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russian armor

Time to buff the German sniper?

3 Nov 2014, 17:56 PM
#41
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post3 Nov 2014, 08:47 AMofield


Not when we take squad sizes into account.


thats a thin ice you're walking over here.

OKW squads are between 4 and 6 man and USF mainly 5-3 with occasional paratroopers being 6.

That increased axis sniper potency even more while decreasing soviet sniper potency.
4 Nov 2014, 16:25 PM
#42
avatar of ofield

Posts: 420



thats a thin ice you're walking over here.

OKW squads are between 4 and 6 man and USF mainly 5-3 with occasional paratroopers being 6.

That increased axis sniper potency even more while decreasing soviet sniper potency.


Maybe, but i wouldn't touch the soviet sniper as many others want to. Just decrease the wehrmacht sniper mp ~320 to better reflect his risk/reward ratio in relation to the soviet one XOR increase his health to 80, because riflemen kill a german sniper fucking fast XOR give him an incoming accuracy buff (20% harder to hit).
nee
4 Nov 2014, 16:50 PM
#43
avatar of nee

Posts: 1216

From a 4v4 perspective, I think Sniper units in this game are more difficult with the amount of players/ units in the map.
Besides micromanaging the unit among many others, a large map with many places to be flanked or otherwise found out means that the initial part of the game where they are most effective is actually less viable, since large numbers of squads can weather a sniper's attack. And unlike Soviet Snipers the Ostheer one has no scout ability, on top of being a single unit squad.
On smaller maps such as 1v1 or 2v2, the reduced number of units and places to go makes snipers a more viable investment, because isolated squads are pressured to retreat or risk description finding that sniper. While on most small maps locations of snipers can be predictable, getting there to out a sniper is not always as easy. A sniper holding the line against one or two squads is far easier than if the enemy had like three other players' worth of squads to back him up. Snipers in this game therefore rely much more on multiple players teamwork to succeed, one that is harder for the sniper because the enemy just needs to get one guy with a vehicle or sniper to counter it. A light vehicle is more or less an inevitable progression into a match, and of course much better for hunting snipers because they are vehicles. Supporting the Wehrmacht sniper, especially when on the offensive, is much more difficult because you are babysitting one unit that is important simply because it was expensive.
4 Nov 2014, 16:52 PM
#44
avatar of Leepriest

Posts: 179

jump backJump back to quoted post2 Nov 2014, 20:07 PMI984
price is my only concern, 340 would make it just fine, no other changes needed.

That 20 wouldnt mean nothing in a game.
4 Nov 2014, 22:37 PM
#45
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Don't go with the RA road. That is just way too inconsistent (remember when this unit had armor).
4 Nov 2014, 22:57 PM
#46
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

My concern is that my German sniper just got shot by an AT gun. :snfBarton:
Vaz
4 Nov 2014, 23:08 PM
#47
avatar of Vaz

Posts: 1158

haha, yea that's fucked up
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