Bugs out of control
25 Sep 2014, 15:49 PM
#1
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Posts: 1158
The bugs in this build are getting out of hand. In particular the "forgotten" move orders has to be the worst. Vehicles are literally just randomly stopping when they feel like it. There has always been bugs in this game but the ones in this build are driving me nuts. I would rather roll back to the last patch, then wait for the next iteration in who knows how long. I'd rather deal with the backwards mg than the forgotten move orders.
25 Sep 2014, 16:06 PM
#2
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Posts: 395
Since USF is so micro intensive (by design) and UP to begin with, it's like there's a Relic conspiracy to ruin USF play
25 Sep 2014, 17:56 PM
#3
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Posts: 226
The bugs in this build are getting out of hand. In particular the "forgotten" move orders has to be the worst. Vehicles are literally just randomly stopping when they feel like it. There has always been bugs in this game but the ones in this build are driving me nuts. I would rather roll back to the last patch, then wait for the next iteration in who knows how long. I'd rather deal with the backwards mg than the forgotten move orders.
i sure hope/pray that todays patch fixes at least a number of the glaring bugs w/out bringing to many new ones.
27 Sep 2014, 17:26 PM
#4
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Posts: 46
That feel when no one even brought up the MG Retreat bug, where if the gunner is killed on retreat the entire unit chooses to die defending his body and the gun rather than taking it back to base.
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27 Sep 2014, 17:30 PM
#5
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Posts: 987
The Mg retreat bug is payback for all the months of Maxim spam. But yeah, it needs to go.
27 Sep 2014, 18:00 PM
#6
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Posts: 46
The Mg retreat bug is payback for all the months of Maxim spam. But yeah, it needs to go.
MRW someone implies that there were more than two reliable strategies for the last few months for soviets other than Maxim/Sniper spam:
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! 
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Yesterday, 19:23 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Last Wednesday, 23:34 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
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Last Tuesday, 15:40 PM
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
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Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway 
14 Feb 2025, 23:04 PM
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14 Feb 2025, 23:04 PM
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