0CP Soviet Arms Industry: At the start of the game munitions income is greatly increased at the cost of reduced manpower income.
Others abilities: Anything else
There is no comeback from an ability as shitty as this.
Design the worst (plausible) commander ever
25 Oct 2014, 01:17 AM
#41
1
Posts: 2307 | Subs: 4
25 Oct 2014, 15:03 PM
#42
Posts: 306
(German Springtime Doctrine)
0 CP Spring time for Hitler and Germany (passive): All winter maps turn into non winter maps.
1 cp Deutschland is happy and gay (passive): All german units fight harder
2 cp We're marching to a faster pace (passive): All german units march faster
3 cp Look out, here comes the master race (399 manpowa): sends in a unit called Master Race that is always revealed in fog of war.
5 cp I was born in DĂÂźsseldorf, and that is why they call me Rolf (200 manpowa): Rolf is called in
8 cp Don't be stupid, be a smarty, Come and join the Nazi party (120 munitions): a giant propaganda poster with those words blocks enemy screen for a minute, they cannot alt tab
0 CP Spring time for Hitler and Germany (passive): All winter maps turn into non winter maps.
1 cp Deutschland is happy and gay (passive): All german units fight harder
2 cp We're marching to a faster pace (passive): All german units march faster
3 cp Look out, here comes the master race (399 manpowa): sends in a unit called Master Race that is always revealed in fog of war.
5 cp I was born in DĂÂźsseldorf, and that is why they call me Rolf (200 manpowa): Rolf is called in
8 cp Don't be stupid, be a smarty, Come and join the Nazi party (120 munitions): a giant propaganda poster with those words blocks enemy screen for a minute, they cannot alt tab
25 Oct 2014, 15:14 PM
#43
Posts: 559
(German Springtime Doctrine)
3 cp Look out, here comes the master race (399 manpowa): sends in a unit called Master Race that is always revealed in fog of war.
5 cp I was born in DĂÂźsseldorf, and that is why they call me Rolf (200 manpowa): Rolf is called in
8 cp Don't be stupid, be a smarty, Come and join the Nazi party (120 munitions): a giant propaganda poster with those words blocks enemy screen for a minute, they cannot alt tab
You won the internet for today, J1N6666!
25 Oct 2014, 15:51 PM
#44
Posts: 1802 | Subs: 1
Soviet Church Commander
12CP: Rapture (sacrifice 100 popcap in 10 minutes to start)
Raises the water level by 5meters, makes remaining land into deep mud, forces heavy rain and blizzard to start, enemy resource income is cut in half and enemy squads get the white phosphorus effect. All effects do not apply to your own units
That was hilarious.
You got that from "Worms" didn't you?
26 Oct 2014, 16:26 PM
#45
2
Posts: 2181
That was hilarious.
You got that from "Worms" didn't you?
I never played worms, only shitty online rippofs like one with stick figures and another one with tanks
27 Oct 2014, 04:22 AM
#46
Posts: 68
OKW Logistics Doctrine
0 CP Valiant Truck Assault
The sWs decreases in target size to the size of a Kubel, moves and accelerates 20% faster, and gets heavy crush (15 munitions).
2 CP Supply Convoy
sWs trucks now arrive immediately whenever one is destroyed (passive)
4 CP Truck Armor
Adds an upgrade option that adds 100 armor to the sWs (120 munitions)
5 CP Rapid Deployment
sWs trucks now convert instantly into HQ buildings and can be deployed in enemy territory as well(passive)
6 CP Desperate Driving
sWs gain a "ram" ability that works basically like the T-34 ram (15 munitions to activate)
10/10 would purchase as additional DLC.
27 Oct 2014, 04:35 AM
#47
Posts: 467
1CP Light Artillery Barrage
2CP Light Artillery Barrage
3CP Light Artillery Barrage
4CP Light Artillery Barrage
5CP Light Artillery Barrage
2CP Light Artillery Barrage
3CP Light Artillery Barrage
4CP Light Artillery Barrage
5CP Light Artillery Barrage
27 Oct 2014, 18:23 PM
#48
Posts: 1802 | Subs: 1
Ostheer Nazi Propaganda doctrine (commanded by Josef gobbles himself):
-0CP: Aryan workforce: All buildings are built 50% faster (passive)
2CP: For the fatherland: Infantry units deal 100% more damage while taking 50% more damage from enemy fire
4CP: Fear the might of the reich: Enemy units move and retreat 50% slower in Axis territory for 20 seconds (50 muni)
6CP: To the last man: all units in friendly territory fight harder as they lose men. Increased damage is based on the enemy presence, more enemy units cause more damage dealt. (100 muni)
8CP: Terror propaganda: all enemy units are forced to retreat from an enemy sector. (120 muni)
15CP: Waffen-SS Kampfgroupe: A battle group consisted of one tiger ace and 2 Strumtrooper squad armed with random equipment arrive from the fatherland. This special version of tiger can use TANK SHOCK which suppresses infantry (1200 MP)
Imagine using "for the fatherland" and "To the last man" together.
-0CP: Aryan workforce: All buildings are built 50% faster (passive)
2CP: For the fatherland: Infantry units deal 100% more damage while taking 50% more damage from enemy fire
4CP: Fear the might of the reich: Enemy units move and retreat 50% slower in Axis territory for 20 seconds (50 muni)
6CP: To the last man: all units in friendly territory fight harder as they lose men. Increased damage is based on the enemy presence, more enemy units cause more damage dealt. (100 muni)
8CP: Terror propaganda: all enemy units are forced to retreat from an enemy sector. (120 muni)
15CP: Waffen-SS Kampfgroupe: A battle group consisted of one tiger ace and 2 Strumtrooper squad armed with random equipment arrive from the fatherland. This special version of tiger can use TANK SHOCK which suppresses infantry (1200 MP)
Imagine using "for the fatherland" and "To the last man" together.
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