So Sturmpioneers... what do?
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Posts: 1063
Sturmpios are fine now after this patch, they were a little too lethal in the previous one.
They are a builder unit and that should be reflected in the price of the squad which it is now. They still dominate the first engagement you have in each game, only difference is that cover is more important. You can't just rush and win EVERY engagement with the opponents first unit anymore like you could before.
Comparing a starting unit with doctrinal Assault Engineers is just...
But they kill maxim and chase sniper much less effective now, these two units doe not care about the received accuaracy modifier at all, and with reduced comabt dmg, Sturmpio in late game is little more than overpriced Pio if they don't have vet.
Posts: 1604 | Subs: 3
Don't assault, with these "assault" pionneers. Put them in buildings, keep them always at their effective range and try to avoid Shocks and Assault Engineers (I'm pretty sure those will be nerfed soon).
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Permanently BannedPosts: 262
Sturmpioneers are completely fine, and I'm baffled as to why you'd think they aren't. Like Katitof said, it's a mid-range unit equipped with Assault Rifles, not SMGs. The fact that SMGs beat Assault Rifles in close range makes sense and coincides with realism.
Like a said before, if the assault engineers keep this kinda of fire power then at least give them a thompson SMG. In that case it looks normal that they can beat a assault rifle up close.
Btw because a squad have a SMG does not mean they are "better" than assault rifles in CQB, in this case a stg44. stg44 was the best gun in war, and it had bigger rate of fire than m3 grease gun and mp40, and 3 times bigger muzzle velocity. An thomspon SMG would be alot better choice for assault engineers if they gonna keep this cqb power. IMO
Posts: 4928
They are a builder unit and that should be reflected in the price of the squad which it is now.
320 Manpower builder unit?
Comparing a starting unit with doctrinal Assault Engineers is just...
Wait then don't my Assault Grenadiers effortlessly walk all over Riflemen? Why do my Assault Engineers tear my Assault Grenadiers to pieces? Assault Grenadiers are doctrine exclusive and can't build or repair (let alone crit repair) and have lower DPS, why are they the same price as Assault Engineers? By your logic, Assault Grenadiers need a buff because they're 0CP doctrinal assault infantry that don't walk over everything.
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The few times this "builder" unit actually constructs anything is when they place mines, barricades, or tank traps. All of which are situational.
Posts: 432
Assault Grens advantage? You mean the half of 1DPS advantage? That's miniscule, not even worth considering, and doesn't even come into play until after around 25 meters. You can literally wait a full minute and the two squads will still be going at it.
Sturmpioneers advantage is a small window at mid-range, where they actually do measurable damage, without AE's DPS overtaking theirs, which only requires them to step forward a few meters.
That few meters to step forward is very very short as a distance and that's the overall issue with Sturmpioneers and well.. just about every German unit. Shocktroops, American AE's they will jog right through the sturmpioneers mid-range window and rape face.
Even worse though, because the close range + max damage values are actually longer at "10" rather than the Sturmpioneer's "3", these SMG squads can literally sit back at a distance dealing their max damage... it logically makes no sense.
An Assault Rifle, you'd think you'd outrange your opponents with SMG's for accuracy and damage, but instead it's the other way around in this game...and that's okay by you guys? You think that's right or even fair to either side?
Posts: 2396 | Subs: 1
Whoever says Sturmpioneers are a "builder" unit needs a quick reality check. Every OKW player with experience knows that Sturmpioneers are for fighting not for much else. They rarely if ever build since OKW "buildings" are based off of mobile halftrack bases.
The few times this "builder" unit actually constructs anything is when they place mines, barricades, or tank traps. All of which are situational.
Which is why, at fortifications doctrine for instance, volksgrenadiers are those who build mg nests and minefields, not the sturmpios. Does this ring any bell?
I'm sorry guys, but Sierra is right, even if you hurried to label him. The fact that so many of you disagree, or doesn't really know what sturmpio purpose was (and should be) reveals the fact that you have little experience with OKW. This is my conclusion.
Sturmpios are primarely early assault units and this is their purpose in game. In subsidiary, yes, they put mines and repair things, but this is a secondary atribute of this unit.
Posts: 10665 | Subs: 9
Sturmpios are fine now after this patch, they were a little too lethal in the previous one.
They are a builder unit and that should be reflected in the price of the squad which it is now. They still dominate the first engagement you have in each game, only difference is that cover is more important. You can't just rush and win EVERY engagement with the opponents first unit anymore like you could before.
Comparing a starting unit with doctrinal Assault Engineers is just...
giggles,... but should not
Posts: 34
Permanently BannedPosts: 525
Posts: 542
They could go head to head with Shocks and ripped Cons early game...good change,L2Adapt
No, just no.
Posts: 306
They could go head to head with Shocks and ripped Cons early game...good change,L2Adapt
Haahahahaaha, what did I just read?
Posts: 8154 | Subs: 2
Haahahahaaha, what did I just read?
That's what happen when 2 A-move forces meet.
Posts: 2396 | Subs: 1
They could go head to head with Shocks
This statement proves you never used them. Ever.
Posts: 542
This statement proves you never used them. Ever.
Maybe he uses Shocktroops from long range, I had some game lately against someone who used them like that
Posts: 432
They could go head to head with Shocks and ripped Cons early game...good change,L2Adapt
Maybe if the Shocktroops stood at max range and just took the piss then yah, maybe sturmpioneers could go toe-to-toe with them.
Posts: 239
Was a troll pos......you know what,nevermind
Anywho, you have to think with Sturmpios now. Instead of right clicking them into any enemy unit, you have to consider what you're facing. Enemy have rifles? Go give them a hug. Enemy have SMGs? Stay where you are and make them come give you a hug. They can still win against any Allied unit in the early game.
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