Caches, OP or not ?
5 Oct 2014, 11:00 AM
#21
Posts: 2819
Caches so OP
5 Oct 2014, 11:56 AM
#22
Posts: 65
The only thing that bothers me is the difference between the fuel and ammo cache. They douple the income that means 3 fuel or 5 mun.
But all ressouce trade or call in abilitys trade 3 mun for 1 fuel. The OKW Truck trades 4 mun for 1 fuel or 1 fuel for 2 mun, that means it also is based around a 3:1 trade.
Because of that the mun cache needs more than twice the time to give the player a payback for it`s price than the fuel cache. And if you have fuel to mun trade abilitys, fuel caches are always better than mun caches.
But all ressouce trade or call in abilitys trade 3 mun for 1 fuel. The OKW Truck trades 4 mun for 1 fuel or 1 fuel for 2 mun, that means it also is based around a 3:1 trade.
Because of that the mun cache needs more than twice the time to give the player a payback for it`s price than the fuel cache. And if you have fuel to mun trade abilitys, fuel caches are always better than mun caches.
5 Oct 2014, 13:04 PM
#23
3
Posts: 322
I wouldn't mind if they were higher stakes - ie slightly increase their income but also dramatically increase their cost. It would add an extra incentive to offensive scouting, plus make people consider when/where/if they build them more carefully.
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