Running Over Infantry
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Needless to say he cursed me and called me a cheater,even though personally i really didnt feel bad about it, i mean he WAS being a blobbing c*nt.
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I think US need all the help they can get against OKW blobs.
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Replays or it didn't happen
I think US need all the help they can get against OKW blobs.
Sherman HE and M8 howie one-shotting squads isn't enough help? Throw in some demos too...
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You FEEL sympathy for those who blob... Shame on you, those who blob should be punished to the fullest extent
Indeed, no sympathy for blobbers! They deserve to lose! I always send a bit of smacktalk over their direction when I put the hammer down on a blob...
The problem is... the blobbers are always on my side...
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Indeed, no sympathy for blobbers! They deserve to lose! I always send a bit of smacktalk over their direction when I put the hammer down on a blob...
The problem is... the blobbers are always on my side...
That's because blobs are viable in Allied shoes as well as in Axis shoes. Hell, I saw a high ranked 1v1 match in which both players were blobbing. I have to admit that if you know what you're doing and don't lose to manny units, blobbing could be the best weapon in COH2. These 2 guys were using just 3-4 types of units. For instance, Ostheer player used just grens, sdkfz, Pak, Tiger. The soviet player used just ppsh cons, ZIS, T34, T34/85. And that was all.
It's not the only 1v1 high rank I saw developed in this way. Even high ranks are using spam and blobbs. It's not as easy as in coh1, but spamming and blobbing is still viable in coh2.
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That's because blobs are viable in Allied shoes as well as in Axis shoes.
You don't say...
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If so, then what happens is that when that panzerschreck is fired at closer range, the Sherman suffers more damage, and the option of running over infantry carries great risk. It would also help make bazookas more effective because their main benefit is distance in firepower rather than volume and the hope that the tank isn't moving. Bazookas are innacruate yes, but if distance not only increases odds of a hit but also damage potential, then it pays to advance that Rifleman squad to shoot up that Panther at close range.
With such a feature in place, running over infantry would actually be a tactically viable option at times, particularly against infantry that can't fight back, ie engineers.
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