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A historical comparison in the Game

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13 Sep 2014, 19:05 PM
#1
avatar of Steiner500

Posts: 183

This Game is based on the 1944's in the WW2
And Relic has the Claim of Historical Accurazy

1. If u click on a Conscript a Text is coming up: "Cheap Infantry" - Yes, Volksgrenadiers are cheaper and more effective. They can Reach Vet 5 and get a effective Panzerschreck (Which is more effective than 1 or 2 Bazookas)
- Grenadiers of Ostheer has the Same Price and u can forget Conscripts in the Lategame!

2. Panzers: In Team Games the Reality is that u have really hard Problems to Face German Panzers cause there are Existing great German Combination Tactics which can destroy the Allied Factions very good. Elephant/Jagdtiger+Panthers or Tigers are a really hard Steel to Break. Where are the Soviet Mass Tanks? U cant set up the Soviet Masses because the German can make a dangerous defense line with PAK's (At Gun's) which shoots very, very fast! Especially u have Vet or buffed them to the Ground. Where are the t34/76 t34/85 masses?? 40k Produced in ww2 !!!

3. Why has the Germans more Artillery in the 1944 (They never had so much Artillery like the Russians) but even this is Fact: The Russian has no Artillery Strikes in his Doctrines. Only the weak Fire Artillery which isnt so much effective.
German Ostheer alone has more than 4 or 5 or 6 Commanders which Artillery Strikes.
- Okw too!

4. The Artillery of some German Commanders are insane!!! "Artillery on Target" or the Famous: https://www.youtube.com/watch?v=AXe2az0FuDk (Close the Pocket) it has been tested for 1 Year and it's op as u can see.

5. Air Superiority: The Soviets only have not very effective Air Strikes (IL2 has Flares and needs very long to coming on the Target. Every Target can flee and it's very expensive)

6. Why can German Artillery pieces Shoots without a great reload Time? (Its very short!!!!) if the Russian had much more Artillery??? https://www.youtube.com/watch?v=N0FbGuImTCE

Dont come with "Assymetric Balance" and "The Game isnt Realistic!!!"

Yeah if this is true, then why: Is MG42 Realistic? German Tanks Realistic stronger? German Infantrie stronger? :D

Stug can kill T34 and its Cheaper
Panzer IV will beat t34 (Realistic)
Panther will kill t34/76 and 85 (Realistic) Panther can possibil kill an IS2 if he has Vet.

etc pp.
13 Sep 2014, 19:10 PM
#2
avatar of Steiner500

Posts: 183

Addition: Why is only German allowed to have very strong Things like 'Close the Pocket' ? The German Players would whine very fast if this would be so! (Experience in CoH2 Forums!) they really give up very fast and are dissapointed then! (Read the older Threads in Forum) its very childlike

Addition 2: When historical Accuracy isnt given in the Game why it is/should be the complete Opposite? ;-)
13 Sep 2014, 19:13 PM
#3
avatar of Steiner500

Posts: 183

Und ich bin ein Deutschsprachiger Spieler, ich strebe nur nach Gerechtigkeit in diesem Game.

And i am a German Speaking Gamer, i only want justice.
13 Sep 2014, 19:18 PM
#4
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

Gameplay > realism...
13 Sep 2014, 19:19 PM
#5
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

So you play US Forces and Soviets in team games together and are talking about historical accuracy at the same time.
13 Sep 2014, 19:23 PM
#6
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

First, thanks for the translation! :) That saves us all some grief :)

Second, this is a game. And (whether you, or I, or others like it), the game takes precedence over historical reality.

Third, I will you bet you 50 Euros that "Close the Pocket" will be nerfed within one month. i.e. if it is nerfed, however slightly, you give me 50 Euros ;)
13 Sep 2014, 19:32 PM
#7
avatar of NinjaWJ

Posts: 2070

In a gameplay perspective, some things cannot be absolutely tied to reality (although some things in this game are wildly inaccurate).

Having a good compromise between what is fair, fun, and historical is great and should be pursued. However i think this game needs o be more closer to reality (just my opinion)
13 Sep 2014, 19:46 PM
#8
avatar of Kronosaur0s

Posts: 1701

So.. in conclusion, why arent the germans squads of 1 guy vs my squads of 20 guys?
13 Sep 2014, 19:51 PM
#9
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post13 Sep 2014, 19:32 PMNinjaWJ
In a gameplay perspective, some things cannot be absolutely tied to reality (although some things in this game are wildly inaccurate).

Having a good compromise between what is fair, fun, and historical is great and should be pursued. However i think this game needs o be more closer to reality (just my opinion)


Which almost inevitably leads to the question: is CoH2 sufficiently immersive to overcome the jump from reality to fiction?

Voice acting plays a smaller, but still significant part (IMO)....and does not cut it in CoH2.. (apart from the US army). In fact, I would hazard that the OF voice acting was pretty good - and maybe the Commonwealth was the best so far - such a shame that the Commonwealth Army itself was so broken.
13 Sep 2014, 20:00 PM
#10
avatar of Exardus

Posts: 49

1. Conscripts are great macro dependent unit, if you compare all units in the game they are the only inf that has basic 4 unique abilities. With some commanders that number increase to 5-6. However it requires great skill to utilize its full potential. They where shit before but now I think we will see them more often.

2. The main problem of the Soviet is the tech part, so it is much more better for Soviet player to wait for call ins then to tech up. Why would I wait to produce 2-3 34/75 when I can sit on my hands and get 2 34/85 for price of one?

Moreover do you remember the time of soviet KV-2 commander that upon his release it could produce building in 1sec, and osteer will see T-70 under 5min. You think that is balance? Be careful what you wish.

3. Soviet does not have too much artillery that is true, but almost every unit Soviet have can use some form of barage. ZiS, Su-76 (too high in the tier, but barage ability is great), ISU-152 (monster), 120mm mortar (my favorit). But you can not say that flaming artillery strike is useless. It is one of the best and most used abilities in the Soviet arsenal, great unit against static units, point denials and inf in general.

4. Close the pocket will be nerfed that is for sure, mainly of the community that sow one video and now are screaming all over the forums. But in order to activate it you need to make some prerequisites. Also the full effect of the ability are visible on big games 4v4 and only on some maps not all. Be sure you will not see that ability in 1v1 or 2v2.

5.So you think that Soviets have weak air support?

Lets compare similar abilities from Osteer and Soviets.

IL2 Bombing Run - Good against everything that is slow or static, or catch of guard. Ideal for disabled heavies.

IL2 Strafing run - Obliterates every infantry that is not retreating, also we can consider it point denial. Even can do small dmg to the vehicles.

IL2 small bombs - Covers the huge area, other than that I didn't see or try.

Osteer

Stuka Bomb drop - Doesnt have flare, followed by the loud recognizable sound, if doesn't make direct hit on vehicle it will not destroy it.

Stuka strafing run - Denies infantry movement but does not make huge damage.

Stuka AI bomb run - Can not remember the name, good against inf, small arc of effect, does not deal any dmg to the tanks but does the crew shock.

So, this is the small coverage of AIR call ins. If you ask me I will always choose IL2 Strafing run over all of them here, that thing is just amazing.


I know this will not change your mind, but I urge you try to play some games as osteer or OKW and see for yourself.




13 Sep 2014, 20:13 PM
#11
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
I Wouldnt like a realistic game. but if germans can have all these "rare" units. Y they hell cant usf have a pershing. and Calliope


TBH. Allies should have very strong artillery options. This will cause okw player to think about where they place their buildings.

I think the game need to be different depending on the game mode.

1v1 and 2v2 should remain the same

3v3 and 4v4 call-ins need to be tied to tech. the game will run at a better pace.

u wont see t70 then a magical is-2 appear. or a luchs then a KT or JT appears.

