Open Beta Changelog
Posts: 971
Posts: 824
Posts: 2561
I don't know about those JT and ISU changes though. Let's see how they play out.
Posts: 589
-Maxim retreat bug fixed: thank goodness!
-ISU and Jagd requires auto targeting: might be a bit overkill, but I guess this prevents ISU152 spam in long 4v4's
-180ms input delay improvement: always welcome!
-Units no longer flop around on the ground when an explosion hits nearby (if moving): Sounds good to me
-BAR buff: perfect!
-Kubel fuel cost and target size: thank you relic for not going overboard with the changes on this unit
-Dodge WC51 to 0 cp; along with fixes: sounds fair
-Howitzer health increase: about time something was done to these howies
-OBS mode: awwwwwwww yes!
Posts: 239
Posts: 1162
Posts: 824
-Howitzer health increase: about time something was done to these howies
I do kinda wish they also buffed the health of the Pak43 too. It suffers the same problem as the Howies did, of being one-shotted by almost any off-map.
Posts: 2487 | Subs: 21
In the cruzz notes we trust.
There is only one CoH2 Jesus.
Posts: 2693 | Subs: 1
Posts: 292
I like that Relic literally admits that Allies are more difficult to play than Axis.
Posts: 2238 | Subs: 15
Posts: 76
That said, other factors will likely be added to that list as we further investigate some of the challenges players are facing.
So it`s not all, i think there might be some more allied buffs later.
Posts: 20
Posts: 432
Why don't we just cater to whiners fully, call it "Company of Allies".
Now every OKW player is going to be pigeon holed into playing Luftwaffe Ground Forces and Fortifications just to have a suppression platform to hold back the Americunt rifleblobs and Sovieshit Shockblobs.
Posts: 1166 | Subs: 1
The ISU/JT change means that they also removed attack move from those units?
Also very curious to hear the answer to this.
Posts: 2693 | Subs: 1
Thankfully they left the elephant alone. In comparison to the other 2 long range super heavies, the elephant just got a lot better without actually getting a buff.
Well done Relic!
Posts: 2307 | Subs: 4
Way to add a fuel cost on OKW's only non-doctrinal suppression platform Relic.
Why don't we just cater to whiners fully, call it "Company of Allies".
Now every OKW player is going to be pigeon holed into playing Luftwaffe Ground Forces and Fortifications just to have a suppression platform to hold back the Americunt rifleblobs and Sovieshit Shockblobs.
Seriously, you think a cost of only 5 fuel will ruin the unit?
I'm very impressed with the observer mode, it looks much better than I expected. After the warspoils debut I expected a half-working turd, but it looks better than I could have hoped.
Posts: 1891
Livestreams
3 | |||||
136 | |||||
39 | |||||
14 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, monopolygou4gm
Most online: 2043 users on 29 Oct 2023, 01:04 AM