Improving the 4v4 Allied playerbase
Posts: 301
Posts: 292
wait what....
I forgot to add that when you see quadruple OKW players you know you can safely go B4. Four OKW is a lot weaker than three OKW + one Ostheer building fuel caches, bunkers and killing all your stationary artilleries.
Posts: 2070
I forgot to add that when you see quadruple OKW players you know you can safely go B4. Four OKW is a lot weaker than three OKW + one Ostheer building fuel caches, bunkers and killing all your stationary artilleries.
i wasnt sure if there was a negative statement directed at me... heh
thanks for the advice. i will do that next time i see 4 OKW
Posts: 292
i wasnt sure if there was a negative statement directed at me... heh
thanks for the advice. i will do that next time i see 4 OKW
Hehe, well. I still think you shouldn't play with people who are ready to quit even before the game starts. Don't be afraid of people with silly names like "PzAbt", "OKW", "SS Battailon I suck", lots of okwostheeraxis in their names and so on. The vast majority of them suck really bad. You can see in their play style that a lot of them are used to play against newbies (which most Allies are unfortunately). They put up bunkers and trucks on places where it might work really well to easily force off unexperienced players.
But when dat coordinated flank comes they stand with their pants down when their first truck is destroyed before it even sets up and they instantly rage quit. Oh that feeling.
Posts: 2070
Posts: 292
City 17 bottom VP and fuel still blatantly imbalanced for Allies. Well played Relic you incompetent fools!
A risky strategy on right side of City 17 is having one player go Urban Defense. If left side is crushing their opponents you can often force a surrender quite quickly. Against really good Axis players I'd suggest you to go 120MM mortars (Guard Motor) and the other player goes B4/ISU depending on the Ostheer player's commander selection. If you see anything with a Stuka Bombing Strike - Go ISU.
Remember that it is always good to change focus, you can always go left and mid, you actually don't need to push the right fuel all the time since there's a VP in the mid.
Posts: 26
Though if true I do have feeling that the large gap in the rankings between Axis and Allied is because Axis are favoured in team games. Any one with experience would know that you put yourself at a disadvantage playing allied especially with random people, hence the large discrepancy in the player search numbers. Experienced players know 4v4 is not a fair fight so why pick the losing team? This is really a symptom of the balance in team games.
Posts: 22
Hopefully we will see more player joining clans - which is a prerequisite to better 4v4 allies play.
Posts: 2070
Great post.
Hopefully we will see more player joining clans - which is a prerequisite to better 4v4 allies play.
hopefully they will balance towards some of the 3v3 and 4v4 crowd. It is tough being an Allied player there
Posts: 28
Great post.
Hopefully we will see more player joining clans - which is a prerequisite to better 4v4 allies play.
I am a newish player, would like some advice on how to find a clan/team for trying 4x4 as allies (us)
Posts: 292
I am a newish player, would like some advice on how to find a clan/team for trying 4x4 as allies (us)
www.taw.net
stcgaming.info
www.thefogclan.org
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Posts: 149
Posts: 2070
Let's hope Relic does something about 3v3 and 4v4. THey have acknowledged the issues with those game modes and even adjusted the OKW economy, but the blatant imbalance is still there.
Posts: 28
The most notable match against the Axis, we had 2 Soviet and 2 US players on my team. We were doing pretty well, even with a noob like me on the team. I'd say we were just about ahead in fact....
Right until I saw the King Tiger!
"GG"
This thing with a blob of Panzerschrek-firing infantry slowly advanced from one edge of the map to the other, destroying everything in it's path. I personally lost 2 shermans, 2 jacksons and a wolverine trying to kill this thing. Even flanking with the Shermans didn't work, they did no damage at all, and my poor Jacksons and wolverine seem to explode as soon anything so much as gives them a funny look.
Even my vastly more competant teammates fared little better.
The second match, a similar thing happened, and then the third, at which point I just quit as soon as I saw the first KT.
Even as a noob it's clear to me that US are horribly underpowered, with no ability to kill German heavy armour, and no unit that can soak up damage while your fragile as glass tank destroyers try to score some hits.
In my humble opinion the US is in dire need of a heavy unit. The US needs the Pershing.
P.S> I also played matches as Ostheer, lost those too.
Posts: 211
and no unit that can soak up damage while your fragile as glass tank destroyers try to score some hits.
If you have some co-ordination on the team, a team-mate can stick a KV1 in front of your Jacksons to absorb shots, give sight and block rushes. The B4 in the same doctrine also helps a lot.
However, what you described is generally how 4v4 matches play out.
Posts: 2070
Posts: 8
So I finally tried to play a few 4X4 multiplayer, mostly as US as I just prefer the look of them. Here are my impressions.
The most notable match against the Axis, we had 2 Soviet and 2 US players on my team. We were doing pretty well, even with a noob like me on the team. I'd say we were just about ahead in fact....
Right until I saw the King Tiger!
"GG"
This thing with a blob of Panzerschrek-firing infantry slowly advanced from one edge of the map to the other, destroying everything in it's path. I personally lost 2 shermans, 2 jacksons and a wolverine trying to kill this thing. Even flanking with the Shermans didn't work, they did no damage at all, and my poor Jacksons and wolverine seem to explode as soon anything so much as gives them a funny look.
Even my vastly more competant teammates fared little better.
The second match, a similar thing happened, and then the third, at which point I just quit as soon as I saw the first KT.
Even as a noob it's clear to me that US are horribly underpowered, with no ability to kill German heavy armour, and no unit that can soak up damage while your fragile as glass tank destroyers try to score some hits.
In my humble opinion the US is in dire need of a heavy unit. The US needs the Pershing.
P.S> I also played matches as Ostheer, lost those too.
if your are going to face heavy german armor as US you either need to build a lot of jacksons and have good micro with them by keeping infantry with BARs around to kill those volks with schrecks that get close to the jacksons and even obers cause vetted up rifleman with BARs can stand up to obers if they have them out numbered or use AT guns covered by some infantry and maybe a sherman or 2 just to take some hits from the KT while those AT guns do work with there AP ability
Posts: 365
I almost always build a fuel cache after the 2nd rifleman comes out. If not i then do a munitions cache so i can throw lots of grenades.
Nothing is a worse idea than just making a rifleman swarm and literally building nothing else.
Posts: 1970 | Subs: 5
Nothing is a worse idea than just making a rifleman swarm and literally building nothing else.
Sounds like a good idea to me
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