It NEEDS to be gradually. During a game you will see all units Light,Med,Heavy,Super-Heavy.
13 Sep 2014, 20:26 PM
#12
avatar of Zupadupadude

Posts: 618

I Wouldnt like a realistic game. but if germans can have all these "rare" units. Y they hell cant usf have a pershing. and Calliope


TBH. Allies should have very strong artillery options. This will cause okw player to think about where they place their buildings.

I think the game need to be different depending on the game mode.

1v1 and 2v2 should remain the same

3v3 and 4v4 call-ins need to be tied to tech. the game will run at a better pace.

u wont see t70 then a magical is-2 appear. or a luchs then a KT or JT appears.

It NEEDS to be gradually. During a game you will see all units Light,Med,Heavy,Super-Heavy.


Them not getting a Pershing doesn't have anything to do with them being rare. It has to do with faction design.
13 Sep 2014, 20:44 PM
#13
avatar of MilkaCow

Posts: 577

This has nothing, utterly nothing to do with balance. This is a thread about the DESIGN of the factions.

As a reply to your ramblings: It's a game. If Ostheer is more appealing to you because it has more artillery / airstrikes, why don't you play as them? I wouldn't look for "nationality" or "faction" to choose what I play as, but simply the faction I enjoy most. They are designed very differently in this game, but each faction has it's strengths and weaknesses.
13 Sep 2014, 20:44 PM
#14
avatar of ASneakyFox

Posts: 365

also i dont think either side could set up forward bases and buildings in like 20 seconds.

they should definitely add more realism, for instance building a building should take all day. And you ought to need 3-4 squads of engineers minimum.
13 Sep 2014, 20:48 PM
#15
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Them not getting a Pershing doesn't have anything to do with them being rare. It has to do with faction design.


Then y can okw call-in dual p4's. Relic said they are not designed around medium tanks.

This faction design argument makes no sense to me
13 Sep 2014, 21:09 PM
#16
avatar of Zupadupadude

Posts: 618



Then y can okw call-in dual p4's. Relic said they are not designed around medium tanks.

This faction design argument makes no sense to me


They aren't designed around generalist units, not medium tanks.

The USF are designed around having mobile but lightly armored and armed units. They make up for not having any heavy tanks by being able to get out of their tanks and repair them on the spot, which makes them more easy to preserve. And also vehicle crews that can repair a Pershing would not go well together at all, I think that would be OP as hell.
13 Sep 2014, 21:25 PM
#17
avatar of Alpharius

Posts: 56

I stopped viewing this game as any history reference at all. For me Soviets are just Warhammer 40 000 Orkz, that ride of Soviet vehicles and disguise themselves as humans. :)
13 Sep 2014, 22:49 PM
#18
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


They aren't designed around generalist units, not medium tanks.

The USF are designed around having mobile but lightly armored and armed units. They make up for not having any heavy tanks by being able to get out of their tanks and repair them on the spot, which makes them more easy to preserve. And also vehicle crews that can repair a Pershing would not go well together at all, I think that would be OP as hell.


It can be balanced in..

disable crew for pershing.
13 Sep 2014, 22:58 PM
#19
avatar of Affe

Posts: 578



Them not getting a Pershing doesn't have anything to do with them being rare. It has to do with faction design.


USA are designed to be a boring faction with only 1 Option vs Heavys: Jackson, Jackson and Jacksons. Did i already mention jacksons?
14 Sep 2014, 05:08 AM
#20
avatar of AchtAchter

Posts: 1604 | Subs: 3

This game has nothing to do with realism. It's a realtime strategy/tactics game that uses WW2 as a background for it's design.
It keeps the most basic things 'realistic', like a Tiger being better than a T34, to keep immersion but even steps out of that for several units, as a MG 42 suppresses slower than a Maxim, although the rate of fire of the MG42 was unmatched.

So as you have noticed the soviet faction is supposed to be designed as call in heavy: Nearly every doctrine provides you with call ins, while the German doctrines usually offer you off map strikes to support your strong core army.

If you want a realistic WW2 game play






However fun ≠ realism
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM

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