Time to buff the German sniper?
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BTW serious, retreating through cons should result in dead sniper, lol.
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Yea I agree, he could be a little cheaper if anything. If I'm not mistaken he has the same health as the 2 man soviet squad and fires way faster. His cloaking seems to work better too. I haven't had nearly as much frustration with German sniper as others here have.
BTW serious, retreating through cons should result in dead sniper, lol.
That's not the point, the point is that the Soviet Sniper seems alot more durable than the German one. I know snipers should die when retreating through enemy infantry.
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That's not the point, the point is that the Soviet Sniper seems alot more durable than the German one. I know snipers should die when retreating through enemy infantry.
Since axis infantry have a lot more firepower, it evens out.
Unless you really believe sov sniper against LMG grens is more durable then axis sniper against cons.
Posts: 2470
If I'm not mistaken he has the same health as the 2 man soviet squad[...]
you are mistaken. he has 48 health and the soviet team has either two models with 48 health or one with 48 and one with 40; someone would have to check the game files to be sure which it is.
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You won't use one against allies T1 (sniper, M3, M20) and it doesn't pay off quick enough against SU T2. It's a tad too innefective against Soviets and a bit too effective against USF (problem is the delayed T2).
Offensive performance is perfect, either price/health seems a bit off.
If we move the health from:
48: 3 Mosin, 6 SVT/Garand
60: 4 Mosin, 7 SVT/
80: 5 Mosin, 10 SVT/Garand
If you decide to move the price, 320-340mp seems reasonable.
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but i like never seeing snipers its really nice.
+1
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I think a good change would be limiting snipers to 1 being fielded at a time for both factions. There's no reason any person would be helpless without the ability to spam them. A single sniper can do a lot of damage to begin with.
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So the game should be limited to the playstyles that Slurpee deems are ok.
Why not? You're literally playing by the playstyles that Relic has deemed that you can use.
You need to understand that the how the game works isn't some magical ephemeral thing, there are play styles and uses you aim for. Limiting a unit is just as valid as making things unlimited.
Sniper style units are always incredibly difficult to make it fun and interesting to use and fight against.
There are many ways to handle them, Relic shouldn't limit itself to exploring just a few.
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then I think it comes out of balance when their fire rates are taken into account.
Not when we take squad sizes into account.
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Sov sniper isn't exactly a-move unit too you know. Snipers are micro intensive units, for both sides, unless you believe that constant keeping them in cover even when moving from A to B while protecting them with other infantry, which include flanks is a natural skill of every soviet player.
I agree with you mostly. No doubt the Soviet sniper requires micro, I use them all the time and you need to play well with them (mostly, sprint is still stupid). But the amount of micro from Soviet to German is wildly different. When I try to use the Ost sniper it is the only unit I can focus on. Part of this is because I constantly have to choose new targets for the Ost sniper because the allies are more aggressive early game and I have to pick my shots wisely, also I have to be very careful as soon as the game starts to avoid light vehicles.
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Although he is a tier 1 unit, you can't really build him early vs Soviet t1 (well you can, but it's risky) or USF due to those light vehicles.
A question i'd put to people is, how often do you consistently use him?
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