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russian armor

lol, so who complained about combat engineers?

30 Oct 2014, 19:20 PM
#1
avatar of Arclyte

Posts: 692

Combat Engineers

This unit was unintentionally improved in the last update as it shares the same weapon as a Conscript squad. We created a unique weapon for this unit and brought its stats back to where they were. This places the performance of this unit back to where it was.

Now use a unique version of the Mosin Nagant rifle

Manpower cost from 180 to 170


Not upset at all, just find it funny to nerf units literally no one complains about
30 Oct 2014, 19:30 PM
#2
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

combat engineers were semi-viable combat troops, at least in 1v1.

Clearly this was unacceptable :D
30 Oct 2014, 19:35 PM
#3
avatar of Wreathlit Noël
Donator 11

Posts: 169

Clearly Relic was not okay with the 4-6 combat engineer builds that were spawning.
30 Oct 2014, 19:59 PM
#4
avatar of RunToTheSun

Posts: 158

I think their reinforce cost was also increased , its on 21 now
30 Oct 2014, 20:05 PM
#5
avatar of DakkaIsMagic

Posts: 403

So rear ehcos better in combat than them now?
30 Oct 2014, 20:07 PM
#6
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

So rear ehcos better in combat than them now?


They certainly scale better with BARs now. Initially though, I doubt it even with their lower cost.
30 Oct 2014, 20:11 PM
#7
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post30 Oct 2014, 19:30 PMRomeo
combat engineers were semi-viable combat troops, at least in 1v1.

Clearly this was unacceptable :D

I don't blame 'em, if Pioneers can't be as strong as main infantry, then why can Engineers? Now they're both inferior to their infantry counterparts. The difference in DPS compared to the old rifle isn't even big, it's 1-3 less for the most part.


I think their reinforce cost was also increased , its on 21 now

It was always 21.
30 Oct 2014, 20:13 PM
#8
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

if they only changed things people complained about you know how many OP things would still be in the game. :)
30 Oct 2014, 20:17 PM
#9
avatar of Napalm

Posts: 1595 | Subs: 2

Nice change. Really required.
30 Oct 2014, 20:20 PM
#10
avatar of CptEend
Patrion 14

Posts: 369


I don't blame 'em, if Pioneers can't be as strong as main infantry, then why can Engineers? Now they're both inferior to their infantry counterparts. The difference in DPS compared to the old rifle isn't even big, it's 1-3 less for the most part.


Engineers never were as strong as main infantry, since they're a 4 man squad compared to the standard Russian 6 man squad. I'd much rather have a pioneer than an engineer in most fights. That said I don't really care about the nerf :P
30 Oct 2014, 20:23 PM
#11
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Next I hope they will nerf SU-76. Only redxwings will care, everyone else shrug shoulders and chuckle. :D
30 Oct 2014, 20:41 PM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664

This reminds me of the accidental T34/76 reload buff they gave that no one ever complained about. Just leave it in!
30 Oct 2014, 21:12 PM
#13
avatar of RunToTheSun

Posts: 158

Really they always had 21 reinforce ?
Im always surprised by how little i know , even though i spamed engies xD
30 Oct 2014, 21:15 PM
#14
avatar of NinjaWJ

Posts: 2070

I am so sad.... those poor engies.. :(
30 Oct 2014, 21:25 PM
#15
avatar of Cadoc

Posts: 62

I'm glad they're focusing on the important issues instead of nerfing the Walking Stuka or Obers or something like that. Now if only Penals and Conscripts could get nerfed too we'll be on the right track.
30 Oct 2014, 21:38 PM
#16
avatar of Aerohank

Posts: 2693 | Subs: 1

Really they always had 21 reinforce ?
Im always surprised by how little i know , even though i spamed engies xD


Not always, in times long forgotten they were 25 manpower to reinforce.
30 Oct 2014, 21:44 PM
#17
avatar of DakkaIsMagic

Posts: 403

Sooo with the reae ehcos reloading after 14s do they better in combat than engis? (No bar, need to know beacuse: I need engis to near combat with Tank Hunter commander and I build rears instead of riflemen.)
30 Oct 2014, 21:45 PM
#18
avatar of braciszek

Posts: 2053

Combat Engineers. Disclaimer: is weakest combat unit in game.
30 Oct 2014, 22:43 PM
#19
avatar of Mr. Someguy

Posts: 4928

Combat Engineers. Disclaimer: is weakest combat unit in game.


No I think that would be Irregulars. That aside, Engineers and Pioneers are not intended to be primary combat units like Sturmpioneers.
30 Oct 2014, 22:45 PM
#20
avatar of Kreatiir

Posts: 2819

"This unit can actually do something!"

NERF IT INTO THE GROUND!!!!!
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