have faith everyone. they will be changed...SOON(TM)
+1 i think so too. They are supporting the game well I'd say.
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have faith everyone. they will be changed...SOON(TM)
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Thank god, ISU added nothing but frustration to the gameplay. Same goes for JT.
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It mean that players skill should be the dominant factor in winning. But when a faction overall power bring too much impact into the game then the game won't be fun.
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Fear not, the abuse wagon is back.
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Back, and they slightly buffed the abilities on both the ISU and the Jagdtiger. Not enough to make any difference and on pretty under used abilities, but I'm not happy they made additional balance changes to the vehicles but left the original features that everybody complained about untouched. Oh well.
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Imo, the Jagdtiger, Elefant and ISU-152 should be support weapons, not core vehicles. That's what made the beta more entertaining, particularly in 2v2. Where if one player did go for the 152, he would play a more supportive role, due to the attention he would have to spend on the 152. Same goes for the Jagdtiger. Now, it's just the same old, same old. I personally hate using the Jagdtiger and I play mostly Axis. That being said, the 152 is just as abusive as it used to be.
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The ISU152 is a core unit because
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1. It is good
2. There aren't many doctrines that provide late game options
3. Reliance on call-ins due to underperforming core units
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Well i was perfectly happy with the balance in COHO and the latest vcoh patch. so yes it can be balanced. Remember, balanced enough to be fun don't mean perfectly balanced. It mean that players skill should be the dominant factor in winning. But when a faction overall power bring too much impact into the game then the game won't be fun.
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Really? Because for the last 9 pages you have been arguing the opposite for the ISU-152.
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The "lack of other options" doesn´t mean that an overpowered unit like the ISU is justified. An OP unit is going to be OP, no matter what other units are available.
Imagine we would make PGs the weakest infantry unit in the game. To "balance" that we would make regular Grens the strongest infantry in game. What happens? The game isn´t balanced, because everybody would build the OP unit.
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The "lack of other options" doesn´t mean that an overpowered unit like the ISU is justified. An OP unit is going to be OP, no matter what other units are available.
Imagine we would make PGs the weakest infantry unit in the game. To "balance" that we would make regular Grens the strongest infantry in game. What happens? The game isn´t balanced, because everybody would build the OP unit.
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