Ost Mines
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
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![avatar of Mr.Deeds](/images/no_av.png)
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Or you could, you know, use a minesweeper too.
I was referring specifically to attacking the ground. I've already addressed minesweepers
Also 1 minesweeper costs 30 munitions vs 1 patch which is 15 munitions. Furthermore since you can no longer make a flamethrower on the engineers for a quick 15 munitions you get two benefits.
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Also 1 minesweeper costs 30 munitions vs 1 patch which is 15 munitions. Furthermore since you can no longer make a flamethrower on the engineers for a quick 15 munitions you get two benefits.
The Ostheer face the same problem when dealing with the soviets, who generally have alot more munitions that they can spend on mines.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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The Ostheer face the same problem when dealing with the soviets, who generally have alot more munitions that they can spend on mines.
In soviet case its 100% doctrine dependent.
If you will go for guards, you will struggle for ammo as upgrades and nades will eat it all up.
![avatar of Cannonade](/images/no_av.png)
Posts: 752
Make it:
-Single place
-Cost divided by 4
-Remove the ridiculous signposts
-Increase radius slightly
Lol at Allies complaining about removal time of a COMPLETE FIELD, while autistically ignoring how long and how much it cost to place the retarded, signposted and stupidly aligned thing in the first place.9
Thanks for bringing up the topic.
This really is extremely overdue.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Ost minefield is retarded.
Make it:
-Single place
-Cost divided by 4
-Remove the ridiculous signposts
-Increase radius slightly
Lol at Allies complaining about removal time of a COMPLETE FIELD, while autistically ignoring how long and how much it cost to place the retarded, signposted and stupidly aligned thing in the first place.9
Thanks for bringing up the topic.
This really is extremely overdue.
It takes less time to plant the mine field then it takes to plant soviet mine.
Thank you for your time, waiting for next completely uneducated argument that couldn't be further from truth.
![avatar of Cannonade](/images/no_av.png)
Posts: 752
It takes less time to plant the mine field then it takes to plant soviet mine.
Thank you for your time, waiting for next completely uneducated argument that couldn't be further from truth.
lolwat.
TM-35 Mine - 30 munitions
S-mine Field - 80 munitions
![avatar of Cannonade](/images/no_av.png)
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Is that correct?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
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Yes. I'm claiming that 4x 2sec is less then 1x 10sec.
Hate to jump into this little flame war, since it is going so well, but Katitof you ignore that pios do not get to build each plot instantly. They have to walk between the posts. So the total time is longer and dependent on how many grids you make.
I still don't think these should be nerfed as they are extremely vulnerable to things other than minesweepers. Use indirect fire weapons or drive one vehicle over them, done. If you can't be bothered simply walk around them. No other mine let's you know it is there. If you want to nerf the mines in some way, the signs must go.
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Hate to jump into this little flame war, since it is going so well, but Katitof you ignore that pios do not get to build each plot instantly. They have to walk between the posts. So the total time is longer and dependent on how many grids you make.
I still don't think these should be nerfed as they are extremely vulnerable to things other than minesweepers. Use indirect fire weapons or drive one vehicle over them, done. If you can't be bothered simply walk around them. No other mine let's you know it is there. If you want to nerf the mines in some way, the signs must go.
agreed
also enough guys if you cannot be respectful to one another take a break and come back later when you have calmed down.
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
Minefield is fine, to say otherwise is just whiny allied bias. No sane allied player thinks the minefield is OP.
![avatar of dek0y](/uploads/avatar/11700.png?updated=1410406658)
Posts: 44
lol, since when is the minefield a problem?
Minefield is fine, to say otherwise is just whiny allied bias. No sane allied player thinks the minefield is OP.
Yeah I don't get it. Even with 1 patch there's still a sign next to it right? Not sure what the problem is...
![avatar of Mr.Deeds](/images/no_av.png)
Posts: 105
Furthermore putting a couple 15 munitions minefield by a defended position makes it very hard to assault.
One big 60 munitions minefield is fine. They are a good area of denial weapon that takes time to take out, but is only in one albeit large spot and costly.
![avatar of Cannonade](/images/no_av.png)
Posts: 752
Yes. I'm claiming that 4x 2sec is less then 1x 10sec.
Patch notes put S-minefield at 10s.
As an AI specific mine, the aoe and dmg are laughable compaed to cost. Not to mention the signposts.
As I said, it needs to be single placed, proportionate cost for an AI mine, saignposts eremoved, and its2 AoE incrèased.
Hel, even Arclyte agrees it is under par.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Several post
It's 60muni.
Little reminder that it takes 10s/4 (for each model building them).
You get 4 patches for each patch built.
I would say that a huge 16patch is inneffective but a single 2,5s patch is effective, specially if built on a retreat path.
![avatar of Cannonade](/images/no_av.png)
Posts: 752
It's 60muni.
Little reminder that it takes 10s/4 (for each model building them).
You get 4 patches for each patch built.
I would say that a huge 16patch is inneffective but a single 2,5s patch is effective, specially if built on a retreat path.
None of which discounts that it should be 1 patch per deployment, at cost, without signs and it needs an AoE increase.
The whole "field" concept is a failure, and needs to be removed.
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
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None of which discounts that it should be 1 patch per deployment, at cost, without signs and it needs an AoE increase.
The whole "field" concept is a failure, and needs to be removed.
I really like mines too, but this would create a serious problem. Being able to building numerous cheap AI mines without any warning would relegate the Allies to building a minesweeper per infantry unit to make sure they could attack Ost. The field is present because it allows the mines only to be planted at 60 so that this cannot be done as easily. On top of that they even get signs to further attempt to mitigate this problem.
To change it now would require a huge reworking of the mine. The best option is to work within the bounds of mine patches unfortunately.
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