Reduce cost of BARS and Bazookas?
Posts: 589
Posts: 896
Posts: 640
What does everyone think this about since BARS were recently nerfed and are not IMO worth the cost anymore, and Zooks have always been overpriced for how (crappy) they are.
Yeah, there's no excuse why the bazookas should be less effective than schrecks. Might as well make the bazooka stats similar to the schreck and give the same cost, or maybe a bit higher cost for the bazooka since the OKW got the munitions income reduced again.
And BARs. A weapon upgrade should actually have an effect on the squad's firepower instead of just being a munitions sink. IMO the LMG weapon profile should be applied to BARs.
Posts: 57
I also believe that that the fact they don't seem to perform as well as the Axis upgrades warrants a slight decrease in costs (or buff). I'd agree with the comments about some weapon profiles being very similar to their opposition counterpart - certainly in the case of the the BARs and Bazookas - they should just perform to the same standard as the German ones.
Posts: 17914 | Subs: 8
I'd gladly have 1 shreck over 2 zookas or 4 PTRS at any time.
Gren G43 also outperform BARs for the cost, even if we include for the fact the BARs increase long range dps as well, they are still horribly cost ineffective upgrade.
Posts: 79
As for zooks, what if they made them like recoilless rifles from coh1. High penetration, high accuracy, low damage. This would make them helpful, while maintaining a difference between them and shrecks.
Posts: 179
Probably even the smoke rifle grenade could be done faster(also the AT rifle grenade).
Posts: 76
Posts: 1604 | Subs: 3
Bazookas are fine imo, what people seem to forget is that they have a higher rate of fire compared with shrecks, when going for rear Armour they can damage most tanks.
Bar is overpriced for what it does, either reduce the price or increase its performance.
Posts: 2280 | Subs: 2
Permanently BannedIf you buff bazookas you will have beta pzgrens running around since you can equip any squad with it.
Bazookas are fine imo, what people seem to forget is that they have a higher rate of fire compared with shrecks, when going for rear Armour they can damage most tanks.
Bar is overpriced for what it does, either reduce the price or increase its performance.
i agree. all i would add is an increase in zook penetration
i also find that zooks give rifles vet very fast and RNG can help you by occasionally killing multiple enemy models
Posts: 1221 | Subs: 41
If you buff bazookas you will have beta pzgrens running around since you can equip any squad with it.
Bazookas are fine imo, what people seem to forget is that they have a higher rate of fire compared with shrecks, when going for rear Armour they can damage most tanks.
22% faster reload
33% lower damage
30% lower penetration
higher scatter
weapon racks
"Fine", if by fine you mean you have to be insane to buy a single one.
Trivia question: how long does it take for 4 zookas to kill a KT while sitting immediately behind it, assuming they are not getting shot?
Trivia question two: how long does it take 3 shreks to kill an IS2 from the rear?
USF infantry give up more to get zookas (time required to get them, tech cost, munition cost) yet fight stronger vehicles so even in the most optimal situations (point blank on rear armor which mostly skips the accuracy and penetration issues zookas have) they don't perform on the level of schreks, nevermind if you can't get rear armor shots or have to fire from far away.
Posts: 2487 | Subs: 21
22% faster reload
33% lower damage
30% lower penetration
higher scatter
weapon racks
"Fine", if by fine you mean you have to be insane to buy a single one.
Trivia question: how long does it take for 4 zookas to kill a KT while sitting immediately behind it, assuming they are not getting shot?
Trivia question two: how long does it take 3 shreks to kill an IS2 from the rear?
USF infantry give up more to get zookas (time required to get them, tech cost, munition cost) yet fight stronger vehicles so even in the most optimal situations (point blank on rear armor which mostly skips the accuracy and penetration issues zookas have) they don't perform on the level of schreks, nevermind if you can't get rear armor shots or have to fire from far away.
Moral of the story: If you upgrade Zooks as US you're gonna have a bad time.
Posts: 875 | Subs: 6
Posts: 57
Posts: 1708 | Subs: 2
Bazookas however are a problematic upgrade. Make them too good and you will have the rifle blob / RE blob with zook problem which is similar to the volks blob with shrecks. Granted Rifles and RE are no where near as durable as Vet 5 volks with their 0.5 received accuracy modifier.
Posts: 1158
Posts: 708 | Subs: 1
Posts: 128
But yes, it needs to be slightly cheaper and slightly better. I haven't equipped my squads with them at all for 4 or 5 games now, rather use the munitions to toss pineapples or drop abilities.
I don't regard the 'zook as anything more than a deterrent to armor. I very rarely equip anyone but the RE with it. I don't like how it makes the CPT all but useless, though. His squad isn't really suited to combat at any range against anything in particular.
Posts: 1158
Livestreams
1 | |||||
203 | |||||
38 | |||||
28 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM