Tiger ACE current condition
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It's currently 'just' a vet 3 tiger, which is amazing in and of itself.
Not sure why you made this topic...
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No yelling often means it's good. Silence is golden and all that.
It's currently 'just' a vet 3 tiger, which is amazing in and of itself.
Not sure why you made this topic...
I used to play with that commander but later it became worst and I quit the commander! so I just wondering hows the tiger ace performing after a lot of balance update.
I quit the elite commander 6 months ago!
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Buff the axis already Relic!
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afaik it's simply a vet 3 Tiger. It surely is worth it's cost. Just don't throw it into battle unsupported.
It's a vet 3 Tiger with Target Weak Point
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A lot of people just charge in with the Tiger Ace expecting it to be OP and win against everything. No casulties! - But this is how the Free Tiger Ace worked, 1vWORLD... Then it was nerfed to reason with the community, you shouldn't abandon a commander, just because it's balanced
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I'm just saying, I still really like the commander! - After the newest patch expect the stun-nade to be even greater, yet this is not tested. it's great because you don't want enemies close to your grens!
Good luck commander!
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In bigger team games, it is not so good because it will have a lesser impact and your economy is still gone. I think in 4v4 it's probably pretty bad, regular tigers would be better.
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That being said: I still prefer regular Tigers over it. The lower mp cost and no crippled fuel income are better than paying the manpower for a Tiger ace. Even the fuel cost of the regular Tiger is worth it. I´m floating fuel every game anyway as German T3 is hardly viable and Panthers still perform a bit worse than Tigers.
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But thing is, the Ace pops and I got my 2 E8s and the advantage is mine in the long run. Typical first engagement sees an E8 go down but the Ace badly damaged. So I call in a new E8 while he's repairing and we slug at it again, usually with a draw once again, but I have the resource and infantry advantage now due to his cut resources
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In 1v1 I find it one of the most annoying units, especially because you can get it without any map control, but as I practice playing against it more, I find I am learning how to just kill its supporting units and let it keep running the OH player's economy. Haven't quite gotten it down but right now I'm feeling it's fine but requires a way different response compared to playing against a regular OH army in 1v1.
Exactly. If you see Ace avoid it at all costs and bleed his capping force.
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