.
But take that B4 and put it in Angermunde, Ettlebruck station, Lieene Forest, And finally (The map every allied team should have disabled Rostov)

Those closed in tight maps are great for using B4's Very easy to hit P4's and Panther's in those maps.
17 Nov 2014, 18:29 PM
#318
avatar of Switzerland
Donator 33

Posts: 545

When you send a Panzer IV or Panther into the northern end of Ettlebruck you get what you signed up for, tanks suck fighting in cities (shocking). I mine the hell out of that area and staff it with cons and an AT gun to punish anyone fool enough to try it. This frees up my armour to fight In the south where you have ample room to manoeuvre. Just to throw that one out.

Switzerland
17 Nov 2014, 18:31 PM
#319
avatar of NinjaWJ

Posts: 2070


There is only one dedicated hardcounter that resides at the top of a single doctrine (and is itself hardcounterable by almost any offmap strike). For this hardcounter to oneshot, the JT must be stationary and its position known, and the b4 has to have veterancy, and a damage-boosting ability should be used, and the OKW player should not consider maneuvering it, and...

Yes, CoH2 is built around unit preservation. Yes, oneshotting supertanks is contrary to gameplay principles and ultimately toxic. But JT has enough advantages as it stands. For players to continue to benefit from these advantages while simultaneously consider the only threat to it to be overpowered and unfair - well, that seems just a bit hypocritical to me.

The hardcounter is as overpowered as the unit it hardcounters.

Nerf the JT and you can nerf the B4 vet3. No sooner.


Exactly. The B4 is only going to inflict heavy damage to those heavy tanks if only certain factors are met like the one you mentioned. The b4 doesn't magically one-shot anything once it appears on the field.

Units shouldn't be discussed in a vacuum like this. If we solely nerf the B4 vet 3, then Kts and Jts are going to run around without fear of punishment
17 Nov 2014, 18:33 PM
#320
avatar of spam.r33k

Posts: 503

i give up.
seriously though. i cant keep up with your superb micro that allows you to dodge every b4 shot aimed to oblitarate anything short of heavies (there are neither mines nor stuns nor snares in your version of the game, i guess), while you simulteanously fight with all your forces against multiple opponents.
one more thing though: you accuse the AK-guy of never having played allies while at least half of you play either only 1 faction or one particular game mode. well dug... in like your own graves


"screw you guys, im going home."

inb4: if you hit a mine get a vehicle snared/stunned you deserve to get killed by b4

edit: i encourage all of you to play some 1v1s as axis. im currently playing a lot of soviets. b4 is in my loadout, too. let me change your mind ;)
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