Main gun loader injured ?
Posts: 118
I've never seen it in over 1600 hours on CoH2, is it new ?
Posts: 17914 | Subs: 8
I suppose they could be enabled for modded games again, unless you've seen it on automatch game, then its likely a bug.
Frag bombing run gives awkward crit names sometimes.
Posts: 889 | Subs: 1
Posts: 118
Its actually old, there were many more crits in vCoH2 alpha and beta, this is one of them.
I suppose they could be enabled for modded games again, unless you've seen it on automatch game, then its likely a bug.
Frag bombing run gives awkward crit names sometimes.
That's what I thought, but I didn't know so I preferred not to post it on the bug section. It was on a ladder game btw.
Posts: 4928
Gunner injured = Main gun stops tracking / shooting
Loader injured = ROF temporarily decreased
Driver injured = Tank stops moving
Ones still in game are:
Engine Overheated = Only happens when a T-34 fails ram (previously also happened from flamethrower attacks and running over fire pits)
Crew Shocked = Entire crew ceases operation, only happens with TWP or random crit when a Tiger and IS-2 are fighting.
I do miss the temporary critical, I feel like they should so something with them, but I don't know what.
Posts: 3552 | Subs: 2
I saw this the other day, and it would not go away, even after repair.
Ditto.
Glad to see not just me
Posts: 1740
I do miss the temporary critical, I feel like they should so something with them, but I don't know what.
On the one hand crits add even more RNG which makes a fight as good as unpredictable from the start.
On the other hand they add a interesting part of gameplay so if they bring them back they have to make sure that the crits appear as good as never. Just a 1/1000 chance or so.
Posts: 1304 | Subs: 13
On the one hand crits add even more RNG which makes a fight as good as unpredictable from the start.
On the other hand they add a interesting part of gameplay so if they bring them back they have to make sure that the crits appear as good as never. Just a 1/1000 chance or so.
Be nice if there were certain units like the Stuart that could intentionally cause criticals to make them less random.
Posts: 170
Posts: 1740
But imagine having a dead main gunner, etc. and you have to replace him with a single guy of a squad (just like entering an abandoned vehicle).
Posts: 2181
Ones still in game are:
Engine Overheated = Only happens when a T-34 fails ram (previously also happened from flamethrower attacks and running over fire pits)
omg you're giving me flashbacks, that was so stupid getting a critical from driving over the firepits
Posts: 1740
omg you're giving me flashbacks, that was so stupid getting a critical from driving over the firepits
OH MY GOD YES!
So glad they fixed out that dumb idea.
Posts: 1216
Posts: 110
It happened on my ISU-152 from a JU-87 strafe
Posts: 2742
One thing I miss though is turret damaged/destroyed. Slowing/stopping turret rotation was fairly RNG, but it really made tank combat more dynamic.
Crew shock as a reliable ability annoys me, but as an occasional effect of taking too many frontal hits/bounces I do like.
The crew injuries and such are nice, but vehicles and their crews are presented in game is, well, odd to say the least, especially now that there's USF with actual vehicle crews. I am willing to bet injured/undermanned crews in USF vehicles don't impart such effects, as 'crew injured' is a vehicle status, not a crew status.
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