Why are there so few good players in the CoH2 playerbase.
Posts: 862
Total War certainly been successful franchise, but there is just way too much going on to balance all the factions especially since between the turn based empire portion and the tactical map rts there are soooo many moving parts. but it had a lot of people playing multiplayer, perhaps in the beginning as many as COH.
But the TW tactical engine might be an interesting start as an engine for a WWII squad/platoon level game. (would be interesting to use fuel instead of fatigue, have ammo limits on each unit, with the need to replenish). It already takes into account missiles, terrain, artillery, etc.
Posts: 987
Number 2 - No professionally organised tournaments. Kreatir and co. do a very good job but they don't seem to get support or sponsors from Relic. I could be wrong... I've rarely seen tourneys advertised in-game and rarely seen attractive prizes. Why invest a lot of time to become "pro" when there's no pay-of? Pros get paid. CoH2 doesn't pay.
I also think as Ohme said, they got cheesed and left. They come and have to face:
Blobs. US+OKW are blob-friendly. Blobbing kills this game.
Snipers/M3HT/Maxims - zero fun. Legitimate strategies but zero goddamn fun to face.
T0 vehicles when all you have is inf
Soviet core infantry not scaling. Goodbye vetted units, goodbye, you die so that I might live free of popcap.
RNG
RNG
RNG RNG
RNG
Hard to predict what's gonna happen = squad wipes.
And speaking of squad-wipes, the biggest turd in the CoH2 toilet = The ISU-152. I think that alone accounted for a large chunk of players. That and the SUPERTANK META
and shitty cheap 1-shot-kill soviet mine + demo spam >:/
Posts: 862
Number 1 - No rank system. Check any standard motivation table, you'll see "Recognition" high on the list. That goes for work as well as sports and hobbies.
Number 2 - No professionally organised tournaments. Kreatir and co. do a very good job but they don't seem to get support or sponsors from Relic. I could be wrong... I've rarely seen tourneys advertised in-game and rarely seen attractive prizes. Why invest a lot of time to become "pro" when there's no pay-of? Pros get paid. CoH2 doesn't pay.
I also think as Ohme said, they got cheesed and left. They come and have to face:
Blobs. US+OKW are blob-friendly. Blobbing kills this game.
Snipers/M3HT/Maxims - zero fun. Legitimate strategies but zero goddamn fun to face.
T0 vehicles when all you have is inf
Soviet core infantry not scaling. Goodbye vetted units, goodbye, you die so that I might live free of popcap.
RNG
RNG
RNG RNG
RNG
Hard to predict what's gonna happen = squad wipes.
And speaking of squad-wipes, the biggest turd in the CoH2 toilet = The ISU-152. I think that alone accounted for a large chunk of players. That and the SUPERTANK META
and shitty cheap 1-shot-kill soviet mine + demo spam >:/
This is funny. Aside from "USF + OKW blobbing" every single thing you named was a complaint about allies and nothing about axis....
So people aren't playing because they all came to play axis and got cheesed on??? I am guessing not. I am guessing the problems like in both sides. And almost all of of the cheese stems from too much "difference" in the factions and too much play that doesn't actually look kind of like WWII (which is what they were looking for when they came to this). It is semi infantry combat to blobs to super tanks. vCOH at least mostly looked like what they expected and it took a bit to find the cheese because most games didn't have it. In COH2 it is often all you find.
Posts: 1468 | Subs: 4
There are simply games with better communities and better competitive scenes out there.
I've tried playing a few games of CoH 2 here and there but... it just doesn't feel the same. Blobbing, spamming, instant squad wipes, crazy super tanks (ISU, Elefant, KT, JT) that make actually teching irrelevant. I mean what... we've had a call-in dominated meta for a year now? Maybe longer? It just gets old.
They've been trying to fix some things like guard button, and they fixed mark, and I guess they sorta fixed Soviet mines but we're left with Maxims, Soviet Snipers, M3s, Kubels, flame crits, B4s 1 shotting vehicles, schreck blobs, demo charges gibbing squads, terminator Obers, unkillable Tigers 2 shotting ZiS crews... I think I've made my point.
I guess, to sum up this post, over time I feel like the actual skill ceiling in CoH 2 has dropped drastically while the low-skill crutch style game-play elements have been buffed. Just doesn't lead to fun, innovative or challenging game play. Losing because a B4 one shots my P4, or because I, god forbid, actually tech instead of camping for a tiger and T34/85s come to ruin my day plain sucks.
Edit: It also doesn't help that Relic takes, literally, FOREVER to fix bugs.
Posts: 4928
This is funny. Aside from "USF + OKW blobbing" every single thing you named was a complaint about allies and nothing about axis....
