Discuss: How to deal with Kubelwagon early?
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Posts: 260
As soviets, I usually try to tech up my AT nade as soon as possible when I have a OKW instead of going for my molotov first. Even then if the OKW player is wise (and they usually are), the Kubelwagen will be placed safely so that I have to lose good few models in order to lob a AT nade. This only cripples the Kubel, not destroy it. I've yet to figure out a good way to finish it off other than sending a second squad. All this time, if the Kubel was supported with a SP or Volks I am in a lot of trouble. I could also start with Support Komp but the Zis is pretty slow setting up and aiming. It also has a chance of missing as soon as the Kubel begins zooming away to safety. Maxim can shoot at it a bit but it usually just forces the Kubel to retreat.
As USF, I'm sort of stuck. I usually pray to get a vet squad fast enough (I don't have Riflemen Company) so I can AT nade the Kubelwagen, but that is still very iffy since there is a chance the Rifle squad won't vet in time. The AT gun much too late and unless I pull of a good flank (which is difficult considering Kubelwagen has a good sight range) I'm denied a certain route because of the suppression. I suppose I could blob a lot of Riflemen and circle the Kubelwagen but that sounds like a lot of commitment and I definitely won't get a worthy trade.
So...uh...help?
I'm trying to adapt, I really do.
Posts: 627
Step 2: Spread cheeks, begin reciting national anthem of choice and crying
Step 3: Accept kubel into your innermost being. Get pinned. CoH2 esports 2014.
More seriously, your best hopes are M3's for soviets and smoke grenades + elite rifles for USF.
Obviously, your opponent can deal with this alarmingly easily just by A) Buying a shreck or B) Moving their kubelwagen back.
But it's something, right?
Posts: 165
Maxims can work ... but you have to put up with he retreating bugs.
Best I think is the M3 but you have to put a squad in it ... eng or penals with flame work well.
well placed mines
Posts: 862
Don't play USF. Just bad. Tell your friends not to and ESPECIALLY tell them not to buy it.
I uninstalled the game so my friends wouldn't be able to talk me into playing as I sometimes forget how little fun I now have.
Posts: 824
This is a #L2NP issue (learn not to play).
Don't play USF. Just bad. Tell your friends not to and ESPECIALLY tell them not to buy it.
I uninstalled the game so my friends wouldn't be able to talk me into playing as I sometimes forget how little fun I now have.
Are you really going to keep posting on these forums then?
You don't even have the game installed and you don't want people to buy it, so go away please.
As for on-topic, Maxims do full damage to Kubels even when pinned and M3 scout cars can do some damage with a supporting squad. USF have to really work to outmaneuver Kubel to kill it.
Posts: 19
Posts: 2070
Soviet wise:
Maxims can work ... but you have to put up with he retreating bugs.
Best I think is the M3 but you have to put a squad in it ... eng or penals with flame work well.
well placed mines
Yes M3 with flamer works well. You can zoom by the Sturmpios and try to get a good flank on the M3.
Going Maxims vs Kubel is okay too but you will be very static. Once the Sturmpios flank your MG you are going to get pushed back
Posts: 260
Anyone having any ideas as USF?
Posts: 395
This is a #L2NP issue (learn not to play).
Don't play USF. Just bad. Tell your friends not to and ESPECIALLY tell them not to buy it.
I uninstalled the game so my friends wouldn't be able to talk me into playing as I sometimes forget how little fun I now have.
I wholeheartedly agree with this.
USF is literally hardcountered by kubel.
Your early game is hardcountered by his because riflemen are your early game.
You literally have no chance all things equal or remotely close.
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Permanently BannedPray that they use lube
Posts: 432
http://www.coh2.org/topic/24273/kubel-counterplay
Posts: 862
Are you really going to keep posting on these forums then?
You don't even have the game installed and you don't want people to buy it, so go away please.
As for on-topic, Maxims do full damage to Kubels even when pinned and M3 scout cars can do some damage with a supporting squad. USF have to really work to outmaneuver Kubel to kill it.
A) Of course I can keep posting here if I am going to be constructive. (And by the way, boycotting USF purchases is probably the most constructive way to promote more effort to balance by Relic.)
B) I still hope one day they learn to balance this game as I would like to play the game we all think it could be. I spent hundreds and hundreds of hours playing COH1, and that is most of my total game time as being a family man and a business owner I don't have a lot of free time.
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