USF .50 HMG could use an improvement
Posts: 2115 | Subs: 1
Posts: 97
There's nothing wrong with this HMG except it doesn't come from the right building (tier). I don't know about you, but I don't want another maxim. Nobody mentioned how quickly it supresses. Far quicker than Mg42 and I think it supresses faster than maxim too, that's why it doesn't need any buff. Hell, it even kills fast enough so its cost is also justified.
I feel you greatly exaggerate the potential for such a fragile unit to become another maxim (and US has rifles anyway).
Regardless, a t0 m2 would be a good counter to the kubel and aggressive cqc infantry play. That used to be what rear echelon were for, but apparently it's illegal to make cooks effective in combat.
Posts: 1158
This gun can stay the same, it's still useful, just make it cheap like 220 or 200. That's about what it's worth the way it is right now.
Cruzz I think your idea is fantastic. It hits multiple problem points and the USF desperately needs a proper mortar. The pak howitzer is a very poor performer and it's expensive. Being forced to pay 40 fuel for doctrinal mortar sucks and I never get that truck.
Posts: 593
Posts: 17914 | Subs: 8
Give US something else than rifles at the start. Nondoctrinal ofc. Please relic
They had something.
It was doctrinal.
River of axis tears have flooded it at 1CP together with other nerfs.
USF can't have anything other at T0, because axis won't allow it, remember that if it doesn't favor axis, it can't be added(yes, I'm looking like tinfoil hat user, but come on, look at all the changes since WFA).
Posts: 2181
[twitch=sarantini]chapter_id=5197574[/twitch]
Posts: 2396 | Subs: 1
I feel you greatly exaggerate the potential for such a fragile unit to become another maxim (and US has rifles anyway).
I don't think I'm exagerating when I am saying that this HMG is suppressing almost instantly, that it has good damage and that the supression area is not bad at all, it can supress more than just one squad and quickly.
Posts: 218
I don't think I'm exagerating when I am saying that this HMG is suppressing almost instantly, that it has good damage and that the supression area is not bad at all, it can supress more than just one squad and quickly.
As you don't play the US, you have no idea how this MG works. I can't agree with the OP that it's got bad suppression/killing power (although at long range, it completely looses any suppressing power, might need to be buffed), but i have to agree that it's pretty expensive and comes VERY late. 280 MP for a slighty buffed Maxim with only 4 guys as well as a late appearance on the battlefield isn't very appealing.
Posts: 2396 | Subs: 1
As you don't play the US, you have no idea how this MG works. I can't agree with the OP that it's got bad suppression/killing power (although at long range, it completely looses any suppressing power, might need to be buffed), but i have to agree that it's pretty expensive and comes VERY late. 280 MP for a slighty buffed Maxim with only 4 guys as well as a late appearance on the battlefield isn't very appealing.
I don't get you. First, you tell me that I wouldn't possibly know how this HMG works because I don't play with USF. Then, you say that it has "not bad supression/killing power" which is exactly what I said too.
@Vaz - I am not trolling. You are to in a hurry to condemn me instead reading what I actualy wrote. I din't say that HMG is ok, because it doesn't come in the tier it should. But its stats are ok.
Posts: 1158
Speaking of funny, I've been paying more attention to this unit and building it even more often, and it's hilariously bad. A pak40 destroyed it in one game. Napalm is right too, I can't get the crew not even the main gun in cover ever. For such a decent weapon my axis opponents never pick it up when decrewed, why is that? Worst HMG in the game with the highest price.
Posts: 593
Posts: 1158
Posts: 17914 | Subs: 8
Apparently relic believes it have wheeled cart
Posts: 593
Posts: 46
OT: Cost decrease to 240, T0 placement. Done.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1158
Posts: 46
I guess I'll be the one to ask it then, how would this be balanced at all? Forgive me if I am wrong but the m2 does more damage, and suppression than the mg42, and maxim. Riflemen possess smoke and american early game is already good. What would be able to stop the best core inf in the game combined with the best machine gun team in the game right from the start? I've read in a few places that I am not the only one that thinks the 50 cal is the best mg. Americans would be able to just shut out axis like axis could with kubels. And before you fanboys start saying "It deserves to be that way cuz kubels were OP" let me tell you making something imbalanced for the other faction does nothing but satisfy your childish spite.
Well, first OKW since this is the easiest part.
OKW would still have the kubel, which already outperforms the .50. Easily. Not to mention you could flank the .50 and probably kill half of the crew with the kubel before it even turned to face you.
OKW still has grenades from the start to deal with MGs. A 4 man squad vs ONE Volks grenade. Try it out a couple times. Tell me how that works. Watch .50 cals become obsolete against any number of OKW elite infantry call ins from buildings with incredible grenades. MG Occupied buildings suffer critical existence failure at 2CP. Not to mention sturmpioneer flanks at early game, Pumas, etc. Lack of an ammo switch to incendiary/AP rounds for the MG crew mean a quick death to anything heavier than a Kubel. Allies still lack plenty of early game AT unless wasting fuel to tech to bazooka.
For Wehr, rifle grenade could clear the entire crew or 3/4s of it. 2 LMG grens focus firing would keep the gun empty and take the crew out model by model. Fast scout car. And while riflemen do well against Grens early on, the advantage starts tipping into Grenadier favor the longer the game goes all. All that has to happen is vetting and stalling until Scout Car and you're doing just fine against a T0 .50cal build with rifle support.
If you think the .50cal is the best MG in the game by any stretch of the imagination, you are insane and so are the other people who agree with you.
Posts: 7
I guess I'll be the one to ask it then, how would this be balanced at all? Forgive me if I am wrong but the m2 does more damage, and suppression than the mg42, and maxim. Riflemen possess smoke and american early game is already good. What would be able to stop the best core inf in the game combined with the best machine gun team in the game right from the start? I've read in a few places that I am not the only one that thinks the 50 cal is the best mg. Americans would be able to just shut out axis like axis could with kubels. And before you fanboys start saying "It deserves to be that way cuz kubels were OP" let me tell you making something imbalanced for the other faction does nothing but satisfy your childish spite.
First off, the US early game is shit, no variety and easily countered. Secondly, adding another unit to the barracks would help spice things up with the US. While I don't think an mg would be a good unit to add to the barracks, I doubt it would overpowered.
Posts: 1116 | Subs: 1
Permanently BannedLivestreams
66 | |||||
33 | |||||
6 | |||||
0 | |||||
56 | |||||
39 | |||||
16 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.624225.735+2
- 5.920405.694+4
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Cummings
Most online: 2043 users on 29 Oct 2023, 01:04 AM