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Caches, OP or not ?

5 Oct 2014, 11:00 AM
#21
avatar of Kreatiir

Posts: 2819

Caches so OP :s
5 Oct 2014, 11:56 AM
#22
avatar of Hagen67483

Posts: 65

The only thing that bothers me is the difference between the fuel and ammo cache. They douple the income that means 3 fuel or 5 mun.

But all ressouce trade or call in abilitys trade 3 mun for 1 fuel. The OKW Truck trades 4 mun for 1 fuel or 1 fuel for 2 mun, that means it also is based around a 3:1 trade.

Because of that the mun cache needs more than twice the time to give the player a payback for it`s price than the fuel cache. And if you have fuel to mun trade abilitys, fuel caches are always better than mun caches.
5 Oct 2014, 13:04 PM
#23
avatar of _underscore
Donator 33

Posts: 322

I wouldn't mind if they were higher stakes - ie slightly increase their income but also dramatically increase their cost. It would add an extra incentive to offensive scouting, plus make people consider when/where/if they build them more carefully.
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