Login

russian armor

Flame-Resistant Suits for OKW units

31 Oct 2014, 17:53 PM
#21
31 Oct 2014, 18:01 PM
#22
avatar of theblitz6794

Posts: 395

L2P. Sturm pios are NOT combat units. Sturm pios are NOT combat units. Sturm pios are NOT combat units.

That's not to say they can't be and they're actually meant to be a stopgag combat unit in the early game, but, Sturm pios are NOT combat units.

They are support units. You flank with them. You hold flanks with them. You lay mines. You hold obscure corners. You build with them. You repair with them. You use them as a firebrigade. You shore up holes with them. You do NOT use them for direct combat under normal circumstances!
31 Oct 2014, 18:44 PM
#23
avatar of HardworkingBulldozer

Posts: 117

@AvNY: Are you talking about some sort of a wagen? Perhaps of the Kubel variant? With the driver carrying a PShreck, just in case a clown-school-bus-with-a-hot-MILF-teacher appears out of nowhere?

@Blitz: They are tough combat dudes though, or so I heard. And they cost 320 MP.
31 Oct 2014, 19:21 PM
#24
avatar of AvNY

Posts: 862

@AvNY: ... clown-school-bus-with-a-hot-MILF-teacher ....?




Careful, that is my wife you are talking about.
31 Oct 2014, 19:28 PM
#25
avatar of Volsky

Posts: 344

Flamethrowers OP? Lel.



I have seen it all.
31 Oct 2014, 19:31 PM
#26
avatar of somenbjorn

Posts: 923

A heavy flamer army with CE and Penals is the direct counter to an army mostly focused on the midrange SPs. You remove any other antiblobbing ability (Maxims, mortars and mines) for the ability to effectivly stop an enemy who is going heavy SP.
What does the OKW do then? Go for the counter to the 20 range Penal/CE heavy soviets. Which is: dumdumdum Long Range units!! Like ooh Obers or Fallschirms.

What you want to do is adapt the game rather than adapting your playstyle. You are using a build that has a specific counter well you should stop doing stupid things like building tons of Sturmpios. A combined army of Mid and long-range, support, AT and armour is the way to go. Adapt and L2P

31 Oct 2014, 19:50 PM
#27
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
can usf get m1a2 abrams tank? with 6man squads. all carrying m16's?
31 Oct 2014, 20:21 PM
#28
avatar of AvNY

Posts: 862

jump backJump back to quoted post31 Oct 2014, 19:28 PMVolsky
Flamethrowers OP? Lel.



I have seen it all.



Nobody remembers when the flamethrower was more dangerous to its own squad than the enemy?
31 Oct 2014, 20:53 PM
#29
avatar of HardworkingBulldozer

Posts: 117

[rage and panic]



No Sturm Flame Suit in the next patch, so chil.


" Yeah that would be awesome. 27% Votes: 10
Nope not necessary. 73% Votes: 27
"

Ok, naysayers are dominant. Case closed.
nee
1 Nov 2014, 07:04 AM
#30
avatar of nee

Posts: 1216

I'd say unnecessary as well. It's not like they're the only units you are expected to use, surely the Kubel could help pin any flamers trying to approach your Sturmpioniers, or if 2 of the six doctrines, MG34s or even flaktrack if you rushed to the mechanized HQ? An anti-flamer upgrade will only benefit that particular unit, and not necessarily improve it's performance since the benefit is so particular (it would otherwise make ZERO sense choosing the upgrade if the enemy starts neglecting the use of flamethrowers).

On the other hand I think any squad that marches up to an enemy to inflict flamer damage should get chewed up more if the Sturms are blazing into their face, the need to support your units have to apply to both sides. I think a more effective change would be if flamer range is reduced or is far less effective at max range, giving much incentive to attack at closer distance but risk negating your opportunities if you just sat back and used sub-optimal range: IMO flamers should be ideal weapons against units in cover and structures, not that on top of also being a medium-short anti-infantry weapon, certainly not better than assault rifles. Short-very short yes of course, but not at medium range. Sturmpioniers may not be the best infantry in the game, but surely they should be quite good in their own range parameters considering their cost and supposed power relative to other units?

I can imagine pioniers and assault grenadiers being raped by a flamer unit due to peeshooter MP40s, but Sturmpioniers with their Stg44s? They might as well be armed with pistols and rid ourselves with illusion.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Yesterday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

422 users are online: 422 guests
0 post in the last 24h
5 posts in the last week
30 posts in the last month
Registered members: 53886
Welcome our newest member, Britsxsdets
Most online: 2043 users on 29 Oct 2023, 01:04 AM