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Hill 331 back, Ettlebruck 4v4 again? (Pls confirm)

1 Oct 2014, 19:50 PM
#1
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

It seems that the maps that were previously removed or modified on the map list have been reverted. Hill 331 is back in game, and Ettlebruck is once again a 2v2, 3v3, and 4v4 map.

These changes were for the better, I don't understand why they reverted. Ettlebruck as 4v4 is a joke.
1 Oct 2014, 19:52 PM
#2
avatar of NinjaWJ

Posts: 2070

Yes I was surprised to see hill 331 as a playable map. It is certainly not fun
1 Oct 2014, 20:01 PM
#3
avatar of Kreatiir

Posts: 2819

This only shows that they don't really care about public opinion.

No one, but I mean no one serious likes Ettel 4v4, nor do they like Hill.
1 Oct 2014, 20:02 PM
#4
avatar of sneakking

Posts: 655

Permanently Banned
Another nail in the 4v4 coffin.
1 Oct 2014, 20:02 PM
#5
avatar of NinjaWJ

Posts: 2070

This only shows that they don't really care about public opinion.

No one, but I mean no one serious likes Ettel 4v4, nor do they like Hill.


I like 4v4 Ettel :D
1 Oct 2014, 20:07 PM
#6
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

1 Oct 2014, 21:31 PM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

On the next update:
-Pripyat is back on rotation, both summer and winter version. Winter version can be play as a 3v3 map.
-We add 2 new winter versions of some favorite maps of the community (with Blizzard of course), Stalingrad and Hurtgen Forest
-We are not reverting fixed positions, because that's too hard to solve.
1 Oct 2014, 21:36 PM
#8
avatar of VonIvan

Posts: 2487 | Subs: 21

Getting tired of these horrible maps being re-introduced. :guyokay:
1 Oct 2014, 21:51 PM
#9
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

This only shows that they don't really care about public opinion.

No one, but I mean no one serious likes Ettel 4v4, nor do they like Hill.


Damn, apparently I have an existential crisis



Hill is fun because you can't just drive tanks around and lol and Ettel is a nice close in battle where artillery is useful


I know people don't necessarily like either of those things, but they fill a niche and provide a change


Either is better than City 17 or Rostov with the current fixed starting positions
1 Oct 2014, 22:31 PM
#10
avatar of Jadame!

Posts: 1122

You think this bad? How About 3v3 Angermunde? Most imbalanced map i ever saw, its better to play 100 games as Wehrmacht on foking Stalingard in 1v1 then 10 as allies on Anger in 3v3.

Relic should:
Make Anger 4v4 or delete it.
Make Ettel 3v3 only.
Make City 17 4v4 only.
Remake Hill and Faceoff or delete them both.
1 Oct 2014, 22:32 PM
#11
avatar of Low0dds

Posts: 151

jump backJump back to quoted post1 Oct 2014, 19:50 PMOhme
It seems that the maps that were previously removed or modified on the map list have been reverted. Hill 331 is back in game, and Ettlebruck is once again a 2v2, 3v3, and 4v4 map.

These changes were for the better, I don't understand why they reverted. Ettlebruck as 4v4 is a joke.


1 Oct 2014, 22:35 PM
#12
avatar of gokkel

Posts: 542

This only shows that they don't really care about public opinion.

No one, but I mean no one serious likes Ettel 4v4, nor do they like Hill.


Speak for yourself, I kind of like Ettelbrück even in 4on4. Yes, it is messed up, but in a fun way in my opinion. If you are only into serious business you are probably not going for 4on4 in the first place. I also find other maps like City17 more annoying.

After they removed those 4on4 maps there were only very little maps left, especially if you vetoed some. I think it was just 3 maps left when vetoing two others? Not really much variation left then, so maybe that is why they readded them. Or it was just a mistake as usual.
1 Oct 2014, 22:41 PM
#13
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

You think this bad? How About 3v3 Angermuende? Most imbalanced map i ever saw, its better to play 100 games as Wehrmacht on foking Stalingard in 1v1 then 10 as allies on Anger in 3v3.

Relic should:
Make Anger 4v4 or delete it.

Wut. Why would adding another player to Angermuende fix it?
1 Oct 2014, 22:43 PM
#14
avatar of ASneakyFox

Posts: 365

im only tired of hill 331 because it keeps coming up, over and over. Its an ok map but im just tired of it. Same thign with city 17, its ok but im tired of playing it over and over.

Ettelbruck is a cool map concept, but its just broken. They need to open up the northern region of the map more so its not an easy lockdown for the lower team.
1 Oct 2014, 23:12 PM
#15
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post1 Oct 2014, 22:41 PMTobis

Wut. Why would adding another player to Angermuende fix it?


Coz double players on one side can protect fuel cutoffs from kubel rushes without sacrificing whole middle.
1 Oct 2014, 23:22 PM
#16
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

fix the mapsssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
1 Oct 2014, 23:25 PM
#17
avatar of Mitylite

Posts: 28

I don't swear very often nor do I dig conspiracy theories, but holy damn it sure does seem like relic team members are consciously trolling and actively working to spite the community, eh. lol.
2 Oct 2014, 00:26 AM
#18
avatar of AchtAchter

Posts: 1604 | Subs: 3

On the next update:
-Pripyat is back on rotation, both summer and winter version. Winter version can be play as a 3v3 map.
-We add 2 new winter versions of some favorite maps of the community (with Blizzard of course), Stalingrad and Hurtgen Forest
-We are not reverting fixed positions, because that's too hard to solve.



Just imagine the horrors of a winter hürtgen forest. Deep snow in the flanking paths - retreating units all the way back to base while a Blizzard hits the field.
2 Oct 2014, 04:42 AM
#19
avatar of ASneakyFox

Posts: 365

is there atleast any patch notes anywhere that mention why they are reintroducing the maps and/or if theyve changed things on the maps?
2 Oct 2014, 05:20 AM
#20
avatar of _underscore
Donator 33

Posts: 322

I like the hill, but what is the point of taking it out if it's just going to come back next patch?
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