Heartless comparing conscripts to falls, obers, and JLI is like calling for volks to be buffed because shocks arrive at 2 cp. Your comment about 8 minute obers is just unreasonable. Please show me a replay where your doing that because in all reality it takes around 10 minutes to get T4 up, and besdies, you would have been better off rushing a luchs anyway.
I'll admit that the conscript ppsh upgrade feels really, really lackluster at the moment, and I would like to see that give cons the ability to scale late game. In no way should
vanilla cons to stand up to LMG grens/obers like everyone keeps comparing them too.
That's all well and good in theory. In practice and against decent opposition, AT nades only work against poorly microed vehicles (and Axis vehicles have usually superior Ai DPS allowing them to bleed conscripts on approach), molotovs have some of the lowest damage and longest animation of any grenade (with a price tag no less), their ''durability'' is kinda shat on by being the only infantry squad with a negative received accuracy modifier, and 6 men don't help you much when their DPS scales fairly poorly and they bleed like snuffed pigs as soon as any decent AI weapon is pointed their way.
Meanwhile, even with the LMG nerfs grenadiers can easily stand up to anything save Shocks and upgraded paras. You can very much use grens as your only mainline infantry if you support them with Mgs and vehicles. Doing that with conscripts is sub par at best since they bleed far more manpower, and suicidal at worst since your infantry fires peashooters at anything with veterancy.
The game has changed a lot since the (brief) window of conscript spam. OKW late game has no problem pounding any infantry to dust with their own elite troops, and Ostheer has access to two really good infantry units, now that PGrens are buffed as they should be. Making conscripts less shit late game certainly wouldn't change the meta in any significant way.
What I find curious, is that for all three other factions spamming their basic infantry is a valid and usually effective strategy. But if Soviets can do it, suddenly it's OP and faceroll? Come on.
Good points!
To your comment about at nades, they have a high % chance to pen from the rear of medium vehicles, and a decent chance against heavy armor, although this is much less reliable. Also, bleeding a few conscript models to snare a vehicle is almost always worth it. AT nades/fausts are one of the strongest abilities in the game and cannot be overlooked, especially so with regards to conscripts that have oorah to help get in position.
Your point about molos is spot on and now that mass (4 plus) conscripts are less viable and I'm usually only building 1-2 of them per game, I almost never tech molos.
My comment on durability applies more than just to their received accuracy. Oorah can get you out of sticky situations or to reposition and the 6 models prevent random wipes from things like AOE explosions in general. So yes, the received accuracy does hurt and cons feel a lot weaker now, I just think we should be a little hesitant to call for buffs to a unit that can quickly get out of hand.
I think the conscript ppsh upgrade should serve to make cons a viable front line unit, as there are no commanders that include all of ppsh upgrade, shocks/guards and a late game heavy.
Also, penals and shocks are pretty beast now, guards felt the nerf bat pretty hard, but button can still be useful in a pinch.