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Kappatch - A minor rebalance mod

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31 Oct 2014, 00:20 AM
#21
31 Oct 2014, 00:20 AM
#22
avatar of kafrion

Posts: 371

Cruzz whats your opinion on sturmpios mines ?I think they are a bit too good against everything .

Also on su76s and t70s do you think they could be recruitable from hq after you ve built either t3 or t4 although thats a pretty big change and you said you didnt want any of that in the opening
31 Oct 2014, 00:23 AM
#23
avatar of Highfiveeeee

Posts: 1740

Does the ISU have manual target as in the actual patch?
31 Oct 2014, 00:23 AM
#24
avatar of DaneNeral

Posts: 5

The legend is real!!! It's real!!!
31 Oct 2014, 00:24 AM
#25
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post31 Oct 2014, 00:20 AMkafrion
Cruzz whats your opinion on sturmpios mines ?I think they are a bit too good.


They're exactly the same as the Soviet mine
31 Oct 2014, 00:25 AM
#26
avatar of Low0dds

Posts: 151

lol its Cage's face so yeah.
31 Oct 2014, 00:29 AM
#27
avatar of kafrion

Posts: 371



They're exactly the same as the Soviet mine


are you sure ? they seem to have a bigger radius
31 Oct 2014, 00:32 AM
#28
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

+1 really nice changes
31 Oct 2014, 00:32 AM
#29
avatar of RunToTheSun

Posts: 158

jump backJump back to quoted post31 Oct 2014, 00:29 AMkafrion


are you sure ? they seem to have a bigger radius



yes they are
31 Oct 2014, 00:34 AM
#30
avatar of sluzbenik

Posts: 879

Uh, so I subscribed and updated. How do we actually run mods?

31 Oct 2014, 00:36 AM
#31
avatar of Omega_Warrior

Posts: 2561

This is the greatest thing I have ever seen!
Relic, take notes.
31 Oct 2014, 00:37 AM
#32
avatar of The Soldier

Posts: 218

Uh, so I subscribed and updated. How do we actually run mods?


Start up any custom match as per usual, but go to the Options menu for the match and find the drop-down menu with Mods (I believe it's at the top) and select the mod that you want to play with.

I knew this kind of community patch was coming - just I didn't expect it to come so damn quickly. Impressive, cruzz. :)
31 Oct 2014, 00:44 AM
#33
avatar of NinjaWJ

Posts: 2070

OMG THIS IS WONDERFUL
31 Oct 2014, 00:48 AM
#34
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Nice balance changes ;)
31 Oct 2014, 00:50 AM
#35
avatar of Cruzz

Posts: 1221 | Subs: 41

Minor update:

Set non moving setup value so that ISU actually display the setup bar. Based on some really really light testing the current setup isn't really enough to make the unit not bullpudding, next time I'm changing stuff I'll try some higher values but I'm open to suggestions on what else to do about it.

Lowered Jagdtiger price to 720/230 (temporary value for now) to reflect the loss of piercing, though tied it to having built the flakhq in the game because it wouldn't be fair for OKW to get away from the changes scott free.

Probably should tie EZ8s to something too, but that's something for another day.
31 Oct 2014, 00:55 AM
#36
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Oct 2014, 00:20 AMkafrion
Cruzz whats your opinion on sturmpios mines ?I think they are a bit too good against everything.


They're identical to Soviet mines, just so you know.

http://www.coh2-stats.com/explosive_weapons/schu_mine_mp
http://www.coh2-stats.com/explosive_weapons/tm-35_mine_mp
31 Oct 2014, 00:59 AM
#37
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post31 Oct 2014, 00:50 AMCruzz
...next time I'm changing stuff I'll try some higher values but I'm open to suggestions on what else to do about it...


it'll be interesting to change isu's firing mechanics to ones like m8 scott's and sherman bulldozer? i think it'll make it easier to counter by vehicles while still maintaining effectiveness against still infantries/tanks.
31 Oct 2014, 01:05 AM
#38
avatar of braciszek

Posts: 2053

jump backJump back to quoted post31 Oct 2014, 00:59 AMpigsoup


itll be interesting to change isu's firing mechanics to ones likem8 scott's and sherman bulldozer? i think it'll make it easier to counter by vehicles while still maintaining effectiveness against still infantries/tanks.


I find this a great idea since evidence of ISU's shooting portrays them like that.
31 Oct 2014, 01:05 AM
#39
avatar of RandomName

Posts: 431

Dear Admins, would you please pinn this topic? Thanks.
31 Oct 2014, 01:08 AM
#40
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

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