
T0
Sturmpioneers
Volksgrenadiers
Kubelwagen
Raketenwerfer 43
T1 (40 fuel) (Repair) - Must build first
Puma
Flak HT
Ie.IG 18 (Could use a small buff & price nerf)
T2 (Healing) (40 fuel) - Second built
Uhu IR HT (T1?)
Panzer II Luchs (Might need fuel increase)
Jagdpanzer IV (Might need fuel decrease)
Stuka zu Fuss
Fuel & Munitions transfer
T3 (Flak cannon) (80 fuel) - Must have T1 & T2 built
Obersoldaten
Panther
Sturm Tiger
King Tiger
Personally I like it, because it gives a more solid progression rather than the current weird mishmash of units, for example IR HT, JP4 and Ie.IG in T1, while making certain units more expensive to acquire such as Stuka & Obersoldaten. Some units will now possibly become more important, such as JP4 and Ie.IG. IR HT + Stuka may be a more common combo now. Losing T3 would also be a bigger blow since you can't build the KT from HQ anymore. Though must admit, haven't really thought about synergy with current doctrines.
I'm not saying OKW does need a change though...