Login

russian armor

T34 driving through barbed wire

19 Apr 2013, 10:37 AM
#1
avatar of Thrill
Donator 11

Posts: 300

So yesterday I drove with t34 through german barbed wire... and nothing happend. Barbed wire was intact, my infantry could not get past it. I think it's a bug?
19 Apr 2013, 10:40 AM
#2
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

none of the barb wire seems to be destroyable by driving thru it. thought it was just soviets but then i saw this. idk tbh i wish i did my guess is a glitch but if you think about it vehicles do come really early so maybe not?
19 Apr 2013, 10:41 AM
#3
avatar of LacunaIntroRiot

Posts: 51

if it isn't a bug they shoud implement tank traps really soon and change that -_-
19 Apr 2013, 10:47 AM
#4
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

i never thought id have to say this but "Barbwire you is OP." :P
19 Apr 2013, 11:58 AM
#5
avatar of S73v0

Posts: 522

I hate the russian barb wire why couldn't they keep it in line with vcoh :(
19 Apr 2013, 12:01 PM
#6
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

jump backJump back to quoted post19 Apr 2013, 11:58 AMS73v0
I hate the russian barb wire why couldn't they keep it in line with vcoh :(


lol its like being suppressed tbh Ive never used it i think i might start.
19 Apr 2013, 18:35 PM
#7
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

I've been shouting about this since alpha. Make wire crushable by medium and heavy tanks!

As a stop-gap, you can attack-move on the wire and destroy it quickly in one shot (learned that from the Marinez replay thx Marinez!).
25 Apr 2013, 14:01 PM
#8
avatar of TheGreatSerdj

Posts: 26

Thx for advice AmiPolizeiFunk
25 Apr 2013, 17:15 PM
#9
avatar of rmag37

Posts: 39

Yeah, this is getting pretty silly. At this point i'm starting to think its really a feature. I cant imagine they are unable to fix this bug.
25 Apr 2013, 17:36 PM
#10
avatar of Tommy

Posts: 742 | Subs: 2

Apparently it's intentional.

...
25 Apr 2013, 17:58 PM
#11
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

jump backJump back to quoted post25 Apr 2013, 17:36 PMTommy
Apparently it's intentional.

...


25 Apr 2013, 18:30 PM
#12
avatar of Basilone

Posts: 1944 | Subs: 2

I guess they thought sandbags weren't enough to stop mans from going other ways :/
25 Apr 2013, 18:35 PM
#13
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Conway, you are being missed!
25 Apr 2013, 19:10 PM
#14
avatar of kafrion

Posts: 371

Godzilla facepalm summs it up pretty much nothing else to add
26 Apr 2013, 01:46 AM
#15
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

jump backJump back to quoted post25 Apr 2013, 17:36 PMTommy
Apparently it's intentional.

...

Eh I'm not super surprised. Relic usually makes a bad decision or two for every good decision it makes. CoH had basically all the good decisions so then OF and ToV had to be 100% bad decisions. CoH 2 is spreading things out in a more sensible manner. Some good + a lot of bad.
26 Apr 2013, 06:49 AM
#16
avatar of rickinator9

Posts: 30


Eh I'm not super surprised. Relic usually makes a bad decision or two for every good decision it makes. CoH had basically all the good decisions so then OF and ToV had to be 100% bad decisions. CoH 2 is spreading things out in a more sensible manner. Some good + a lot of bad.


OF is better than vCoH. It introduces another faction to the axis and one that is awesome. If only relic would fix that glitch that introduces a faction to the allies, it would be perfect.

The soviet wire is really annoying. Does it even cost something?
26 Apr 2013, 06:58 AM
#17
avatar of WiFiDi
Honorary Member Badge

Posts: 3293



OF is better than vCoH. It introduces another faction to the axis and one that is awesome. If only relic would fix that glitch that introduces a faction to the allies, it would be perfect.

The soviet wire is really annoying. Does it even cost something?


both factions encouraged this...


also the brits were designed terabad in general. (maybe fine for another game but not coh.)
28 Apr 2013, 00:00 AM
#18
avatar of Khorney

Posts: 6

i dunno - i think its a good idea, gives you a reason to use engineers for engineering things....wire was generally utterly worthless in COH1 since it disappeared if you sneezed at it. not as if you are devoid of options to destroy it with. now you have to a) use only engineering units to deploy it b) use engineering units/explosives to destroy it
28 Apr 2013, 00:33 AM
#19
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

It wasn't worthless for a while in CoH - you used to have to research wire cutters to get rid of it. Then Relic realized that was stupid and changed it. But someone hit them on the head with a bat and they forgot that it was stupid, and then someone hit them again and it messed up their brains so much they decided that driving over the wire with a tank shouldn't crush it.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

802 users are online: 802 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM