Faceoff at Rostov.
Posts: 1166 | Subs: 1
Posts: 4301 | Subs: 2
Posts: 83
Posts: 292
I see a lot of noobs don't know how to play on this map. Usually one player goes to the VP island and fortifies it, leaving it a 3v4 fight in the town and they still wonder how the fuck they lost in the end. Best way is to have the guy closest to the island send one squad there and see if he can take it, otherwise send everything else to the town.
Posts: 589
otherwise send everything else to the town.
Did you miss the Kubel part?
Posts: 292
Did you miss the Kubel part?
You mean now with fixed starting locations so Axis always spawn in the south? Yeah, I've sent my Kubelwagon to the top fuel a few times.
Posts: 2070
Posts: 598
Put the fuel on the other side of the bridge and make the water that's between the bridges shallow or have no ice at all so tanks and infantry don't instantly die.
Posts: 1166 | Subs: 1
Yea, it sucks that in one side you get the by crossing open ground fuel while the other side you need to cross a narrow bridge that can easily be blocked off or destroyed.
Put the fuel on the other side of the bridge and make the water that's between the bridges shallow or have no ice at all so tanks and infantry don't instantly die.
Exactly. Couple that with the fact that all of those choke points are so closely grouped together it makes easy work to cover all of them. Take the map out of the pool until its revised. I've begun to feel guilty winning on it because I know how crummy it is to be on the other side.
Posts: 2070
Posts: 1042
Posts: 3552 | Subs: 2
Now that the Soviets always get the North it's not fair
To be ok it needs redesign or fix the spawning
To be great it needs both
Posts: 292
Yeah the map is fun, but horribly unbalanced. Also there is no point in sending every unit to the town because a smart Axis will just back cap all your stuff
Oh dear I'm going to show you a few tricks on this map.
But yeah, holding the town is really difficult from the north. On the other hand, it is easier to defend your artillery pieces on the north bank. But as we all know, when the late game comes, there are no bridges or ice left on the map.
Posts: 322
The Kubel is basically just magnifying long-standing issues.
Posts: 1122
Posts: 168
Posts: 42
Soviet Forward HQ really shines on this map, same goes for B4 artillery and Shock Troops. But I guess that's just me
Posts: 818
Its a terrible design Basically a 1 choke point map
Posts: 37
Posts: 41
Actually I kinda like this map, my favourite while playing as Soviet. In addition I love starting on the island side (north whatever) where you have to cross bridges to get to main land.
Soviet Forward HQ really shines on this map, same goes for B4 artillery and Shock Troops. But I guess that's just me
You're not wrong. Forward HQ on this map absolutely shines. Until the stuka destroys it in one hit. With the close density of buildings it's pretty easy to take out the FWDHQ and another building, limiting your options for a new HQ. And then of course when you get another, it dies within minutes to the stuka again.
It's pretty obvious the stuka needs nerfed, but I'd be almost happy with it just being unable to 1 shot 95% of buildings in the game.
Also, pretty funny of Relic to lump Allies with the North side of the map, at any given time if you're searching 3v3 or 4v4, it's 75%+ searching as Axis, at least give us the good side of the map as some sort of reward for actually giving the kubel and stuka lovers targets to mow down.
Livestreams
26 | |||||
6 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
28 posts in the last month
Welcome our newest member, crypkick
Most online: 2043 users on 29 Oct 2023, 01:04 AM