Underperforming pieces of artillery
Posts: 371
A few more things : with the exceptions of the walking stuka ( whichs is godly) and the b4 which does its job given the superheavy spam that dominates the game atm almost all heavy artillery pieces are too expensive , too unreliable and come too late to have any significant influence on the game , this along with the availability and potency of heavy tank call ins creates the current awful metagame .
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Here is my personal Street Fighter-style artillery tier chart:
B4 so S rank!
Posts: 308
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Legit question: what is different between Katyusha and Stuka that they are on opposite sides?
Stuka halftracks fire highly accurate line barrages.
Katyushas are more intended for area denial. Realistically you need 2+ Kats to do your job, really only need one Stuky.
Posts: 324 | Subs: 2
Legit question: what is different between Katyusha and Stuka that they are on opposite sides?
You mean why the Stuka is on the "Has Faults" side? It is in my opinion a very expensive unit that can leave you wide open in a 1v1 scenario. The accurate line barrage is also a blessing and a curse: Good players, that quickly dodge to the sides instead of reatreating their units, can mitigate most of the devestating effect the Stuka can have. That makes it a powerfull, but in some cases a risky weapon if you ask me.
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the hmc scott is so top tier it exceeds the chartSu 76 is so low tier it disappeared.
Posts: 1248
While i rather like to see artillery pieces UP instead of OP from a gameplay standpoint (especially the precision one-shot nature of some pieces), i agree with what you said overall.
Here is my personal Street Fighter-style artillery tier chart:
B4 so S rank!
Move the priest up a bit It's actually a very good unit in my experience.
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Posts: 432
B4 so S rank!
S rank is old and busted, the B4 is EX rank.
Posts: 93
Move the priest up a bit It's actually a very good unit in my experience.
Ya, its decent, but needs to be timed correctly with its barrages. US needs a better non-doctrine arty unit. Pack Howis are decent once they vet up and squad wipe regularly but those don't give you the reach needed to crack OKW truck farms or OST defensive belts of mg and paks.
Posts: 1664
Soviet Howitzer:
High Damage
Long range
Good commanders (Terror and Shock army specifically)
-Hit vehicles early on to get veterancy quickly because of so much damage inflicted.
-Build the howitzer in a very safe spot far back in the base since vet 3 will increase its range to a ridiculous amount.
Ostheer Howitzer:
Rate of fire
Lots of rounds
Versatile commanders (Joint Ops is very flexible and and Festung Support is brutal vs. weapon team spam)
The most important factor IMO is playing multiple games with howitzer commanders and learning a solid army composition to support them, make high dps units to gain cp's quickly, not bleed manpower and to not try and make a bunch of vehicles. The excess fuel you accumulate should be put into a more broad teching tree to have units from multiple buildings to support each other. You will also be the player setting down more fuel and especially munitions caches.
If anything the Ostheer howi is slightly weak for its cost but the Soviet is perfectly fine and synergizes insanely in Terror Tactics with Fear Propaganda artillery (especially against OKW forcing them to retreat to their forward HQ and pounding it.)
Posts: 1158
You mean why the Stuka is on the "Has Faults" side? It is in my opinion a very expensive unit that can leave you wide open in a 1v1 scenario. The accurate line barrage is also a blessing and a curse: Good players, that quickly dodge to the sides instead of reatreating their units, can mitigate most of the devestating effect the Stuka can have. That makes it a powerfull, but in some cases a risky weapon if you ask me.
This applies to all artillery. Except for the line about it's accuracy. So you think the Stuka is faulted and.......needs some corrections? Something to make it better? I honestly expected something more realistic like cooldown, but not a complaint of accuracy.
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also the panzerwerfer is pretty decent too, you just have to drive in closer to the target to get an extremely tight barrage AoE. use line of sight blockers etc.
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B4? ML-20? If the enemy got a doctrine with stuka you are going to have a bad time.
M1? It is actually not really in the game. Somebody just forgot to remove its model.
LeFh 18? 1 IL-2 bombing run (which is to be honest not needed because the howitzer has 0 impact on the game) and its done.
You have to sacrifice at least 3 goats to have a good game with howitzers.
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After the nerf they aren't really worth investing the manpower and popcap unless you already have a significant advantage in the game and do it just for fun.
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The thing i hate most about the artillery is how you get a precision shot when it has vet1... They should remove this...
So you hate the only thing that makes soviet arty viable?
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