Maybe because Axis has a lot more depth and strength than the Allies? Because their units and tech trees promote more than just making spam and cheese sandwiches? They're not perfect, but as a mostly allied player (due to wait times), the allied factions are poorly designed and equipped. German's weakest medium tank is the Panzer IV, and it's superior to the Sherman and T-34/76. Yet they also get the strongest non-doc tank, the Panther, that requires either doctrines, superior numbers, or specialist units to take down.
As far as USF goes, I'm most disappointed that Relic advertised the 76mm Sherman as a USF Tank in Lend-Ease doctrine and in Trailers, then suddenly gave us the 75mm instead, seemingly for the sole reason of making the Sherman underpowered against Axis armour and forcing you to go for M36's with their RNG cannon (random chance of 0 damage or 240 damage? perfect!).
vCOH at least mostly looked like what they expected and it took a bit to find the cheese because most games didn't have it. In COH2 it is often all you find.
Don't kid yourself, CoH1 is even worse with blobbing. Did you forget when Rangerblobs vs Fallschirm blobs were the meta? Or what about the British Lieutenant mechanic that forced you to blob everyone around that one soldier? Or Panzer Elite who were literally designed to blob Assault Grenadiers and Tank Hunters around Half-Tracks and run them into the enemy, they even got upgrades that increased the potency of blobbed infantry ffs! Take those rose glasses off.
Posts: 1679 | Subs: 5
The best players of every faction used a variety of units because that was just the best way to play, and the best way to ensure wins, even though it was harder to execute. If you lost to blobs in CoH1, chances are you just weren't playing properly against them.
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Posts: 365
in 2v2s all you can really do is kind of look at the minimap and see it change colors and look around for cool action as the game goes on. If the replay system had some kind of algorithm to some how magically find the best action that is most important in the match thatd be cool. though I'm not sure how they would ever come up with that. coh1 sort of had a camera system that did something similiar. though it just panned around to units at random.
Posts: 151
It is not about the timezone , he is a german so he is in the EU timezone.
And as of now most of the good players in Coh are and always have been European players.
The game is still quite new , and since most of the old CoH pros stoped playing and did not make the switch to coh there are not so many good players.
But some good players are already coming back to the game and i think with the upcoming ESL support more players will be and copetition will hopefully rise.
Good read so far on this post.. I don't mean to go off track, but...
Most good Coh players always have been Euro players?? Really? Hook me up with a link to the ranking system that proves that.. If you don't mind...
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Good read so far on this post.. I don't mean to go off track, but...
Most good Coh players always have been Euro players?? Really? Hook me up with a link to the ranking system that proves that.. If you don't mind...
Most pro coh2 player live in Europe Plane and simple
Posts: 2487 | Subs: 21
It is not about the timezone , he is a german so he is in the EU timezone.
And as of now most of the good players in Coh are and always have been European players.
*Cough* OMGPOP, Vindicare, Fortune, GiaA, Jamin, myself(yes I'm originally American[though I wish to represent the glorious land of Iceland atm]), etc.... *cough* I think the problem is mostly the timezone/playing schedule difference of a lot of people....I find coh2 most active for pr0s from 10 AM - 3 PM EST, and 7 PM to 1 AM EST. Which is a pretty small time slot, and also an inconvenient one for Merika' players due to our work/college/sleeping schedule/etc.. Honestly though I think there is a decent amount of players out there atm, it just depends on the times at which you decide to play, and the amount of games you wish to play. Although I will admit the amount of highly skilled players is very limited, mostly due to the game having a small playerbase/horrible optimization/small competitive scene/somewhat constant bugs(seriously, just today I have a bug where my new mic transmits static only when I play coh2, nothing else causes this lol)/balance issues/abusive strategists/highly inexperienced developers/bad marketing/somewhat frustrating gameplay if you don't have a patient mind.
Posts: 151
Most pro coh2 player live in Europe Plane and simple
LOL, you are quite convincing.
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WUUUUT? But...but... USF is a so UP faction.... USF is so weak... Axis is dominating the game. How come?! Oh, wait. I remember now. My friend reached place 100 on random 2v2 with soviets and he barely plays... 2, maybe 3 times a week. At that time, Axis was, of course, OP. As always.
Wow, much OP, so unbalance. Just like the reason I got to #1 USF 2vs2 in 11 games right around the great kubelcalypse was because the faction was batshit OP, not because
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WUUUUT? But...but... USF is a so UP faction.... USF is so weak... Axis is dominating the game. How come?! Oh, wait. I remember now. My friend reached place 100 on random 2v2 with soviets and he barely plays... 2, maybe 3 times a week. At that time, Axis was, of course, OP. As always.
no one is playing usf. thats why its so ez to rank up
Posts: 2396 | Subs: 1
no one is playing usf. thats why its so ez to rank up
Aham. Then I guess USF players that I'm playing against are all ghosts or computer, in fact. Hell, I must be a ghost too, for the same reason.
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"JohnnyB
I would exchange lmg grenadiers on bar equiped rifles any day."
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