Hi everyone,
I have played this map a few times and I win/lose on it about as often as I do on any other map, so this isn't a whine thread.
This map is great for 1v1 but for 2v2 it's just terrible because it's so small. The fighting is so close to the bases that you barely even need to get reinforcement bunkers as Ostheer. There is barely any room for flanking and it encourages static game play.
I think in the future I will spend one of my vetoes on this map when searching 2v2. Is this the right call, or is the map fine for 2v2 and I'm just playing it wrong?
Crossing in the Woods - not a 2v2 map?
14 Sep 2014, 05:28 AM
#1
![avatar of Lucas Troy](/images/avatars/sws.png?updated=1440837461)
Posts: 508
14 Sep 2014, 06:47 AM
#2
![avatar of AmiPolizeiFunk](/images/avatars/sherman_soviet.png?updated=1399022846)
![Admin Black Badge](/images/badges/badge_ADMIN.png)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 16697 | Subs: 12
I can tell you that the map maker, OnkelSam, never intended it to be a 2v2 map.
14 Sep 2014, 06:51 AM
#3
![avatar of butterfingers158](/images/no_av.png)
Posts: 239
It kinda turns into a camp fest in 2v2's in my experience.
14 Sep 2014, 06:54 AM
#4
![avatar of Abdul](/images/no_av.png)
Posts: 896
Yes this is a good map for 1v1 and a bad map for 2v2. The problem is that there are worse maps in 2v2 automatch (manily the new campy wfa maps), so I never get the chance to veto it.
14 Sep 2014, 09:09 AM
#5
![avatar of Tatatala](/images/avatars/panther.png?updated=1395697091)
Posts: 589
There are many maps, in many modes that are simply not suitable to be there.
It's just laziness on relics behalf.
It's just laziness on relics behalf.
14 Sep 2014, 09:27 AM
#6
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
I wonder what would Langres become, if it adds into 2v2 pool. ![:lol: :lol:](/images/Smileys/lol.gif)
![:lol: :lol:](/images/Smileys/lol.gif)
14 Sep 2014, 09:33 AM
#7
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
It is way too small for 2vs2. Better kick maps like this out of 2vs2 and bring Pripjat Winter back.
14 Sep 2014, 10:02 AM
#8
![avatar of Mackie](/uploads/avatar/6555.png?updated=1409165062)
Posts: 254
14 Sep 2014, 10:35 AM
#9
![avatar of Unshavenbackman](/uploads/avatar/9438.jpg?updated=1482010350)
Posts: 680
Love this map in 2v2 as you get to use mortars and arty which youll never or seldom get to use othervise. Great 2v2 map!
15 Sep 2014, 21:04 PM
#10
![avatar of TheDesertFox](/images/avatars/kubel.png?updated=1414778348)
Posts: 61
I also think this is a great 2v2 map, it's a CQB map with lots of fast play and pressure.
15 Sep 2014, 21:08 PM
#11
![avatar of nigo](/images/avatars/MAJ_Pope.png?updated=1428069544)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 2238 | Subs: 15
horrible map for 2v2. Remove from 2v2 map pool RELIC...
what happened to OnkelSam?
what happened to OnkelSam?
15 Sep 2014, 21:20 PM
#12
![avatar of Sarantini](/uploads/avatar/6366.jpg?updated=1428004593)
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Posts: 2181
I also think this is a great 2v2 map, it's a CQB map with lots of fast play and pressure.
for me it is the opposite; both sides camp the river bank with support weapons until the unflankable 70 range vehicles arrive.
Good map, but not for 2v2.
But people should have the choice so I prefer more vetoes over maps being compeltely removed from auto
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