Kappatch - A minor rebalance mod
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Also on su76s and t70s do you think they could be recruitable from hq after you ve built either t3 or t4 although thats a pretty big change and you said you didnt want any of that in the opening
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Cruzz whats your opinion on sturmpios mines ?I think they are a bit too good.
They're exactly the same as the Soviet mine
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They're exactly the same as the Soviet mine
are you sure ? they seem to have a bigger radius
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are you sure ? they seem to have a bigger radius
yes they are
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Relic, take notes.
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Uh, so I subscribed and updated. How do we actually run mods?
Start up any custom match as per usual, but go to the Options menu for the match and find the drop-down menu with Mods (I believe it's at the top) and select the mod that you want to play with.
I knew this kind of community patch was coming - just I didn't expect it to come so damn quickly. Impressive, cruzz.
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Set non moving setup value so that ISU actually display the setup bar. Based on some really really light testing the current setup isn't really enough to make the unit not bullpudding, next time I'm changing stuff I'll try some higher values but I'm open to suggestions on what else to do about it.
Lowered Jagdtiger price to 720/230 (temporary value for now) to reflect the loss of piercing, though tied it to having built the flakhq in the game because it wouldn't be fair for OKW to get away from the changes scott free.
Probably should tie EZ8s to something too, but that's something for another day.
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Cruzz whats your opinion on sturmpios mines ?I think they are a bit too good against everything.
They're identical to Soviet mines, just so you know.
http://www.coh2-stats.com/explosive_weapons/schu_mine_mp
http://www.coh2-stats.com/explosive_weapons/tm-35_mine_mp
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...next time I'm changing stuff I'll try some higher values but I'm open to suggestions on what else to do about it...
it'll be interesting to change isu's firing mechanics to ones like m8 scott's and sherman bulldozer? i think it'll make it easier to counter by vehicles while still maintaining effectiveness against still infantries/tanks.
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itll be interesting to change isu's firing mechanics to ones likem8 scott's and sherman bulldozer? i think it'll make it easier to counter by vehicles while still maintaining effectiveness against still infantries/tanks.
I find this a great idea since evidence of ISU's shooting portrays them like that.
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send to Relic pls
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