How to fight against fast luchs
Posts: 2070
How do I stop this tank
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Posts: 431 | Subs: 1
As soviets get zis guns if you are brave enough or just build t70 or t34 anything similar to that ..
Posts: 431 | Subs: 1
It doesn't have smoke so it's pretty vulnerable to button+zis gun. AT nades help too.
It has vet 1 ability to cloack. It's pretty good troll/escape ability
Posts: 304
If you don't have Guards or can't get to T3 in reasonable time, then as Romeo said a ZiS will do the trick, but needs to be supported. Just be sure to keep it protected and don't let it get flanked. Never forget how useful mines are either.
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Posts: 304
Whatsup with the T70 vs Luchs?
I haven't tried in a vacuum, but I think a T70 will lose 1v1, but T70 with Guards will mean the Luchs will be in trouble and can be chased down by the 70?
I guess I suggested that because it's the first vehicle you can get as Sov that would be able to chase down a damaged Luchs and finish it off if it tries to flee.
Posts: 105
I haven't tried in a vacuum, but I think a T70 will lose 1v1, but T70 with Guards will mean the Luchs will be in trouble and can be chased down by the 70?
I guess I suggested that because it's the first vehicle you can get as Sov that would be able to chase down a damaged Luchs and finish it off if it tries to flee.
T70 dies very fast vs Luchs. Screw logic.
Posts: 158
Posts: 432
Whatsup with the T70 vs Luchs?
The T70 beats a Luchs. The Luch's gun is unable to penetrate T70's armor reliably.
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Posts: 1144 | Subs: 7
- rofl at people saying the luchs can take on a t70 1v1. the t70 gun will penetrate every shot where as the luchs will have trouble with its frontal armor.
oorah conscripts from multiple angles to throw atleast one anti-tank grenade, finish off with 2 shots from ZiS. guards can deal decent damage, but its very risky because you can lose a lot of guards in the process. t70 works too.
Posts: 196
Posts: 2070
QUestion for those players who suggest getting t70 for Luchs: If the T70 a good investment? I am worried that it will be chewed up by schreck volks and Pumas.
Posts: 1144 | Subs: 7
Posts: 304
Thank you for all the suggestions guys. Right now I have been upgrading my cons to AT nades and getting a fast AT gun. I been having good success, especially with a partner in covering my flanks so I can get a good first shot at that pesky tank!!
QUestion for those players who suggest getting t70 for Luchs: If the T70 a good investment? I am worried that it will be chewed up by schreck volks and Pumas.
I think it depends on how fast you can get it out. If there is already a lot of AT floating about the map it might not be worth it, and I personally would save up for a T70 instead. If I can get it out before they have much armour of their own then I go for it.
Even later in the game when it's too fragile to be fighting up front, it's still useful as a zippy capping/de-capping unit to take their cut-offs or get far flung points for yourself. If you can get it to Vet 2, pop on 'Recon Mode' and the thing is basically a map hack.
Pro-Tip: Put on Recon Mode each time you go into Capture mode, since you can't fire the gun in that mode anyway, you may as well be able to see anything coming for you.
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Posts: 2070
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Posts: 655
Permanently BannedT70 is the only effective early counter to it from what I've come to understand. I remember trying to play vs RtN.Bigrat with just T1+T2 soviets, while waiting for call-ins, and the Luch just made a total mess of me. Going T3 for either T70 or T34 is pretty much a must for Soviets vs Fast Luch.
Countering it with USF? Lol good luck. If you can manage to get the better of it with a Stuart, maybe.
I strongly feel the Luch needs a slight price increase to represent it's powerful role, possibly to 60 or 65. That, or nerf fuel cost of Stuart so it can more appropriately counter it.
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