Opel Blitz Truck
Posts: 64
And no the truck was the only active one in each screen so it is not adding the bonus ressources.
Posts: 16697 | Subs: 12
Posts: 1164
maybe it should work +4 ammo on ammo point and +2 fuel on fuel point but it is just not programmed correctly :-)
And no the truck was the only active one in each screen so it is not adding the bonus ressources.
if you're talking about the weird kicker messages, they are just that, kicker messages... they have nothing to do with the actual values that get added or whatever. i could make the kicker messages say "your micro sucks" and make the supply truck add 5 command points and 1000 fuel per second when locked down.
btw, it would probably be a good idea to post those screenshots in the beta bug forum.
Posts: 881
Posts: 21
So what's the verdict? Is the Opel Blitz trucks better than OP's? By how much? I guess they also cost manpower upkeep?
This answer should be rather obvious, even the worst case scenario for the truck provides +1 fuel and +2 munitions every 20 sec, or +3 fuel and +6 munitions per minute. Compare to a fuel OP giving +3 fuel per minute or munitions OP giving +5 munitions per minute we can assign +1 fuel per minute a manpower value of 66.66 and 40 mp for munitions.
Worst case scenario:
+3 fuel/min = 200 mp
+6 munitions/min = 240 mp
200 + 240 - 200 = 240 mp more value for the same cost as an OP
We can extend this to the other more positive scenarios:
Munitions point but no fuel
+3 fuel/min = 200 mp
+18 munitions/min = 720 mp
200 + 720 - 200 = 720 mp surplus
Fuel point but no munitions
+9 fuel/min = 600 mp
+6 munitions/min = 240 mp
600 + 240 - 200 = 640 mp surplus
Munitions and fuel point
+9 fuel/min = 600 mp
+18 munitions/min = 720 mp
600 + 720 - 200 = 1120 mp surplus
So to clarify: in the best case scenario which is quite most likely (you often control both 1 fuel and 1 munitions point in a equal match up) you get a 1120 mp surplus from using a Opel blitz compared to a OP. Or in other words, you would need 1120/200 = 5,6 plus one so a total of 6.6 OPs (1320 manpower worth) to match the resource production of one Opel blitz with OPs.
So give you an example, let's say you get get out two Opel blitzes with the best case scenario, you would have to construct 13.2 OPs or 2640 manpower worth to get the same resource production. Unfortunately there's not even that many viable OP points on the map. Let's assume you don't own a fuel nor munitions point, you still need to spend 880 manpower on OPs to match 400 manpower on Opel Blitzes.
Verdict: Opel Blitz is THE shit. Never ever construct an OP with that commander.
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Posts: 881
The trucks serve as an additional HQ for cutoff purposes!
They're like brit HQ trucks, but you can have more of them
Posts: 150
And those trucks die really fast.
I don't mean that trucks are perfectly fine, I just say that I haven't seen people dedicating a T70 (or something else) to hunt those trucks.
Posts: 721
Opel Blitz gives you resources from each territory that you own
- if you place your Opel Blitz on territory that it next to a sector base you will get only 1 fuel and 3 munitions every 20 seconds
- if you place your Opel Blitz in territory that isn't next to a base sector you will get 1 fuel, 3 munitions and probably another 1 fuel and 4 munitions but i'm not sure (resouces you get from Opel Blitz are shown on screen but it's hard to say how much you get fuel, but i'm sure about munitions)
So it doesn't matter?
This is the most complicated truck in the history of the world.
It sure is. I don't even get how it works by reading this thread... *scratches head*
Posts: 245
Posts: 10665 | Subs: 9
This
And pertinently, this is the problem with thread necros. The Opel Blitz Commander has been
1) The Opel trucks no longer give a fuel advantage to all your team - only to the Opel Blitz Commander
2) Strafe has been been nerfed almost beyond comprehension, compared to its original ability
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