Open Beta Changelog
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Any idea when this is to go live?
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Good change thanks! MURICA time!
Any idea when this is to go live?
As per Cynthia, before the end of October (so realistically, sometime next week!)
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She also said that the missing factions are unintentional and that they will be fixing it tomorrow. So it seems its OKW and USF only tonight.
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What are you talking about, it's out right now. Should be right there in your steam library.
As per Cynthia, before the end of October (so realistically, sometime next week!)
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What are you talking about, it's out right now. Should be right there in your steam library.
The ACTUAL patch. For the live build.
Posts: 239
What are you talking about, it's out right now. Should be right there in your steam library.
He meant it will go live as the main game version sometime next week.
Edit: Ninja'd
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The ACTUAL patch. For the live build.
Not for live, no. I figured this wouldn't go live until the ardenness release, but anyone can play on the beta whenever, so it might as well be live.
Posts: 138 | Subs: 14
Not for live, no. I figured this wouldn't go live until the ardenness release, but anyone can play on the beta whenever, so it might as well be live.
There will be another Patch before the end of October. We are even calling it the October patch!
It might just be a .GIF of a dancing pumpkin.
(I am completely kidding, plz don't hate me)
The final October patch will be everything that is in this Beta (possibly with some minor tweaks based on feedback and data we pull after having certain features in front of a larger game-playing population) plus some other stuff we have not yet confirmed and shared yet.
We have some feedback threads going in our forums, in order to try and condense some of the comments and feedback we get. Feel free to stop by and share your thoughts!
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Yeah, I will eventually download the beta version as well but will have to stretch it over a couple of months due to bandwidth restrictions.
Looking forward to this patch though, mainly just because of the BAR buff and Kubel nerf. All the extras are icing on the cake
Posts: 2561
Interesting. What's so special about this patch that it needs a special beta. Spectator mode? Or is this just how relic's doing patches now?
There will be another Patch before the end of October. We are even calling it the October patch!
It might just be a .GIF of a dancing pumpkin.
(I am completely kidding, plz don't hate me)
The final October patch will be everything that is in this Beta (possibly with some minor tweaks based on feedback and data we pull after having certain features in front of a larger game-playing population) plus some other stuff we have not yet confirmed and shared yet.
We have some feedback threads going in our forums, in order to try and condense some of the comments and feedback we get. Feel free to stop by and share your thoughts!
Posts: 138 | Subs: 14
Interesting. What's so special about this patch that it needs a special beta. Spectator mode? Or is this just how relic's doing patches now?
We wanted to do it this time around, and get feedback since it's a significant update. It may happen again in the future, but we will likely still release stuff without open betas and continue to utilize our internal testing team and the Alpha group.
Some things just require more people in the game. It's a case by case call regarding what we think is best
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We wanted to do it this time around, and get feedback since it's a significant update. It may happen again in the future, but we will likely still release stuff without open betas and continue to utilize our internal testing team and the Alpha group.
Some things just require more people in the game. It's a case by case call regarding what we think is best
Sounds good Cynthia, but i really do wish the open beta is allowed for all patches
Posts: 542 | Subs: 1
IL-2 Precision Bombing Run
The bombs will now fall one after the other in a linear path. This extends the radius of damage, preventing a single concentrated attack from being executed. This is offset by the introduction of directional behavior which provides more control of how the bombs are distributed.
My Question is: Can you direct the path it will take? Like the Stuka zu Fuss?
Stationary Howitzers
We will monitor the performance of this unit post change and take action as needed.
Team Weapons
Team weapons will no longer automatically set up when issued a move order.
Retreating weapon teams will no longer suffer a delay in movement if an entity is killed during the retreat.
Weapon teams can no longer have their retreat broken once the order is issued.
This took a long time. The more im happy this is fixed now.
Combat Engineers
Now use a unique version of the Mosin Nagant rifle
Manpower cost from 180 to 170
Why? 180 mp is already pretty cheap.
Ostruppen given 1.2 armor
This makes no sense to me. Thanks cruzz for finding out.
EDIT: I don't want to sound negative, most of the other changes sound really great!
Posts: 710
I was a bit worried because I don't have time to play CoH2 anymore this week that much but if the patch is coming next week.. Well, it's going to be game week.
Posts: 239
Paratrooper lieutenant/captain bonuses removed, accuracy bonus at vet2 nerfed back from 1.4 to 1.25*
EZ8 400/145 --> 380/140, Armor 215 --> 200
Ostruppen given 1.2 armor
These ones just seem so random
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If JT change will be good enough to discourage mosrt OKW players from going for it, then allies will finally be able to utilize normal medium armor against OKW infantry.
While I shall contain my hype, I'm looking forward to the patch and following changes as it dose seem like relic balance team have finally pulled their heads out of their butts.
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