JU-87 Strafe shredding tanks.
Posts: 10665 | Subs: 9
Please lower the temperature here, guys
EDIT Second follow-up also invised
Posts: 10665 | Subs: 9
If you have to make abusive comments about another poster, please do so by email - or preferably, not at all.
I have asked once for this thread to come back to some kind of order- but there are other alternatives open, if you will not
EDIT: another flame post invised.
One last try
Back to topic
Posts: 1108
lol. reversing out of p47 doesnt guarantee the rockets will miss. they can still hit, sometimes they miss sometimes they dont. i think you can also reverse out of this strafe as well, in the video it looks like you just kinda stood still and took it.
+1
The JU-87 was the last month really useless for 200 muni (missed targets/less damage) but its definitely not broken/OP.
Posts: 760
Posts: 786
then how come it still randomly attacks even when you drive to the other side of the map?
If you are inside the circle when one of the passes starts it will shoot even if you get out of it.
If you are outside the circle when the pass starts it won't fire a single rocket.
Let's face it, only one of them had 2 tigers, one PAK and and army of vetted LMG grens. Even without that they had a great chance of winning the game. The other enemy player also flanked you with his panther, so I think even without that, they had a good chance of finishing the battle in their favor.
That's exactly the point...Axis already has plenty of heavies so they don't need an overpowered anti tank strafe and that's why you can't compare the two strafes.
P47 is also mitigated by blitz and faster axis repair times.
Edit: Fuck off (added swearing so my post is taken more seriously)
Posts: 559
Great team communication and strategy!
Posts: 420
+ your agrument "dodgeable" is somewhat invalid since u haven't tried to dodge the Ju87
Posts: 1701
Posts: 875 | Subs: 6
Knowing that the Tigers are coming and going SU-85 from Tier 4 for a tank destroyer, do you suggest that the Soviet should spend 440 Manpower + 150 Fuel + 90 munitions for an Anti Air vehicle that won't kill the strafe until after the first strafe.
Or do you suggest that the American also knowing that Tigers are coming and going Captain for M1 guns should spend 400 + 130 fuel for an M15?
Bear in mind there's only a 33% chance of the strafe actually coming, we don't know what commander the Germans have locked in until the Red Smoke shreds 80% of the Allied Tanks.
Or are you suggesting that instead Allies should not build AT guns or tank destroyers against Tigers so they can build Anti air just incase they decide to use a strafing run?
Posts: 177
Permanently BannedIts not OP but now (finally!) working as intended. For the entire history of CoH2 this ability has been a waste of ressources. Now it does damage and is a useful ability. Nothing OP or broken about that.
Posts: 2115 | Subs: 1
Drama drama.
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Posts: 79
Slightly off topic: Is there any way to know (before your tank dies) whether it is an anti infantry or an anti tank strafe?
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It does however once again highlight the poor state of soviet AA firepower. The only AA they have is the M5 quad .50cal which does not even get any AA-bonuses with veterancy. Only 5 doctrines provide any form of AA and that is in the form of pintle mounted DHSK guns.
Compared to axis AA capabilities the soviet AA is in a very poor state.
Posts: 179
I thought I was going crazy the first time this was used on me. I've had it gib a Jackson on a single run (although admittedly, it didn't manage that every time).
Slightly off topic: Is there any way to know (before your tank dies) whether it is an anti infantry or an anti tank strafe?
There is no problem if you get pinned, its a problem if your tank gets attacked. So your brain should automatically get the msg,that you should move your tanks. The damage from this attack gets really toned down if your tank is moving. If you get out of the zone=no damage. Simple as that.
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