You did not give any example of balance changes done in 4vs4 that would that would not be balanced in 1vs1, sorry.But all the changes you see would rather not have much impact in 1vs1.
Thanks would be a great start.
That's because there are almost no balance changes done for 4v4 as the focus seems to be 1v1. This makes it rather hard to list any
All that comes to my mind right now was in WFA Alpha as USF and OKW especially have scaling problems. OKW gets better the bigger the game size, while USF gets weaker simply due to their faction and unit design.
What are the units you think are unbalanced in 4v4 right now and would you buff or nerf them?
very good point. may be axis units' popcap can be slightly larger for many units in 3v3+? and maybe relic will put some manpower on it if so many of these "dont give a shit about 4v4" people stop spewing out "4v4 will never be balanced" etc etc.
also, yes, making current big team games maps perfect will take a lot of time. but some of the maps have glaring issues that alone make the maps exponentially awful. these can be fixed literally in 5 minute, from my experience with the worldbuilder.
I don't think more popcap would be so easy to do since AFAIK Relic has any 'modifiers' for specific gamemodes. That means they would have to clone all the different units for each gamemode as well as the whole underlying structure. That in turn would make it far more complicated to track changes to a unit, as you'd have to change the version for each size and in general greatly increase the complexity for just a little gain.
If you already put that work in, I'd rather have them focus on the roots of the problems instead of trying to fight the symptoms. We talked to Relic about it in the past, but like I said, I think they lack the manpower. The community is requesting a ton from them, which they literally can't do. That's why for most "petitions" where people ask for something I say no. Tons of people here tend to live in a dream world and say I want this, I want that, I want everything. "Yes, new units", "Yes, Soviet redesign!", "Yes, Obs mode!", "Yes, improved War Spoils mode (Trading or crafting)", "Yes, ingame Twitch showcase", "Yes, performance improvements", "Yes, better balance", "Yes, new maps", "Yes, more community interaction / replying to posts in the forums", "Yes, new factions", "Yes, new commanders", ...
Just imagine out of all, you could only choose 2 or at max 3 things. Now you might understand Relic a bit better. They simply do not have the capabilities to do everything and by requesting some luxury features and pressuring them into adding them by directly sending messages to their higher-ups you sacrifice other improvements. Is it really worth it? Personally I think the 3 things that should be priorities right now are performance, bugfixing and obs mode. Yes I know that sounds FUBAR as 4v4 has been a problem since start and is still not fixed, but Relic committed to ESL event and a failure of that would hurt the company as a whole. The first two points still benefit all of the community, only the third one is mostly for 1v1 and 2v2 players. After that's done, go redo the maps and the scaling.
Just some examples from the recent days (Last 8 pages of the CoH2 subforum)
http://www.coh2.org/topic/24518/noun-relic-sega-huge-appeal--epic
http://www.coh2.org/topic/24503/nighttime-versions-of-maps
http://www.coh2.org/topic/24424/let-s-talk-soviet-faction.
http://www.coh2.org/topic/24337/most-requested-unit-in-coh2-history...
http://www.coh2.org/topic/24468/next-possible-changes-for-soviet-fraction.
http://www.coh2.org/topic/22168/war-spoils-%E2%80%93-a-quick-update-by-relic (Replies, not OP)
http://www.coh2.org/topic/20460/soviets--a-core-faction-discussion
http://www.coh2.org/topic/24440/opponent-faction-filter
http://www.coh2.org/topic/24065/a-simple-solution-to-have-a-more-people-playing-allies
http://www.coh2.org/topic/24409/we-need-allied-war-machine-back
http://www.coh2.org/topic/24305/option-to-ditch-the-mgmortar
http://www.coh2.org/topic/24278/coho-bulletin-crafting-profitability
http://www.coh2.org/topic/24255/alternate-ui--eh