win-lose-ratio from 15.9. - 25.9.2014 + much more
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Posts: 292
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/106966-win-lose-ratio-from-15-9-25-9-2014-much-more
He have collected data previous of these days as well, here are the links:
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/84723-win-lose-ratio-from-24-7-5-8-2014
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/97486-win-lose-ratio-from-27-8-7-9-2014
Here is where you can find all the information: https://docs.google.com/spreadsheets/d/1cLUwwk5-l_rM9_qwQGBykOAd7960Bw2TrpnINSvRW-A/edit#gid=0
Team games represent 77.6% of all games played and OKW and Ostheer is heavily favored in 2vs2 and up. USF is suffering on all fronts.
Thoughts?
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Oh, Cons are OP and need a nerf.
/sarcasm
Carry on ^^
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LOL@4v4 win ratio!
The scary part is, this is labeled as the top 200 only. The full data (which likely will never be made available to us by Relic) is likely much more scary.
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Is AT taking into account for team games ?
i believe the creator of the program said it was random only
thank you for the data. it is quite shocking how imbalanced the game is at higher levels. 1v1 seems okay.
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It's not shocking, it's exactly what everyone already knew. It's exactly what you already knew.
I dunno man. I knew it was bad, but well over 90% win ratio bad? Even that shocked me a little.
ETA: It's a win rate of 81.525 across all game modes (including 1v1) for OKW. That's a pretty shocking statistic, for a game that wants to be an E-sport.
Posts: 196
While the high OKW/Ostheer win rates (especially the OKW spike at the end) are notable, all of this data is from within one major patch (with a couple of small hotfixes). This means the big fluctuations in win rates are not neccessarily the result of balance changes. Perhaps significantly, each faction has at least one period of having the highest winrate (albeit a very small one for USF).
Ostheer winrate is generally pretty high, but they are the least played faction. Perhaps compared to other factions, Ostheer has a dedicated 'core' of players who know the faction very well?
Since OKW is far more played than Ostheer, the below-average winrates for Allies (especially USF) are mainly drawn from matches against OKW. This suggests that OKW is probably overpowered.
OKW win-rate improved in spite of the Kubel/munitions nerf. This suggests (at least to me, given my in-game experience) that tweaking the numbers on the Kubel isn't going to work - the unit needs to be reworked. The unit was originally felt to be under-performing and was buffed consistently to reflect this, but it seems that OKW players have realised how to use to Kubel to great effect, regardless of damage/suppression/RoF numbers.
EDIT: All this is looking at the 1v1 stats exclusively.
Posts: 292
Interesting stuff. A couple of immediate observations (which might be way off):
While the high OKW/Ostheer win rates (especially the OKW spike at the end) are notable, all of this data is from within one major patch (with a couple of small hotfixes). This means the big fluctuations in win rates are not neccessarily the result of balance changes. Perhaps significantly, each faction has at least one period of having the highest winrate (albeit a very small one for USF).
Ostheer winrate is generally pretty high, but they are the least played faction. Perhaps compared to other factions, Ostheer has a dedicated 'core' of players who know the faction very well?
Since OKW is far more played than Ostheer, the below-average winrates for Allies (especially USF) are mainly drawn from matches against OKW. This suggests that OKW is probably overpowered.
OKW win-rate improved in spite of the Kubel/munitions nerf. This suggests (at least to me, given my in-game experience) that tweaking the numbers on the Kubel isn't going to work - the unit needs to be reworked. The unit was originally felt to be under-performing and was buffed consistently to reflect this, but it seems that OKW players have realised how to use to Kubel to great effect, regardless of damage/suppression/RoF numbers.
Ostheer is the second most played faction after OKW.
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Ostheer is the second most played faction after OKW.
My bad, should have made it clear I was looking at the 1v1 stats.
Posts: 2070
Interesting stuff. A couple of immediate observations (which might be way off):
While the high OKW/Ostheer win rates (especially the OKW spike at the end) are notable, all of this data is from within one major patch (with a couple of small hotfixes). This means the big fluctuations in win rates are not neccessarily the result of balance changes. Perhaps significantly, each faction has at least one period of having the highest winrate (albeit a very small one for USF).
Ostheer winrate is generally pretty high, but they are the least played faction. Perhaps compared to other factions, Ostheer has a dedicated 'core' of players who know the faction very well?
Since OKW is far more played than Ostheer, the below-average winrates for Allies (especially USF) are mainly drawn from matches against OKW. This suggests that OKW is probably overpowered.
OKW win-rate improved in spite of the Kubel/munitions nerf. This suggests (at least to me, given my in-game experience) that tweaking the numbers on the Kubel isn't going to work - the unit needs to be reworked. The unit was originally felt to be under-performing and was buffed consistently to reflect this, but it seems that OKW players have realised how to use to Kubel to great effect, regardless of damage/suppression/RoF numbers.
EDIT: All this is looking at the 1v1 stats exclusively.
THe big day to day fluctuations in 1v1 are probably normal. players have their good days and bad days. However, the winrates of Axis in 3v3 and 4v4 are pretty consistent which probably means they are OP.
The creator of the program has posted data that covers a span of about 4 weeks (counting the days of his older posts). The past data are pretty similar to this currrent set, except OKW win rates have gone even higher, probably due to Kubel buff.
Posts: 292
Got to say not surprised, and Great stuff man, really appreciate your work that you put into this data, very interesting to say the least
It's not my work but the guy called "Legends" who is active on the official forums, not here on coh2.org.
My bad, should have made it clear I was looking at the 1v1 stats.
Hehe, you are still wrong since Soviet was the least played faction in 1v1 during this period.
Posts: 593
Fine, perfectly balanced, Allies just need to l2p and use smoke, mines, and intelligent flanking.
Oh, Cons are OP and need a nerf.
/sarcasm
Carry on ^^
love this love couldn't stop laughing
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