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Open Beta Changelog

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22 Oct 2014, 02:58 AM
#81
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Now this looks like a fucking PATCH, folks. Pretty excited by what I'm seeing.
22 Oct 2014, 03:12 AM
#82
avatar of boc120

Posts: 245

Hooray, glory days are coming.
22 Oct 2014, 03:18 AM
#83
avatar of StephennJF

Posts: 934

Good change thanks! MURICA time! :D

Any idea when this is to go live?
22 Oct 2014, 03:22 AM
#84
avatar of iTzDusty

Posts: 836 | Subs: 5

Good change thanks! MURICA time! :D

Any idea when this is to go live?


As per Cynthia, before the end of October (so realistically, sometime next week!)
22 Oct 2014, 03:25 AM
#85
avatar of Omega_Warrior

Posts: 2561

Turns out there was a problem with old alienFX version compatibility and they just fixed it so I can play now. :clap:

She also said that the missing factions are unintentional and that they will be fixing it tomorrow. So it seems its OKW and USF only tonight.
22 Oct 2014, 03:26 AM
#86
avatar of Omega_Warrior

Posts: 2561



As per Cynthia, before the end of October (so realistically, sometime next week!)
What are you talking about, it's out right now. Should be right there in your steam library.
22 Oct 2014, 03:27 AM
#87
avatar of iTzDusty

Posts: 836 | Subs: 5

What are you talking about, it's out right now. Should be right there in your steam library.


The ACTUAL patch. For the live build.
22 Oct 2014, 03:27 AM
#88
avatar of butterfingers158

Posts: 239

What are you talking about, it's out right now. Should be right there in your steam library.


He meant it will go live as the main game version sometime next week.


Edit: Ninja'd :ph34r:
22 Oct 2014, 03:29 AM
#89
avatar of Omega_Warrior

Posts: 2561



The ACTUAL patch. For the live build.

Not for live, no. I figured this wouldn't go live until the ardenness release, but anyone can play on the beta whenever, so it might as well be live.
1 of 2 Relic postsRelic 22 Oct 2014, 03:41 AM
#90
avatar of Cynthia_RE
Developer Relic Badge

Posts: 138 | Subs: 14


Not for live, no. I figured this wouldn't go live until the ardenness release, but anyone can play on the beta whenever, so it might as well be live.


There will be another Patch before the end of October. We are even calling it the October patch!

It might just be a .GIF of a dancing pumpkin.

(I am completely kidding, plz don't hate me)

The final October patch will be everything that is in this Beta (possibly with some minor tweaks based on feedback and data we pull after having certain features in front of a larger game-playing population) plus some other stuff we have not yet confirmed and shared yet.

We have some feedback threads going in our forums, in order to try and condense some of the comments and feedback we get. Feel free to stop by and share your thoughts!

22 Oct 2014, 03:47 AM
#91
avatar of StephennJF

Posts: 934

Cool thanks for the answers everyone! :)

Yeah, I will eventually download the beta version as well but will have to stretch it over a couple of months due to bandwidth restrictions.

Looking forward to this patch though, mainly just because of the BAR buff and Kubel nerf. All the extras are icing on the cake :D
22 Oct 2014, 03:49 AM
#92
avatar of Omega_Warrior

Posts: 2561



There will be another Patch before the end of October. We are even calling it the October patch!

It might just be a .GIF of a dancing pumpkin.

(I am completely kidding, plz don't hate me)

The final October patch will be everything that is in this Beta (possibly with some minor tweaks based on feedback and data we pull after having certain features in front of a larger game-playing population) plus some other stuff we have not yet confirmed and shared yet.

We have some feedback threads going in our forums, in order to try and condense some of the comments and feedback we get. Feel free to stop by and share your thoughts!

Interesting. What's so special about this patch that it needs a special beta. Spectator mode? Or is this just how relic's doing patches now?
2 of 2 Relic postsRelic 22 Oct 2014, 04:01 AM
#93
avatar of Cynthia_RE
Developer Relic Badge

Posts: 138 | Subs: 14

Interesting. What's so special about this patch that it needs a special beta. Spectator mode? Or is this just how relic's doing patches now?


We wanted to do it this time around, and get feedback since it's a significant update. It may happen again in the future, but we will likely still release stuff without open betas and continue to utilize our internal testing team and the Alpha group.

Some things just require more people in the game. It's a case by case call regarding what we think is best :)
22 Oct 2014, 04:14 AM
#94
avatar of NinjaWJ

Posts: 2070



We wanted to do it this time around, and get feedback since it's a significant update. It may happen again in the future, but we will likely still release stuff without open betas and continue to utilize our internal testing team and the Alpha group.

Some things just require more people in the game. It's a case by case call regarding what we think is best :)


Sounds good Cynthia, but i really do wish the open beta is allowed for all patches
22 Oct 2014, 05:11 AM
#95
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

IL-2 Precision Bombing Run
The bombs will now fall one after the other in a linear path. This extends the radius of damage, preventing a single concentrated attack from being executed. This is offset by the introduction of directional behavior which provides more control of how the bombs are distributed.

My Question is: Can you direct the path it will take? Like the Stuka zu Fuss?

Stationary Howitzers
We will monitor the performance of this unit post change and take action as needed.




Team Weapons
Team weapons will no longer automatically set up when issued a move order.
Retreating weapon teams will no longer suffer a delay in movement if an entity is killed during the retreat.
Weapon teams can no longer have their retreat broken once the order is issued.

This took a long time. The more im happy this is fixed now.

Combat Engineers
Now use a unique version of the Mosin Nagant rifle
Manpower cost from 180 to 170

Why? 180 mp is already pretty cheap.

Ostruppen given 1.2 armor

This makes no sense to me. Thanks cruzz for finding out.

EDIT: I don't want to sound negative, most of the other changes sound really great!
22 Oct 2014, 05:27 AM
#96
avatar of Flamee

Posts: 710

Oh hell yes, a lot has happened between Europe's night-time. :hyper:

I was a bit worried because I don't have time to play CoH2 anymore this week that much but if the patch is coming next week.. Well, it's going to be game week.
22 Oct 2014, 05:32 AM
#97
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post22 Oct 2014, 00:20 AMCruzz

Paratrooper lieutenant/captain bonuses removed, accuracy bonus at vet2 nerfed back from 1.4 to 1.25*
EZ8 400/145 --> 380/140, Armor 215 --> 200
Ostruppen given 1.2 armor


:huhsign:

These ones just seem so random
22 Oct 2014, 05:36 AM
#98
avatar of Katitof

Posts: 17914 | Subs: 8

The notes look actually really good and interesting.

If JT change will be good enough to discourage mosrt OKW players from going for it, then allies will finally be able to utilize normal medium armor against OKW infantry.

While I shall contain my hype, I'm looking forward to the patch and following changes as it dose seem like relic balance team have finally pulled their heads out of their butts.
22 Oct 2014, 05:40 AM
#99
avatar of Switzerland
Donator 33

Posts: 545

I downloaded the beta, own both WFA and base game and only able to use the WFA armies. Anyone else experiencing this? Ive verified the files and its all there.
22 Oct 2014, 05:44 AM
#100
avatar of Mr. Someguy

Posts: 4928

It is a bug with the beta.
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